• ralakus@lemmy.world
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    4 days ago

    Clair Obscur: Expedition 33

    An absolute emotional rollercoaster start to end.

    33/33 would recommend

    • ArtVandelay@lemmy.world
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      3 days ago

      The only game I have sat still as the credits rolled absolutely dumbfounded for at least 30 minutes

  • 𝚝𝚛𝚔@aussie.zone
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    4 days ago

    TF2, when I get repeatedly owned by the same enemy. Especially if they’re a soldier with love heart cosmetics.

  • CatDogL0ver@lemmy.world
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    4 days ago

    The Last Of Us Part II.

    Revenge. Revenge never changes.

    What’s done is done and it can never be undone.

    It is such a tear jerker. So good

  • Stovetop@lemmy.world
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    5 days ago

    Yeah, I once walked into a Gamestop and saw how expensive new games have gotten…

    Joking aside:

    • Journey

    • To the Moon

    • Spiritfarer

    • Ori and the Will of the Wisps

    All good games, I can’t recommend them enough.

    • showmeyourkizinti@startrek.website
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      5 days ago

      God … Spiritfarer. What an amazing experience. I didn’t cry but quite a few times I had to put down the controller and just stare out the window. It’s not sad but it is so sad. It’s so wistful and god just loved that game.

      • whimsy@lemmy.zip
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        5 days ago

        Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn’t play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions

        • Stovetop@lemmy.world
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          5 days ago

          Not the previous poster, but I’ll share what I can. And I’m assuming you already know the premise from the store page, but to provide context to others:

          Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don’t need to bring them to their final destination until they’re ready to go, so in the meantime they just kinda join your crew and hang out.

          Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.

          In terms of what makes the game appealing, it’s almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it’s easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You’re just trying to help them find closure first. And often, they’re ready to go when you’re not ready to say goodbye yet.

          So I recommend it as a game to play in small spurts, but I wouldn’t go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it’s a good game for couples. But if you put it down and don’t come back for a while, it can be easy to forget what things you were working on. It’s not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you’re still at the beginning.

          • whimsy@lemmy.zip
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            5 days ago

            Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

            I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I’ll give it a shot again. In general I’m a bit new to gaming and getting used to some of the repetitive(?) mechanics

        • showmeyourkizinti@startrek.website
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          5 days ago

          Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.

          • whimsy@lemmy.zip
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            5 days ago

            hopefully you come to understand a little bit about life and death

            This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!

      • garbagebagel@lemmy.world
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        5 days ago

        It’s not sad but it is so sad

        After

        spoiler

        Atul ::: I literally had to put the game down for weeks because I couldn’t stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.

        • showmeyourkizinti@startrek.website
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          5 days ago

          Yeah Atul …

          Atul

          Sometimes you don’t get to say goodbye and that sucks. One day they’re just gone. But with Atul I kept it together because the reason he just disappeared was that he didn’t need us. He could go to the door on his own and yeah he should have said goodbye at least but … well it sucks but I like to remember the happy frog at the party.

          For me it was Stanley and Alice

          Alice

          God it was heartbreaking watching her mind slowly dissolve and get lost. That’s where it hit me how important Stella’s job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn’t do it but I’m grateful for the people who can.

          Stanley

          Fuck as a parent that got me. Fuck you god! I know that life isn’t fair but that really wasn’t fair. And watching his mom fall apart from his eyes … Her ‘Fakenegs’ … her fear in watching his fear … I’ve never been tested like that and I hope I could do better but man I understand her failing.

    • kratoz29@lemmy.zip
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      5 days ago

      What touched you about Journey? I finished the games about 3 times and honestly can’t recall that much about it but the art/graphic design being top notch.

      Regarding OP’s question I also don’t recall a game that has made me cry yet, but I wouldn’t say I am a senseless being lol, some anime scenes get me from time to time… Is just that with games it feels different.

      • Stovetop@lemmy.world
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        5 days ago

        There were a few things, I think. Stylistically I thought it was gorgeous and made well, coupled with the absolutely beautiful soundtrack by Austin Wintory. But I also got lucky my first time though, and ended up sticking with the same partner pretty much from the very beginning all the way through the end.

        The argument that games are art is something that was pretty widely discussed around the release of Journey, but what I think made that game in particular so impactful is the way that it took a basic mechanic like multiplayer support and wove it so perfectly in with the narrative it was trying to tell. Walking into the light with the same person who was with me from so early on, after everything we went through, and then saying our goodbyes before that beautiful OST played through the credits, it was pretty moving.

  • pH3ra@lemmy.ml
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    4 days ago

    Journey’s ending hit me pretty hard: the score’s composer, Austin Wintory, did such a great job channeling emotions into the game narrative

  • voik@ttrpg.network
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    5 days ago

    Outer Wilds. Endings of both the main game and the DLC can still get me to tear up a bit. I saw a post somewhere, don’t remember, that said something along the lines of “Listening to the Outer Wilds OST is the only way I feel my feelings any more.” It’s about like that.

    • john_lemmy@slrpnk.net
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      5 days ago

      Yes! I have to try the DLC, I’ve been afraid of it not living up to the main game’s whole thing

      • cassie 🐺@lemmy.blahaj.zone
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        5 days ago

        I won’t overhype it, as others are saying it changes up a lot and there’s a particular section near the end that a few people I know bounced off of. It will be a very different experience, built on the same bones, but trying to accomplish something different.

        But holy shit, to me it’s an improvement on an already phenomenal game, and builds on its narrative and mechanics in ways I thought were really clever. It feels like the other side of the coin from the main game and bolsters its themes from another perspective. Can’t recommend it enough.

      • psycotica0@lemmy.ca
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        5 days ago

        The DLC is good, but it’s different. Quite different.

        And without spoiling anything, let me say that during the beginning and middle it feels even more different than it ends up being, which is a bit jarring to some fans of the original.

        I like it, I’m glad I played through it, but I understand people that are grumpy with it or don’t gel with it.

        I think the flaw it has, by nature of being DLC, is that it has a bit less surface area than the main game. In the main game if you get stuck there are a hundred other areas to explore and learn stuff that may help get through the stuck parts, or even just give you a break so you can prevent frustration. But in EotE if you get stuck in, like, 3 places it sorta locks you up, because those are the only 3 threads you have available to you at that time. So it’s not bad, but is more prone to frustration and feeling stuck than the original.

        But if you relax, and push through, and in some cases have “faith” that the designers have way through in mind, I think it’s good and scratches a similar but different itch.

        • Skua@kbin.earth
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          5 days ago

          Agreed on this. There are at least four separate moments of incredible reveals, and so many little details work towards creating a powerful atmosphere. It’s amazing

          Spoiler of a specific thing I liked a lot

          I distinctly remember looking around the seemingly abandoned ring station, after recovering from how cool it was to see the whole thing arcing up above me, and realising how all of the furniture was way too big for me. It’s such a trivial thing but it did a lot to make me feel like I really, really did not belong here

  • HuntressHimbo@lemmy.zip
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    5 days ago

    My partner is chronically ill and Karlach’s ending in BG3 made me sob because I was romancing her and it hit very close to home

    • thatcrow@ttrpg.network
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      4 days ago

      Mmm, great memories of Blue Rescue team.

      I’ve been meaning to play the others, but DS emulation is kind of subpar by design.

      • Zaphod@discuss.tchncs.de
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        4 days ago

        Is it? I thought DS emulators are pretty good. I’ve seen a few Streamers stream the Pokémon DS games without issues. Pokemon Mystery Dungeon also doesn’t make much use of the touch screen iirc

  • Suck_on_my_Presence@lemmy.world
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    5 days ago
    • The Walking Dead. Clementine, my girl, she needs a hug.

    • Journey. I will cry every time.

    • Lethal Company. Laughter and fear crying.

    • Neon White had a moment or two I think

    • BioShock Infinite

    • Celeste

    • Assassin’s Creed Black Flag

    • A Short Hike

    • Spiritfarer

    • probably more…

    • Zorsith@lemmy.blahaj.zone
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      5 days ago

      Black Flag hit far harder than a Ubisoft game had any right to. The entire fucking credits scene… And you just know they are absolutely going to butcher a remaster and bolt on a bunch of always online micro transaction slop.

    • Lasherz@lemmy.world
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      5 days ago

      Oh god… I forgot about the walking dead. Lee talking with Clementine at the end. I cried hard on that one

  • JadenSmith@sh.itjust.works
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    5 days ago

    When I played Hell blade: Senua’s Sacrifice.

    The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.

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      4 days ago

      Playing this game in the darkness with headphones is an unforgettable experience. I’ll hopefully never know what it’s like to suffer from psychosis, but I don’t think there is anything that comes closer.

      …and I just read that they added VR support. Holy shit.

      • JadenSmith@sh.itjust.works
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        4 days ago

        She was a great friend, with an unfortunate circumstance. If you ever, within your lifetime, become well acquainted with someone who has either schizophrenia or psychosis, remember the person underneath the struggle as they face a constant battle in their heads. I hope mental health support gets better, and it is, however in my experience there is little support for the lasting effects of abuse as it’s mostly surface level things - my local NHS hospital has claimed there is no specialist for CPTSD in my area of London, at all (and not everyone is in the position to pay out of pocket, especially when my friend was already staying at sheltered accommodation).

        Many issues in society can be fixed with proper mental health support, I’m just hoping that gets here soon.

        • zqps@sh.itjust.works
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          3 days ago

          Thank you for sharing your friend’s story and honoring her memory.

          This is very true. There are more than enough social and psychological barriers to getting the help you need in this situation - it’s high time we get rid of at least the economic ones.

          I was fortunate enough to get to know people on both sides of this struggle, though less severe than your friend. It takes effort to build empathy, remember the person underneath as you said, make space for them where the may be needed, and - without assuming full responsibility - being there for them where possible.