UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo’s original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

  • Jo Miran@lemmy.ml
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    9 months ago

    The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.

    • Betch@lemmy.world
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      9 months ago

      I’m sure one day they’re going to be selling those user created levels back to the users who originally created them.

    • J4g2F@lemmy.ml
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      9 months ago

      I already switched my Wii u over to the pretendo network. Uploading and playing levels already work in super Mario maker.

      It’s still far of from a drop in replacement, but miiverse, wara wara plaza and som in game things are working.

      pretendo.network

    • Chee_Koala@lemmy.world
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      9 months ago

      It’s weird, because I despise these Nintendo-style game murders, but love the Mario games… How can something so bad, make something so good? One need only look at Nintendo’s complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.

    • kratoz29@lemm.ee
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      9 months ago

      Don’t worry too much, the scene probably will pick this up and we will have custom servers (I keep playing Jump Ultimate Stars DS online, and its servers closed in 2014).

      But yeah, Nintendo makes a really low effort to preserve almost anything.

      • mlg@lemmy.world
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        9 months ago

        Yeah but a lot of DS and Wii games got lucky because most of them were hosted on Gamespy, so getting the hands on the actual software was fairly easy.

        A select few Nintendo proprietary games had to be completely reverse engineered, like Gen 4 and 5 Pokemon.

        Although I do expect Mario Maker won’t be too difficult.

  • OsrsNeedsF2P@lemmy.ml
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    9 months ago

    Feels like I saw the ads for this game just yesterday. I want to trust these proprietary services won’t disappear with my work, but I simply can’t. Some people say 10 years is a long time, but not me.

    • pancakes@sh.itjust.works
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      9 months ago

      I think it’s that 10 years is a long time, it isn’t when it comes to something we love. A truly loved game is a game you’ll want to go back and play 20+ years later. 10 years is when games just start feeling nostalgic.

  • ipkpjersi@lemmy.ml
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    9 months ago

    Many years back, I manually dumped thousands of Mario Maker 1 levels and uploaded them to the Internet. It’s sad that the servers will be shutting down, and I knew this would happen, which is why I did it even though it took a long time manually downloading them one-by-one and then copying them off of my softmodded Wii U. Still though, it was worth it, knowing the game will live on to some extent even after the servers are shut down.

      • ipkpjersi@lemmy.ml
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        9 months ago

        That’s a good idea tbh. I should probably do that.

        edit: It has been done, it is done uploading, it also includes levels I obtained elsewhere from other downloads, I won’t link it here tho.

  • jedibob5@lemmy.world
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    9 months ago

    Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there’s only one uncleared level left, I assume so, but I would’ve thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.

    I would’ve expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting…

  • J4g2F@lemmy.ml
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    9 months ago

    I already mentioned pretendo in a comment. But for anyone how wants to play super Mario maker on there Wii u after the shutdown. You can switch networks (you of course need to (soft)mod your Wii u).

    In super Mario maker uploading, playing uploaded levels, death point, world record and staring them works. There is still a lot missing. But you can still play.

    Some games and features are behind a payed beta(which I hate). But all super Mario maker stuff is free.

    Seeing wara wara plaza alive on my Wii u is amazing with random Mii’s and post from miiverse.

      • Agrivar@lemmy.world
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        9 months ago

        Forgive my ignorance, as even a quick search failed me, but what is a TAS?

         

        UPDATE - thank you all for answering my question so well!

      • hansl@lemmy.world
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        9 months ago

        That video is rumored to be a tas. The only proof of TAS we have is salty egos. It would have also been as hard to TAS on the WiiU at the time than to just practice the level.

        Also the creator has another bomb based level where he shows off his skills. It’s technically easier but uses the same tricks as this one.

        There’s no serious reasons to believe he didn’t clear it correctly.

        • kuneho@lemmy.world
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          9 months ago

          It would have also been as hard to TAS on the WiiU at the time than to just practice the level.

          What do you mean by that?

          • hansl@lemmy.world
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            9 months ago

            Ahoyoo was known to be a good player, particularly with bombs (his other level, bombs5, is the same kind of tricks).

            In 2017, there was no emulator capable of running SMM1 properly, and there was no controller for it to TAS with. So in order to TAS the level, he would have had to build an Arduino, learn to code, detect somehow when the level starts, send inputs to the USB port, enter the right inputs, and try and work out timings which are actually very difficult even in old systems, and very time consuming.

            The best players currently are making progress on the level with around 20 hours of practice. Ahoyoo likely had hundreds of hours on this level alone (as the creator even, just to make the level), and it’s said he spent thousands of hours playing the game obsessively. Spending more time to TAS would have been counter productive. If not impossible without an emulator (for reasons that are very technical TAS’ing a modern system is close to impossible without a camera and some AI).

            Now there is a theory that he could have cheated the video (with editing) and cheated the submission process, but the cheats for submission were not widely known at the time (2017) and Ahoyoo wasn’t known as an editor. So he would have needed help etc etc. That leave traces on forums that people likely would have found by now.

            Being a good player and obsessed at the game as he was, it’s more likely that he beat it fair and square, the way people are getting closer every day to beat it. So with all the evidence we know that accusation doesn’t hold.

            Edit: well that didn’t age well. I guess he DID have early access to TAS tools.

            • kuneho@lemmy.world
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              9 months ago

              in 2017, the Wii U was an already open book for homebrewers IIRC, that’s why I asked why considering TAS was almost no-go at the time.

              thanks for thr write up though!

  • Clay_pidgin@sh.itjust.works
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    9 months ago

    I’ve never played this version. What are the red balls that bounce around, and has mario always been able to spin jump on piranha plants?

    • ryven@lemmy.dbzer0.comOP
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      9 months ago

      The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.

      Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can’t in SMM.

  • stoly@lemmy.world
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    9 months ago

    I’ve been glued to twitch and YouTube waiting to catch it when it goes.