

It was a self-imposed challenge.
It was a self-imposed challenge.
I’ve always been curious about Arma, but I’m not sure if I’d like it… It appears to have a lot of depth, but the learning curve always seemed rather steep.
Starfield faked me out for a bit when I took the character creation perk that gave my character living parents that I could go visit and would show up from time to time. They were funny and adorably charming, and I thought it was an inspired touch. Little did I know that was the absolute best part of that game…
I’m stateside, and I torrented something once without a VPN and got an email complaint from my ISP not long after.
I’d say most of them are protestants, but there’s been a trend of a certain type of far-right “RETVRN TO TRADITION” wingnuts converting and becoming hardline tradcaths in the last decade or so. Those people absolutely would seethe over a black pope.
Now that you mention it, I think you might be right… My memory’s not the best lol. From the other replies, it seems that the rarity of redeye these days comes from the timing of modern cameras’ flash, not whether or not it uses film.
Wait, do digital cameras not do the red eye effect? Now that I think about it, I don’t think I’ve seen a photo with red eye in it in a long time, but I had always assumed that was a consequence of the camera flash, not the film…
Edit: TIL that camera redeye does come from the flash, but it hasn’t been much of a thing these days because today’s phones/cameras adjust the flash timing to compensate. Thanks for the replies!
I think “mandatory physical versions” kinda misses the point of the issue, tbh. It’s bad digital rights laws that are the cause of the problems that you’ve mentioned, not a lack of physical media. DRM has been around a lot longer than digital downloads of games, and shutting down a game’s online services affects purchasers of physical disks just as much as digital downloaders.
Besides, mass-producing physical media is expensive, and I’d rather not give publishers another excuse to make games even more expensive than they already are.
One point for the typewriter.
Idiocracy gets the causes of its particular type of dystopia pretty catastrophically wrong, to the point of basically being inadvertently pro-eugenics (“society collapsed because stupid people wouldn’t stop breeding” implies that intelligence is exclusively tied to genetics, which is… a very bad take), but it sure seemed to be an indicator of just how brazenly dumb things could get.
Why does everything have to be so fucking stupid? Is it really not enough that we have to watch the destruction of democracy happen before our eyes? Must it really be carried out by a group named after an early 2010s internet meme featuring a Shiba Inu with bad grammar? Do we really have to read serious reporting about the criminal connections of a 19-year-old government employee called “Big Balls?”
I just never imagined the fall of American democracy would be so… inane.
Well, I guess “making your country such a shithole that no one wants to come here” is technically one way to stop immigration…
Wait, what is this about “modern people not seeing what’s so horrifying” about Sisyphus’ punishment? I’ve never heard of anyone who seemed to believe that.
The spread of “skill-based” matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you’ll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.
Some of the best times I’ve ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, gradually getting to know the regulars, and becoming part of a community. I’ve never had that kind of feeling from a game with automated matchmaking.
Yeah, he led the design. The whole thing was his brainchild, iirc.
Yeah, I’m… skeptical, to say the least. I don’t think any of these sprawling, massively-scoped “everything games” have ever actually lived up to the hype. It’s a problem of pure logistics. Making a game with so many different segments each with entirely unique gameplay loops is essentially like developing more than half a dozen games at once. It’s the problem Spore had - the scope was just too broad, and even with EA and Will Wright behind it, it eventually released as a pretty decent creature creator stapled to four shallow, rushed game stages.
No studio has the resources or inclination to commit to the 10-15+ year development cycle for a single game needed to fit that much scope, and even if they did, the entire game design landscape would have changed between the beginning and the end of the project, which would make major technical and design components of the game obsolete before it was even finished.
I’d put money on this game either becoming vaporware or releasing as a chaotic, disjointed mess with the depth of a puddle. I’d love to see them prove me wrong, but I just don’t see how anyone could overcome those kinds of logistical hurdles.
No need, actually, I originally assumed this was a past code that I missed, but it’s currently up on Prime right now, so I’ll grab it myself
Is RIOT - Civil Unrest still available?
The most that I have proof of is Europa Universalis IV at a little over 1k hours, but I wouldn’t be surprised if my time on Guitar Hero 3 in high school surpassed that by quite a bit. I played a lot of Guitar Hero in high school…
Goddammit, Nappa!