• WALLACE@feddit.uk
    link
    fedilink
    arrow-up
    5
    arrow-down
    2
    ·
    23 hours ago

    Carry weight is gameplay balancing. Without it on those games you’d just hoard a million healing items or something.

    • brygphilomena@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      14 hours ago

      All the junk in fallout? I know it’s worthless, but my compulsion is to loot everything.

      I’m not opposed to those that want that mechanic, but it would be nice for there to simply be a toggle to disable it.

      I can’t stand going into a dungeon and on the third chest having to decide what to throw away this time.

      I’m ALWAYS going to have a max inventory, it’s stupid not to play a game without it. If I can carry 10 healing items, I will just in case. But it also means at every single drop, I have to go into my inventory and decide what to toss. Or if to toss. It’s takes up time when want to do the fun things in the game. And it makes me have to constantly make decisions and think if this item is better than one I have, and if so what do I get rid of. Do I get rid of healing potions or mana potions? When is the next time I can sell this? How much is this worth?

      I play games to play games. Not to micromanage inventory.

    • lightnsfw@reddthat.com
      link
      fedilink
      arrow-up
      3
      ·
      19 hours ago

      Okay, but make crafting mats 0 at least or have a second “hoard” inventory that doesn’t count but is also inaccessible in combat or something. Just give us a way to clean out a dungeon without having to do a bunch of time wasting bullshit.

    • Credibly_Human@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      21 hours ago

      Just because a bad mechanic has a purpose doesn’t mean it’s not bad.

      I hate being forced to think about that shit.

      I love a partial solution in Cyberpunk where healing items simply have a cool down.

      Odenst make lore sense really, but you can flavour text that up.

      Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.

      They should design their games better to not need the player to do that or horde things.

      Its part of why I hate how “loot” is typically done.

      • HubertManne@piefed.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        14 hours ago

        I like that system and also collection ones where you don’t have to have multiples of an item. Once you have it its an option.