Oh God, I literally quit the game because the summons were so absurd. I feel I spent more time watching the same animations than I did playing the game.
I imagine that’s a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It’s trying to telegraph that if you want speed you should build your party differently using junctions
I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly “crit” and get the long one, which did more damage.
I was obsessed with that game when it came out. Just played it again, and it’s actually pretty bad. Even without using summons at all, and with emulator fast-forward on most of the time, it’s almost unbearably slow and tedious.
You missed out on the tomb raider demo disc that came with PlayStation magazine (probably issue 73 based on the fact I have it and I wasn’t subscribed very long while demo discs were a thing) Same era.
If you went for a swim in the pool, and swam into the side, you’d not only get a constant intense vibration, you’d also get to see her swimming motion, and I don’t think it had breath mechanics yet (or at least she wouldn’t die in the demo zone), so you could take your time. Win win.
There was also a vibration test in the menu if you just wanted no frills.
‘please, Internet, tell me how to turn my game controller into a vibrator’
Kids these days… Back in my day, we just turned on FF8 and spammed summons
Oh God, I literally quit the game because the summons were so absurd. I feel I spent more time watching the same animations than I did playing the game.
?
Bro you spammed limit breaks in that game, tell your kid self to git gud
FF7 was the unrelenting Summon Fest once you got mimic and w-summon
At least there was button tapping to power up so there was SOMETHING to do during the forever animations
I imagine that’s a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It’s trying to telegraph that if you want speed you should build your party differently using junctions
game designers be like: NO! REBUILD YOUR PARTY IF YOU DON’T LIKE SUMMON ANIMATIONS! WE WILL NOT PUT A SKIP BUTTON IN!!!
honestly I don’t hate it as a decision. there should be rewards for using all the mechanics well
I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly “crit” and get the long one, which did more damage.
I was obsessed with that game when it came out. Just played it again, and it’s actually pretty bad. Even without using summons at all, and with emulator fast-forward on most of the time, it’s almost unbearably slow and tedious.
You missed out on the tomb raider demo disc that came with PlayStation magazine (probably issue 73 based on the fact I have it and I wasn’t subscribed very long while demo discs were a thing) Same era.
If you went for a swim in the pool, and swam into the side, you’d not only get a constant intense vibration, you’d also get to see her swimming motion, and I don’t think it had breath mechanics yet (or at least she wouldn’t die in the demo zone), so you could take your time. Win win.
There was also a vibration test in the menu if you just wanted no frills.
We played Rez with the Trance Vibrator
I still have Rez and the official trance vibrator!
Oooooh Shiva, you can be my ice queen any day
pre-teen me spamming Shiva.