• funkless_eck@sh.itjust.works
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    1 day ago

    I imagine that’s a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It’s trying to telegraph that if you want speed you should build your party differently using junctions

    • fracture@lemmy.blahaj.zone
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      1 day ago

      game designers be like: NO! REBUILD YOUR PARTY IF YOU DON’T LIKE SUMMON ANIMATIONS! WE WILL NOT PUT A SKIP BUTTON IN!!!

    • Sc00ter@lemmy.zip
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      22 hours ago

      I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly “crit” and get the long one, which did more damage.