• DragonTypeWyvern@midwest.social
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      15 hours ago

      ?

      Bro you spammed limit breaks in that game, tell your kid self to git gud

      FF7 was the unrelenting Summon Fest once you got mimic and w-summon

    • Rai@lemmy.dbzer0.com
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      22 hours ago

      At least there was button tapping to power up so there was SOMETHING to do during the forever animations

    • funkless_eck@sh.itjust.works
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      1 day ago

      I imagine that’s a design consideration.- same with Ultima and other big spells. You get a big payoff after a big wind-up. It’s trying to telegraph that if you want speed you should build your party differently using junctions

      • fracture@lemmy.blahaj.zone
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        1 day ago

        game designers be like: NO! REBUILD YOUR PARTY IF YOU DON’T LIKE SUMMON ANIMATIONS! WE WILL NOT PUT A SKIP BUTTON IN!!!

      • Sc00ter@lemmy.zip
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        22 hours ago

        I forget which game, but it had two different durations of summon/cast. The first time was always the long one, then youd regularly get the short one, youd randomly “crit” and get the long one, which did more damage.

    • salacious_coaster@infosec.pub
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      1 day ago

      I was obsessed with that game when it came out. Just played it again, and it’s actually pretty bad. Even without using summons at all, and with emulator fast-forward on most of the time, it’s almost unbearably slow and tedious.