Half Life 3 is super late
You’ve just added another month to the release date.
Made the release date ONE MONTH BETTER.
The release date can be calculated as:
x = gabe(n)
Where the function gabe multiplies the number of mentions of the game (signified by n) by months since it’s last mention
We’re fucked then
Half Life Alyx was sick and demonstrated everything VR could be. I will standby that statement and tolerate the flamers.
Hard agree. That game is what I hope the future of games is like. Meeting Jeff is one of my favorite moments in gaming.
I started my second playthrough before even completing my first (due to PC upgrades) and I’m still having a great time.
I actually have that in my library because I bought the Index but haven’t played it yet because I wanted to play the first 2 games first. I didn’t play the first game for very long tho because I got stuck at some point early into the game and haven’t felt like continuing yet. You can also really feel the age of that game, controls and that kinda stuff. Not sure if I should just punch through that game or just say fuck it and play Alyx.
Well you’re in luck because there are VR mods available free for the older Half Life games. Just get the Orange Box or something with all the half life backlog and VR mod them for free.
Half life 1 just got a new big update that makes it much better to play this day and age and fixed a bunch of bugs. Either way you could skip 1. As a kid I never played 1 and went straight into 2, then 2 episodes 1 and 2 with the orange box. I still haven’t finished 1 but with this new update I think I’ll go back to it some point soon now.
At some point the Late vs Suck balance will tip the scales of So Late That the Customers Lost Interest or Died
I played hl2 as a teen.
One of my kids just finished episode 2 and asked me when the next one was coming out. I was like “oh bud I got some bad news for ya”.
It’s generational disappointment at this point.
Bungie announced a new Marathon game
Which is more inspired by rather than a full on sequel from what I’ve heard.
Am not sure there’s a way for them to release HL3 and don’t disappoint huge number of people. Not because they suck at making games but because expectations have grown so so so much they are downright unachievable now.
deleted by creator
deleted by creator
Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.
Eh,
gamingjournalism just wants clicks to get ad-revenue.
I’m looking forward to the ward between factions posting the two quotes in comments sections every time a game gets delayed for the next several decades
Is Gabe slowly turning into a wizard
I’m pretty sure he is Santa
If he is then I guess nobody ever put Half Life 3 on their Christmas list
wizards are turning into Gaben as he echoes across eternity. It seems like he’s turning into a wizard, but that’s because we can only see behind us in time.
tbf that’s a lot easier to say when you’re the president of one of the richest companies in the industry. I don’t disagree, but not everybody has the resources to just keep developing forever, and that’s easy to forget too.
But he’s also president of one of the richest companies in the industry because he always said this.
And while your point is valid for smaller studios, it feels like it’s usually used by the big ones that do have the resources, but would rather give more money to investors.
Yeah, no one has a problem with small indie groups doing early access, aka terraria, rimworld, factorio, minecraft. It’s about keeping expectations in check and having a good fun base game.
Rogue Legacy 2 had a great early access in part because it was regular releases with a lot of communication and they set great expectations for it. I knew what I got myself into and had a blast trying each new area as it came out.
Fun Pimps were a smaller company and they have been developing 7 Days since my gramps was in nappies!
However, delay also doesn’t mean a better product. It’s possible for a game to be delayed a ton, and then still really suck.
Delay doesn’t equal good. DN: Forever and Aliens: Colonial Marines made that clear.
Didn’t colonial marine turn out to actually have really good AI that totally changed the game feel that had been broken by a single misplaced semi-colon or something?
https://www.polygon.com/2018/7/15/17574248/aliens-colonial-marines-fixing-code-typo-ai-xenomorphs yep, a code typo broke the alien AI. Unfortunately for that game though no amount of delays could’ve helped it, there were many more problems besides the AI. The AI was just the biggest problem.
Well the AI went from “literally dogshit, you can run past them without a second thought” to “oh you have to fight them now.”
Not sure how good it is in the grand scheme, but at least the update fixed their brokenness and made the game playable.
Still better than if they released the same game earlier. Unless of course they kept adding features or content.
Me disappoint you long time
Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.
I mean, Miyamoto said pretty much the same thing long ago. Glad to see Gaben being on the same wavelength.
There’s no way he didn’t know. You don’t exist in that industry and not know.
Wow, I stand corrected. Neat trivia. In that case Gabe simply stated an idea that has been around the industry for a very long time.
The real question is… Can indie games publishers afford the delay of a game?
Implying they’re not passing on whatever that “costs” them to the studio…
Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.
Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.
Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.
“Suck is forever”
That’s some Gen X Yoda shit.
suck is forever
Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.
Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.
CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.
Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.
It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.
Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.
Because people will pre-order games to the point that it’s made a healthy profit even before it’s even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.
Joke on him, often game gets delayed under this exact pretext and it suck anyway.
I think it becomes a mixture of too early and delaying.
Some games clearly need another year to finish but they delay it for half a year and wont allow more for themselves
Removed by mod
- The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
I haven’t seen significant numbers of people complaining that their drip feed of content isn’t coming fast enough. I’ve seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.
Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.
Being a game developer had its moments but was still easily the worst job I’ve ever had, predominantly due to the community.
That said, I still wouldn’t go diagnosing millions of people with some bullshit I just made up.
Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place
Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.
Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.