HowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year agoGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comexternal-linkmessage-square57fedilinkarrow-up1632arrow-down121
arrow-up1611arrow-down1external-linkGabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'www.pcgamer.comHowSwayy@lemmy.ml to Gaming@lemmy.ml · 1 year agomessage-square57fedilink
minus-squareManuelC@lemmy.mllinkfedilinkarrow-up14·1 year agoThe real question is… Can indie games publishers afford the delay of a game?
minus-squareiegod@lemm.eelinkfedilinkarrow-up2·1 year agoDepends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.
minus-squareSylvartas@lemmy.worldlinkfedilinkarrow-up2·1 year agoImplying they’re not passing on whatever that “costs” them to the studio…
minus-squaredylanTheDeveloper@lemmy.worldlinkfedilinkarrow-up1·1 year agoUsually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.
minus-squaredangblingus@lemmy.dbzer0.comlinkfedilinkarrow-up1·1 year agoGenerally they would fare better than AAA studios who are beholden to their publisher to release no matter what.
The real question is… Can indie games publishers afford the delay of a game?
Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.
Implying they’re not passing on whatever that “costs” them to the studio…
Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.
Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.