• Crackhappy@lemmy.world
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      2 years ago

      I never expected to find the idea of a game based on finding utilities underground to be exciting but you did it. I’m in.

    • Lifecoach5000@lemmy.world
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      2 years ago

      Lmao this is hilarious. You could also throw in kids from the neighborhood stealing the little red flags 🚩 that are left in the ground for marking digs

    • Live Your Lives@lemmy.world
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      2 years ago

      A few things to remember to add:

      1. False positives
      2. Abandoned utilities
      3. Utility maps and GPS coords that were never made, were never updated, or are flat out wrong
      4. Contractors who will make every excuse and lie about what happened
      5. Random people asking if your digging for gold and worried if you’re going to tear up their lawn
    • volleyballcrocodile@lemmy.world
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      2 years ago

      This is a genuinely great idea. I’ve been playing Dave the Diver and I can see this having a similar level of management, slowly introducing you to the new roles - first you’re just marking, and over time you’re managing more and more of the whole process and earning money on the way.

      Heaps of room for cool visuals like revealing the pipes you find, cutscenes showing work done/completed.

      Love it! 100% would play this.

  • GraniteM@lemmy.world
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    2 years ago

    I read an idea a long while back that I’ll repeat:

    A spy game in the style of Splinter Cell, except you aren’t the guy, you’re his handler. You tell him “crawl under that laser,” or “wait a moment, there’s a guard… okay now go!” or “input the following sequence to disable the doomsday device,” and he more or less listens to what you tell him to do. The issue is that the more you fuck up and get him hurt or killed, the less likely he is to listen to you. So you have to build up a relationship with your spy by giving him good instructions in a timely fashion and getting him to complete missions successfully. Over the course of the game, as you progress, you’d be able to tell him to do more dangerous things because he’d trust you more. Playing the game successfully would make you feel like you and your spy were a well-oiled machine, working together to take down supervillains and criminal syndicates.

    • bionicjoey@lemmy.ca
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      2 years ago

      Even more interesting… Imagine a 2 player co-op game. The “spy” player is playing a tactical fps, but has no minimap or enemy detection. The “handler” player is patched into all the security cameras and tells the spy where to go and where the enemies are.

  • arc@lemmy.world
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    2 years ago

    Driving simulator where I can choose a real world location, similar to ms flight sim, where I can drive around in a 3D world

    • cmbabul@lemmy.world
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      2 years ago

      I would love this, put on an audiobook, get stoned, and drive around the alps or Southeast Asia. No traffic and no danger

      • ShadowCatEXE@lemmy.world
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        2 years ago

        City Car Driving exists, but I don’t know how extensive it is. You can also install mods on ETS2 to drive around in normal cars.

        • arc@lemmy.world
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          2 years ago

          I tried that on my steam deck, controller support is non existent from when I last played

      • arc@lemmy.world
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        2 years ago

        Id say closest game right now is assetto Corsa with mods

        Ets2 has trucks, even if you mod a car in it still feels and drives like a truck

        I want to rip it around my home town in a fast car, swerving through traffic lool

    • iamericandre@lemmy.world
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      2 years ago

      Beam.ng has some pretty good maps where you can just drive around. They aren’t quite fleshed out as much but there’s a ton of mods too so you might be able to find one that’s just a Sunday driver.

      • arc@lemmy.world
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        2 years ago

        I’d say assetto Corsa is better right now, beamng feels like a crash simulator or even just a scene creator rather than a proper driving sim

        In asetto Corsa I can get real world cars in real world maps and drive it around

  • ShittyBeatlesFCPres@lemmy.world
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    2 years ago

    I’d like a realistic ecosystem simulator where it isn’t from a human perspective. Like, maybe you start as a beaver and build a damn and it changes your river and has lots of effects on other species. Maybe then you switch to a bear and eat a salmon. Does a bear shit in the woods? It does! And it helps the trees.

    • sparky_gnome@lemmy.world
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      2 years ago

      As a non realistic version, have you played timber born? It’s about beavers making dams and towns, but very much not realistic.

  • intensely_human@lemm.ee
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    2 years ago

    Excavation Simulator.

    Just put all resources into simulating dirt well, then make a game about driving various power equipment. A sandbox game, where you just build whatever you want. VR would be fun.

    • Mamertine@lemmy.world
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      2 years ago

      Actually, I was recently thinking of gravel pit simulator. It’s be like a farming sim, you’d buy various equipment and use them to move dirt separating gravel and selling it to get money to buy better requirements.

      • intensely_human@lemm.ee
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        2 years ago

        That’s be great. It would be especially cool if you could simulate gravel, with all its friction and inertia and everything. And then somehow make that same model handle everything down to the molecular sheets of clay.

        I bet that model would be mind expanding to build

    • rip_art_bell@lemmy.world
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      2 years ago

      Not quite the same, but Snowrunner does detailed mud simulation well… and you get to drive various vehicles through it

    • tory@lemmy.world
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      2 years ago

      The game ‘Captain of Industry’ isn’t a simulator, but it did come to mind when reading this comment. Kinda like cities skylines but with a heavy focus on excavation. There’s one map where I spent hours excavating a path up a mountainside to escape the starting area.

  • londos@lemmy.world
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    2 years ago

    Unionization simulator. Talk to coworkers, see who is supportive. Risk revealing too much to soon to someone who runs to the bosses.

    Also strike simulator as a sequel.

    Revolution simulator for the trilogy.

  • kakes@sh.itjust.works
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    2 years ago

    I just want a life sim with reasonably believable NPCs. Dwarf Fortress is the only game I’ve seen really attempt something like this, where NPCs act intelligently, and you can ask them about topics and events dynamically.

    Essentially, I want a game where the NPCs are capable of doing everything the player can, so I could start a shop and give out quests myself, if I want.

    I’ve actually been “working” on a project like this. It’s a huge undertaking, but who knows, maybe I’ll get there one day.

  • Sir_Fridge@lemmy.world
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    2 years ago

    Star trek sim. Like bridgecrew but better. Larger crews including a medical and engineering and security.

    • intensely_human@lemm.ee
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      2 years ago

      This isn’t so much a sim thing, but I would love to have a spaceship game that was like Sea of Thieves.

      Honestly, Deep Rock Galactic could be that if it had more of a world to explore

    • Quetzalcutlass@lemmy.world
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      2 years ago

      There are a few indie games like this. Artemis is the first to come to mind but it’s old, primitive, and clunky to play. Empty Epsilon is a free open-source spiritual successor that’s supposed to be better, but I haven’t played it.

      Stationeers is vaguely that sort of thing, but more focused on maintaining a space station than exploring.

  • rip_art_bell@lemmy.world
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    2 years ago

    For years I’ve been wanting a simulator simulator simulator. It’s like those simulator simulator games you’ve played except it’s simulating the next level up, playing the people who built the simulator simulator.

    • Lemminary@lemmy.world
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      2 years ago

      Like Game Dev Tycoon or building a redstone computer in Minecraft that itself plays Minecraft type of deal?

  • Alteon@lemmy.world
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    2 years ago

    You have to simulate a metropolitan police department for a futuristic city. You have to maintain funding by making sure neighborhoods and districts are safe. There would be side missions where you take out the local gangs in that area, discover that there’s a evil, crime syndicate that’s manipulating crime within the city. You have to capture, interrogate, and decide to either charge someone or let them go. Your actions determine what kind of department you run. Are you corrupt? Are you by the books? Do you inspire people to do better, or do you strike fear in the citizens of your city. It’d be completely open world, you’d control your department on an overhead map, assign cops certain roles or positions at certain locations. You maintain relationships with your cops, and you have to go home daily, and hope your second in command is up to the tasks of maintaining things without you. You also have to contend with corrupt cops and corrupt politicians that provide your funding. Do you risk losing funding and your position? Or do you make your citizens proud by upholding the law?

  • 31415926535@lemm.ee
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    2 years ago

    I’ve wanted to create a game that’s a simulation of mental health issues. For instance, youre playing someone who has autism. You turn to walk down a street. Turn to look, touch, car crash horns, screaming. Touch a wall, textures explode, patterns etching into your outstretched arm. Or, one about ptsd. Another about auditory processing disorder.

    My IRL reality can be so hypervivid, intense, super saturated, surreal. Often wish someone else could experience it, know what it’s like.

  • LifeOfChance@lemmy.world
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    2 years ago

    Maybe it exists already but I’d love a good hiking simulator for a console where when you take stunning snapshots you could send them to your phone and use as backgrounds.

  • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍@lemmy.world
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    2 years ago

    In college I made a game called Freefall Simulator. The idea was to make a game with the goal of making the player motion sick, as if they were falling.

    It worked, a little too well.

    I had to play it for hours on end.

    • Hamartiogonic@sopuli.xyz
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      2 years ago

      You were ahead of your time. Turns out, motion sickness simulations became so popular, that companies started building hardware specifically for it.