Who the hell finds it fun to either waste time trying to lure them into a trap or chase them down? And it’s so much worse against ai because they don’t need to micro manage the way humans have to so it seems whenever I use them they get wrecked under the first half assed volly from any unit. This applies to literally any game. Who has fun with this shit?
Repost. Stolen from an Asian news site in the 13th century.
The age old conundrum of the unit that may or may not be strong in real combat situations, but becomes absolutely gamebreakingly busted when added to videogames, because it’s strenghts translate into overwhelming advantages with none of the real life drawbacks it had to endure, usually via game design, bad balancing or games putting said units in unrealistic situations.
Take for example anti-aircraft guns since WW2. Other than the obvious real example of the FlaK88 being turned into an AT gun by the Germans, several others of these become anti-infantry or even anti-armor rapid firing nightmares in war games, because they’re put well inside their optimal range and within threatening range of infantry and tanks. Which would usually destroy them from afar. The OTO Melara gun is a good modern example. Italian radar guided 110mm naval gun, was never mounted onto a proper line vehicle that was adopted by any country. But the prototypes, like the OTOMatic, absolutely terrorize every game where they appear, as a hyper accurate, rapid firing, high damage anti-everything gun.
Horse archers are just the ancient ages example of that.
Um…archers on chariots were almost certainly extremely effective in any era they appeared. The main reason they stopped being popular in combat was because horses became big enough to ride after thousands of years of breeding.
Also because they were absurdly expensive for the civilizations that were using them. The loss of their chariots to Sea People invasions and the cost of replacing them is sometimes listed among the reasons for the Bronze Age collapse of the Hittites and the decline of Egypt despite their battlefield victories.
So you’re saying we just have to add a “horse farm” minigame that has to be played every time the units are used?
The horse archers in civ 6 are so pathetically lame that the only reason to build even one is to get 3 points toward a golden age. The computer builds swarms of them, of course, but anything can kill them, even a recon unit.
You can have a giant swarm of them though, it’s fun
I guess they wanted a change after Keshiks and Camel Archers being completely busted in Civ V.
And in Civ VII Keshigs are once again completely cracked.
I am mostly talking about bannerlord and total war.
Wasn’t it so that you could wreck them with foot archers? Even if they can’t fire further (don’t remember if that was the case) having foot archer vs horse archer shootout was always really costly exchange for the horsey bois.
Pretty sure, historically, they were also pretty powerful. I remember at one point reading about several nations that had serious issues with horse archers. A ranged unit of constant mobility, of course they’d be difficult to deal with.
How effective they are does depend on what kind of game you’re playing, however.
In Age of Empires II horse archers are only really good in those civilisations that have adequate research for them. And then it requires a good deal of player skill to micro the units to make use of their enhanced mobility.
In Mount and Blade Bannerlord it all depends on terrain. Horse archers are deadly on any sort of open terrain, but introduce trees or even a mild amount of rockiness and those horse archers are in a serious disadvantage.
It’s chess where I find they’re super op - I mean seriously, the ability to no scope bishops from across the map while moving like a knight is totally unbalanced and the Devs need to too back the update.
Horse archers, or skirmishing units in general, are countered by archers or siege units. Unless the game is wildly unbalanced it always works.
Much like in real life, see them off with large groups of light cavalry. Meet them on their own terms with something that can chase them down and mob them.
Edit: but yeah, I find them to be largely ineffective or game breaking and nothing in-between.
I like them in fire emblem, I suppose they have too much range in three houses but in most games (in the franchise) they’re actually pretty bad.
I think playing with them can be fun. And done right they usually have some counter. For example, foot archers being able to fire further than the horse archers so ample enough of foot archers should be able to cause them problems.
IDK. I skipped horse archers in my latest dark elves playthrough of total war warhammer 3, because they are so trash. No shields + large targets means they die really easy to missile fire, And since you can’t use a longbow on horseback they lack the range to engage other archer units without taking a few volleys first.
Basically they are only good for fighting factions like undead that that have no ranged units.
Chariot archers > horse archers
The Huns would like a word with you.
Depends on the terrain
Counter with archers behind anti large units. Or other cav. Get something to bog em down in range of your ranged units
My favorite anti large unit in warhammer : https://totalwarwarhammer.fandom.com/wiki/Bolt_Throwers
Horse archers are amazing lmao. If you’re throwing them directly into the front lines they will be fucked several times over. Understand: they are merely archers that can quickly reposition. This makes them one of the best units in the game.
Deploy them to the far flank and reposition them frequently. They are excellent at drawing out the enemy cavalry so you can harass them, hit them with your own cav, etc. Big block of infanty? Harassing fire. Other horse archers? Wait for them to engage your footed archers and then deploy your horse archers to double up on them.
Their weakness, as you’ve noticed, is large blocks of powerful foot archers. That is what your cavalry or heavy infantry is for. Once your other forces engage, then deploy your horse archers. They’re a reserve force and a force multiplier.