According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
No, Todd Howard doesn’t make mistakes, you just have to buy a more expensive graphics card!
/s
That’s false, the mistakes are part of the experience.
People figured out the performance issues with Starfield when it was first announced: the Bethesda logo
I know you say that as a joke but I wouldn’t be surprised if the Bethesda splash screen genuinely had some actual performance cost
Bethesda needs to start handing out checks to these people for fixing their fucking games dude
They owe them quite a lot…
WHAT DID YOU SAY
Honestly, those Unofficial Patch mods for Skyrim and Fallout are amazing.
People actually need to stop doing Bethesda’s work for them. Release after release they just push out buggy and unfinished product and community fixes it for them while they somehow take credit. FO76 was a huge mess exactly because people couldn’t fix it. Bethesda is bad, and people need to see it as such. Paying full price for their products is downright insulting.
I think if they would just price the games more fairly and in accordance with how the game actually plays then that’d be a different story.
Why would they. Corporations are always most amount of money for least amount of work. Bethesda is lucky, people claim they love their games after community patches them. So they pay full price and never finish anything.
I’ll play in a year after most of the bug and performance issues are fixed. Which seems like my typical response to any major game release these days; just wait a few months at first.
Plus you’ll get to see if they add all the post-launch microtransactions like games are starting to do these days.
Launch to good reviews, and THEN rebalance and force players towards transactions and paid currencies.
Yea, it’s maddening.
Plus Plus you can get it on sale.
Even before release I figured I’d wait for a sale. Too many good games just came out I want more, big backlog of Yakuza games I recently started and got totally hooked on. Not interested in helping standardize $70 games, will wait for a sale, and by then there will be a better mod scene too. Less money for a better game, win/win.
Ah, I see your a r/patientgamers fan too =)
I’ve played it a little on Xbox since it’s on gamepass and I haven’t encountered any bugs, other than a single game crash. Is the PC release significantly worse than console?
Doesn’t feel revolutionary but I’m enjoying it. Created Amos Burton and it’s a pretty fun playthru so far.
Edit: Okay so let me correct that to replicatible crashes after xbox captures (both screenshots and recordings).
I’ve had 0 hard crashes but a few soft crashes since entering the final stretch of the MSQ. Sarah and Walter are stuck “talking” to each other permanently despite Sarah being in my ship and Walter the lodge. And if I try to talk to either of them the game locks up whenever it’s time for the other npc to chime in and I have to reload. I also had a random soft crash where I couldn’t enter the lodge from new Atlantis no matter what I did until I restarted the .exe(I’m thinking it’s related to the convos bug I’m experiencing). Also the weird movement bugs like someone walking away from you during a convo or crew members floating in or through random places in my ship. Also have a flashing texture issue for a few seconds after accessing the inventories in the armory ship habs.
Outside that I’m getting 50-70 fps with mostly high settings at 1080p.
The issues are way overblown. I have a mid tier system as best (2070S 8700k) and with the DLSS mod and some performance tweaks I play on Ultra.
Edit: down vote all you want losers you’re still wrong.
I love Starfield and has been playing it every day since launch. It runs like dogshit. Sure it doesn’t stutter or anything but I can’t, for the life of me, get the average FPS in outdoor areas to be anything higher than 70. 5800X + 3080 Ti. It doesn’t matter how much I lower the setting, the CPU overhead is crazy.
so it does not stutter or anything and it does run on an average of 70fps outside and in taxing environments and you are describing this as dogshit?
lol. no further questions.
Give it up mate, even the first rudimentary workaround more than doubled the FPS people have been getting. https://linustechtips.com/topic/1530726-starfield-now-runs-twice-as-fast-on-linux-compared-to-windows/
I won’t click on a LinusTechTip Link 😀
And I dont say the game could be better optimised, but to say that a stutter-free expierence with an average of 70 fps is “runing like dogshit” is some kind of special. Could it be better, yes, is it running like dogshit, nope.
🤦 So you’ll just continue to ignore overwhelming evidence and get defensive. It’s ironic you’d call them special.
70 fps on average without any kind of wrong framepacing or stuttering is not “running like dogshit”, thats my whole point, “mate”. If the the game would run with 30 fps and crazy frame spikes on modern hardware I would agree but to call a >60fps stutterfree expierence that is just supid, on every game.
If I set the resolution to 1024x768 and the graphics to Low but the FPS is still the same, something is wrong.
That just means the bottleneck isn’t graphics rendering.
it seems the current meta is to hate on starfield at the moment. I would suggest to keep playing and enjoying the game if you do and not to post about it.
I will wait regardless.
only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot
It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.
are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much
I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.
Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time
I wonder if this has anything to do with not being able to load my saves. I went to mars and exited the game after a long gaming session. Came back the next day and I get a full system crash upon trying to load the exit save. Tried the autosaves, same deal. Tried my last normal save, same deal. Every once in about 5-6 full system crashes I can reload one of the saves from just landing on mars but if I try to enter caledonia then it’s a full system crash. It’s weird too, I can still hear the game running in a loop but I can tell there is no input and the graphics fully fail. Very frustrating. I finally got back to my main rig to be able to play and the game has just been straight not playable since about the day after it came out. Can’t even get a hotfix from Bethesda. Bummer. I’ll just have to wait to play it again. I’m not going to restart a new character just to run into the same thing.
The crash on loading has bricked two of my characters now. I don’t think I can be bothered again till they patch. One bricked in mars, the second bricked before I made it there. Waste io many hours.
That’s where I’m at. I’m excited to be able to play again but I have to wait for however long it takes them to release a patch addressing this. I’m not mad about anything I’ve seen. But I literally can’t play a game that I can’t trust to save and be reloaded.
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I had the same problem, this vkd3d update fixed it. But had to run it with lutris where i can select the vkd3d version manually.
Do we know for sure that the Starfield devs weren’t able to figure out the problems with performance? I find often with companies, the larger they are, the more bureaucracy there is, and the more prioritization of tickets becomes this huge deal, where you even end up having meetings about how to prioritize tickets etc.
I would be surprised if the devs didn’t know what was wrong already, I think it’s more likely that management and higherups doesn’t care about them fixing it right now.
A lot of posts like these also seem to imply that the open source community should somehow be less competent than these companies and are surprised that the open source community can fix these issues. But the open source community has a ton of very respectable and extremely smart developers, it shouldn’t be any surprise really.
To be even more direct: there’s a huge overlap between the circles of “works in software dev” and “contributes to open source projects”.
I really try to do different things at home than work, but I’ve definitely contributed fixes to game mods (why do so many modders fail to do null checks before trying to interact with short lived shit like projectiles?) and open source software I’ve needed to do stuff.
developer working on Vkd3d
I.e. graphics driver developer. Listen what he says, Bethesda, not many driver developers will point out where gavemdevs act stupid.
I preferred the Little Mermaid, the Ugly Duckling, and of course the Emperor’s New Groove, but his commentary on graphics in Starfield is also a compelling work.
Why hasn’t emperor’s new groove gotten a remake yet tho
I’m amazed that Bethesda has one of the premier game developers in their stead in id Software and didn’t bother to just use their shit. Instead they actively chased their staff away.
ID and Bethesda Softworks and both using different custom, proprietary engines. Retraining your entire studio on a new engine is extremely time consuming, especially if it’s a custom engine with limited learning materials, like ID tech. There’s a big cost/benefit analysis there, and frankly, if Bethesda ever did switch engines, I think they’d be more likely to go with Unreal for this reason. Current staff, and certainly new hires, are much more likely to be familiar with it.
I wish they had gone with Ue5. The game would look better and perform better.
Link to arntzen’s technical description. https://github.com/HansKristian-Work/vkd3d-proton/pull/1694
I’m so glad steam hired this guy cause if he was doing this sh*t to cover slack for Bethesda and the huge publishers all for just a personal side project I would lose any hope I had for humanity.
Nah, Bethesda will just do the same as they did with the Creation Engine. Let the community patch their crap and never fix it.
It’s shitty but at the same time, if people are gonna do it anyway… idk it’s tacky and the audacity to slap a $70+ price tag on the thing? Fuck that
Just wish they would have incorporated the fixes into the game engine at some point. I bet some of the devs would have even signed away the code for free or at least very cheap. It was annoying not being able to use mods to fix bugs in Fallout 76 that were patched in Fallout and Elder Scrolls games some as far back as Morrowind. Sure they were mostly rare like being able to get pushed into the void behind what should have been solid meshes and the game engine seeming not to care as you fall endlessly or it crashed.
I’m eagerly awaiting the radio silence from all the people blaming it on obsolete hardware lol
Overall I like the game though, it has a lot of very entertaining ideas.
You’re just taking the claim of some random guy and a website at face value though.
It’s not just “some guy”, it’s a translation layer developer posting all of his findings on his git: https://github.com/HansKristian-Work/vkd3d-proton/commit/88e4f300cc0b5b6f0880c1233d562cf506b546fb
It’s also verified by Proton users noting a marked increase in performance with just a code commit. I’d urge anyone not to listen to this troll and go have a look.
This really isn’t a good take when the “random guy” has provided proof, open source code demonstrating, and a relatively easy way to verify his claims (using his code).
It’s all there out in the open if anyone has specific counter points, and this type of thing isn’t an unusual situation with Bethesda developed games, or games on this engine.
I’d assume an issue possibly at the engine level isn’t something that a mod can fix?
The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.
I was able to install the DLSS mod which helped some but there’s still performance issue even with using the DF optimized settings. I assume this will be fixed with driver and game updates but who knows how long that will take.