Awesome. Game Freak needed some competition, they’ve been coasting for at least a decade.
I mean, it’s more competition for ARK than Pokemon. I doubt Game Freak learns anything from all this unfortunately.
Game Freak will learn absolutely nothing from this, except “People like Pokemon, lets crank out one every 6 months instead of yearly and make them even shittier!”
I heard cassette beasts is providing some direct competition but it wasn’t nearly as successful.
Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.
Instead we get plagiarism simulator 9000 because it made for great YouTube clickbait.
Cassette Beasts has so much soul put into it, it’s a fucking crime that it ain’t more popular
I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?
I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.
Imo Palworld had those and does them even better.
Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.
They are as disposable as you want them to be. I personally try to take good care of my pals
I have the ability to learn the butcher’s knife, but I will never learn or use it. Just awful. But I like that it’s there…
I hope the devs add a way to release the pals withou the butcher knife. My box is starting to fill up and I need space
You can sell them to the pal vendor! I refuse to butcher my pals too
Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).
Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.
It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.
no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there
it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized
in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)
Nah, this has nothing to do with Pokemon. The whole survival & building aspect isn’t Pokemon at all, and was never what was missing from Pokemon.
Palworld is more like Ark, or even Minecraft, than it is Pokemon. The only thing that’s Pokemon about it is the blatant ripoff monsters.
Happiness is a dead lamball rolling down a cliff
All this time and I still feel horrid farming Lamballs. Why on earth is the fodder creature so damn cute?
I still avoid killing them. :(
Their little death squeals fuel me
Have you seen the most recent Let’s Game It Out?
It’s silly fun. No idea if it’ll last, but I’m enjoying it.
Gotta be honest, rockpapershotgun’s coverage of this game hasn’t gotten me very interested in this being anything other than a hyped flash in the pan but we’ll see
I actually like it. It’s kind of like ARK but mixed with Factorio/Satisfactory
Katharine’s review today steps back from that flash-in-the-pan take (and it wasn’t a good one).
No doubt there’s some empty calories here, though.
Idk I guess I still didn’t get the vibe it was anywhere as special as the hype train is treating it. It honestly feels weirdly artificial for a hype train too.
I doubt a no name company would be pulling all this attention out of marketing alone. If it was this easy everyone would do it.
In all fairness, this is not a great game. It’s a very derivative game whose only appeal is that it combines things in a way that hasn’t been done much. Like many other hype trains of questionable quality, it just happened to scratch the right itch for the right people at the right time.
Kind of how Fortnite was a rehash of stolen ideas (originally) of PUBG
The reason people originally hated Fortnite was because not only did they blatantly plagiarise PUBG, Sony also intentionally screwed over PUBG to make Fortnite more popular
This feels like a weird take if you haven’t even played it. Like, how would you know?
The game is flawed, but genuinely super fun, and has a ton going for it outside of “Pokemon with guns”. In a lot of ways it’s what I always wished Pokemon could be, at least in the ways it makes its monsters feel unique and like actual partners instead of battle slaves, which is ironic considering Palworld is the one with actual slavery.
You’re getting downvoted, but I think there’s something to this, even if it’s not the whole story. The game had a robust presence unnaturally quickly on Tiktok and among streamers. This studio isn’t big enough to have engineered a big campaign, but it’s quite possible they did some small, targeted marketing and it really paid off.
Yeah but also I think the nature of viral content is just spinning out into chaos with the amount of AI generated content and bots. I am sure palworld deserves its popularity to an extent but it’s the velocity and utter completeness of palworld’s popularity that feels weird. At some level I think algorithms are heavily distorting cultural phenomena like this to be much more “winner takes all” in terms of popularity. It is not only how humans tend to act but it is also the most profitable way to monetize culture.
The studio doesn’t make games for the good ideas, but to make money. Shocker, I know. But get this; the developers are paying for this parser that determines what kind of product will sell well, based on social media.
The developers have admitted to using something like that to decide what kind of games they’ll make.
It’s surprisingly entertaining, but you might want to wait until it leaves early access if you’re on the fence. It’s very buggy and there’s big aspects of the game that aren’t filled out yet.
Literally the only thing I know about it is “pokemon with guns” and “it’s SOOOOOOOO popular! You should try it because it’s popular! READ HOW POPULAR THIS IS!”
It’s one of the best survival rafting games in the market right now to be honest. That’s why I’m enjoying it. I’m 36 never played Pokémon.
i mean the good part about it is the survival aspect. it’s a pretty similar direction as ark except it’s actually playable (unlike ark). and it deviates from some other games like valheim enough for it to feel like a unique experience
the enslavement is just a neat bonus
right now it already feels like it had a lot more player-experience effort put into it than many already popular games (and way more than pokémon if that’s relevant lol), and even though it has some noticeable bugs and doesn’t have as much content as you might want, it definitely is something that feels like it has a lot of growth ahead of it. the mechanics on their own set up a good foundation for new additions ahead
the main thing that bugs me about it is some quality of life things, probably the biggest being storage management/sorting (god damn it this happens in every game i play) & not as much automation as i’d expect. if they made it so you could, i don’t know, link all your chests/storage nodes with some storage interface (maybe that pal computer that is already used for a lot of stuff), allowed you to assign which chests/chest slots pals can put which items in, allowed pals to take items from specific assigned chests to e.g. automatically craft certain proportions of items, etc. it’d make me want to play the game 100x as much. add a “factorio but with slaves” aspect to the game to appeal to a wider range of players, you know, even the minecraft redstoners might get in. basically adding a “storage & task management screen” would be sick
another thing is that i’ve found it really tedious to manage a large number of tasks/pals currently, which is why i mentioned “task management”, it’d be cool if you could easily manipulate priority/necessity to certain tasks and stuff
overall though they just need to focus on ironing out the bugs and then adding more content to the world to make it feel actually rewarding/interesting to explore (i guess this basically just means add more lore to the world, because it is severely lacking in story), and it’ll be an actually really worth-it game
Everytime i return to my base the first thing that needs doing is checking which pals have now clipped Themselves into impossible locations.
I just feel like what you are saying is “once the game is actually developed it will be good”. It sounds like an early access starfield.
Once the world is fleshed out I will play it, I could care less about an empty open world with vague promises. I could also care less about mediocre mechanics (is anything in pal world as fun as trying to nail a deer with a spear in valheim?).
To be fair Valheim has actual sailboats that sail according to the wind which is my pet peeve that other games don’t ever play around with this (sailboats are magic motorboats usually) so it is going to be hard to beat for me.
Wellinaturally assume any game is shit on release in regards to bugs and stuff so I try to avoid games for a few weeks minimum. I’m more of the Patient Gamer type. I can wait a few years until the game is more or less in final form before getting it.
It sounds like that’s exactly what I should do here. I might toss gamepass a few bucks this month to try it out. it sounds like as is, I would stop playing when I go to build. I absolutely love building things, I used to crash fallout 4 all the time because my cities were so filled with things. Then there’s starfield where I got to s point and realized the entire cargo system was broken, and stopped playing the game entirely. Not like I was playing it for it’s gripping story…
This game might be perfect for others as is, but imma wait a bit and try it Soonish.
All the people blaming “clickbait youtubers” or “AI bots” for this game blowing up are idiots. Its actually fun, it delivers a satisfying game loop that no pokemon game ever has, and it has support for multiplayer. It’s big enough to explore a lot, has a deep tech tree to unlock, some pretty interesting base automation mechanics, and over 100 pokemon to discover and catch, and a surprisingly robust breeding system to unlock new pokemon instead of evolving. It’s just FUN, and lots of games lately lack that. Despite it being buggy and early access, its very playable. I hosted a dedicated server and my friends and I can play together and explore and adventure and find bosses, and work on our base together. Haven’t had a game that lets me do that in a long time.
The fact that you call em pokémon instead of Pals tells a lot.
Well, it is Pokemon you’re capturing and using after all
You’re not realising the implications of refusing to give Palworld it’s own identity, are you?
I don’t really give a shit
The one thing I don’t care much for in PalWorld is building structures (walled structures), it feels kinda janky and restrictive at the moment. Which it hasn’t been a major part of the game so far, but it’s one of the few things that’s bothered me about it. Otherwise, it’s been a breath of fresh air compared to Pokemon’s recent outings.
You don’t want to build much anyway, because you need every inch of your base ring for pal stations, but yeah. We have a 1x1 lean-to with 2 beds in it, the rest is the massive fucking breeding operation we’ve set up
I’ve got a dedicated server I play with a few friends, and I got really stoned on the first day and just kept building a building for our base. Next thing I know I’ve spent six hours on 5 floors (not including an attic space and WiP rooftop garden… need to unlock more building stuff).
Neat. Hopefully it doesn’t corrupt Pokemon into being a survival/builder game.
Pokemon has barely deviated in almost 30 years, I think it will be fine
I can only hope. I’ve already watched Zelda be ruined.
Wouldn’t want Gamefreak to deviate from the same formulas they’ve had for decades and have never bothered to change, while putting out worse and worse quality games every year.