Game Freak will learn absolutely nothing from this, except “People like Pokemon, lets crank out one every 6 months instead of yearly and make them even shittier!”
Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.
Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.
Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).
Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.
It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.
no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there
it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized
in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)
Awesome. Game Freak needed some competition, they’ve been coasting for at least a decade.
I mean, it’s more competition for ARK than Pokemon. I doubt Game Freak learns anything from all this unfortunately.
Game Freak will learn absolutely nothing from this, except “People like Pokemon, lets crank out one every 6 months instead of yearly and make them even shittier!”
I heard cassette beasts is providing some direct competition but it wasn’t nearly as successful.
Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.
Instead we get plagiarism simulator 9000 because it made for great YouTube clickbait.
Cassette Beasts has so much soul put into it, it’s a fucking crime that it ain’t more popular
I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?
I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.
Imo Palworld had those and does them even better.
Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.
They are as disposable as you want them to be. I personally try to take good care of my pals
I have the ability to learn the butcher’s knife, but I will never learn or use it. Just awful. But I like that it’s there…
I hope the devs add a way to release the pals withou the butcher knife. My box is starting to fill up and I need space
You can sell them to the pal vendor! I refuse to butcher my pals too
Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).
Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.
It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.
no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there
it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized
in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)
Nah, this has nothing to do with Pokemon. The whole survival & building aspect isn’t Pokemon at all, and was never what was missing from Pokemon.
Palworld is more like Ark, or even Minecraft, than it is Pokemon. The only thing that’s Pokemon about it is the blatant ripoff monsters.