• Gigan@lemmy.world
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    11 months ago

    Awesome. Game Freak needed some competition, they’ve been coasting for at least a decade.

    • Blueberrydreamer@lemmynsfw.com
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      11 months ago

      I mean, it’s more competition for ARK than Pokemon. I doubt Game Freak learns anything from all this unfortunately.

      • thorbot@lemmy.world
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        10 months ago

        Game Freak will learn absolutely nothing from this, except “People like Pokemon, lets crank out one every 6 months instead of yearly and make them even shittier!”

      • danthehutt@lemmy.world
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        11 months ago

        I heard cassette beasts is providing some direct competition but it wasn’t nearly as successful.

        • Blueberrydreamer@lemmynsfw.com
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          10 months ago

          Yeah, that one is real competition - at least gameplay wise - and a wonderful example of taking inspiration from Pokemon while still making something their own. It really deserves more attention than it got.

    • mhague@lemmy.world
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      11 months ago

      I like Pokemon games for the adventure, turn based combat, and polished stable of monsters. Does palworld have those things?

      • CaptainEffort@sh.itjust.works
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        11 months ago

        I like Pokemon for making me feel connected to my Pokemon, and for exploring the world with them.

        Imo Palworld had those and does them even better.

        • mhague@lemmy.world
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          11 months ago

          Interesting, I thought they were more… disposable? But now that I think about it, in ark, you had your near and dear creatures and then you had the faceless workers.

            • thorbot@lemmy.world
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              10 months ago

              I have the ability to learn the butcher’s knife, but I will never learn or use it. Just awful. But I like that it’s there…

          • Devccoon@lemmy.world
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            11 months ago

            Honestly? I think they should be more disposable. You can do stuff like sell, butcher, overwork or fuse away your Pals (all of which are rather deliberate on the player’s part), but I genuinely think if there was some threat of permadeath or having them stolen by the Syndicate baddies if you get sloppy, it would give the adventure a greater sense of threat/risk. People seek out Nuzlocke rules for a reason, and currently I find the options for dropping your items and Pals on death don’t really make compelling gameplay sense (you just walk back and get them).

            Setting/story-wise, Palworld supports that kind of thing so I figure it’s most likely coming as an option eventually. The game is on track for some interesting things, and as half-baked as parts might seem now, it’s already fairly fun. Definitely an addictive formula.

            It’s worth waiting to see where they take it if the journey and developing those bonds with the creatures are a big part of the draw for you. I doubt you’ll get compelling turn based combat at any point, though.

      • force@lemmy.world
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        11 months ago

        no pal world is not at all a pokémon-like game. the adventure aspect is idk what to call it, the only adventure really is finding new pals for the first time. it’s kind of like ark with some inspirations from BOTW mechanics but you throw some pokemon in there

        it does have a good variety of pals but honestly the only thing that feels unique is the appearances/sizes and sometimes the modifiers they have. the actual movesets don’t feel very emphasized

        in my opinion the actual pal vs pal combat is pretty lackluster, it’s definitely not the focus of the game (although using slave labour is a focus of the game)

    • kemsat@lemmy.world
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      11 months ago

      Nah, this has nothing to do with Pokemon. The whole survival & building aspect isn’t Pokemon at all, and was never what was missing from Pokemon.

      Palworld is more like Ark, or even Minecraft, than it is Pokemon. The only thing that’s Pokemon about it is the blatant ripoff monsters.