Apple Vision Pro failed to sell out on launch day::Despite expectations, Apple has failed to sell out of its Vision Pro on launch day. This is despite estimates of day 1 availability being limited to between 60,000 and 80,000 units.

  • LazaroFilm@lemmy.world
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    11 months ago

    not selling out should be a good thing. It means they produced enough to match the demand. Selling out means they failed to estimate the demand or their supply chain failed.

  • paddirn@lemmy.world
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    11 months ago

    As a package designer, I’m intrigued by what might come from this headset, if I had $3500 of play money to throw around I’d probably buy one, but so far I haven’t really seen any slam dunk use-cases for this thing yet. I can imagine all sorts of awesome ideas for this thing, BUT biggest problems are going to be price and Apple itself with their walled garden mindset. The kind of apps you’ll get from it aren’t really going to be that great, given the current state of just regular old iOS apps right now, they all suck and most are designed for profit. Given the limited market for this thing, that could be good or bad, potentially all the greedy revenue-generating apps will stay away from it because there’s not as big a market, but potentially others might see all the whales that bought this thing and their deep pockets and realize they can shovel whatever crap onto this thing because there’s not that much to buy.

    • cmbabul@lemmy.world
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      11 months ago

      I’m just reading tea leaves but I think these could eventually be Apples shot at the two biggest pillars of Microsoft’s consumer base, enterprise and gaming. In enterprise I could see these being great for replacing multi monitor setups and keeping all the information you need in view, obviously the price would still need to come down but I personally would love to decouple from my desk without giving up that screen real estate but maybe I’m in the minority. They also debuted the dev tools for porting games to run on Apples M architecture and MacOS, and with all the progress made in Linux gaming the passed few years I could easily see them trying to optimize that to the point where it’s as good as Proton(which I know the dev kit is based on in some capacity). And that would be a tipping point.

      Again this is all just wild speculation but I don’t think it’s completely crazy to think that Apple released these before they had the other pieces in place so they could completely iron the kinks out. Feel free to tell me why I’m very wrong if I am

      • ABCDE@lemmy.world
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        11 months ago

        Replacing a computer needs a better long-use experience. VR headsets are not comfortable enough on the face or the eyes for extending periods of time.

        • cmbabul@lemmy.world
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          11 months ago

          A fair point, but that’s certainly something that can be improved upon, I don’t think these are really there yet but I do think that’s where they are aiming. They might not be able to pull it off but I think I would get one if they do

          • ABCDE@lemmy.world
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            11 months ago

            Yes, I heard those comments over a decade ago when the Rift came out, but they’re not much better for more than an hour or two a day, and still do not have great usability for those of us who wear glasses.

      • SlopppyEngineer@lemmy.world
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        11 months ago

        great for replacing multi monitor setups and keeping all the information you need in view

        The weight of the device is a problem for that. People report having issue using the device for more than an hour. That doesn’t help to get much work done, watch a movie or play a game except some short casual stuff, and it’s expensive for just casual stuff.

      • makeshiftreaper@lemmy.world
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        11 months ago

        I think you’re vastly understating the price problem. Bulk purchases of laptops, monitors, keyboards, mice, and cameras are going to push prices well below a third of the cost of Apple Vision Pro. That’s on top of the licenses needed for employees which I wouldn’t be shocked to find out they’re more expensive/nonexistent on Apple Vision Pro. This price point confuses me on who this is supposed to be for

      • alice_mac@lemmy.world
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        11 months ago

        They are also working on game porting toolkit so it seems they really are gunning for Microsoft

    • mojofrododojo@lemmy.world
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      11 months ago

      It’s bonkers.

      $3500 for the unit. AppleCare+ for Vision Pro Headset Costs $499. The Apple Developer Program annual fee is 99 USD and the Apple Developer Enterprise Program annual fee is 299 USD. And you’ll need an M2 - Developing for visionOS requires a Mac with Apple Silicon. Any devs using intel macs with real GPUs - those aren’t going to work. Add $700-2500 for a mac mini. Cheapest way out with least amount of storage on each device - $4800ish.

      All for the privilege of developing software for a platform that will only ever have a tiny install base. Later when the install base grows, do you think apple will be interested in lowering these costs? lol

  • Lemonparty@lemm.ee
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    11 months ago

    The apple watch also failed to sell well initially. Now just about everyone has one. I don’t own a single apple product, but the one thing Apple has going for it with new tech is that they invest in their ecosystem and don’t give up on products too quickly.

    • Lukewarm_Tea@lemm.ee
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      11 months ago

      The fact that they did a launch of a new product line without another keynote talk tells me they know it is not a consumer level device yet. We will likely see them hype up the gen 2/3 version once some killer app feature is developed or they release a more affordable tier. Like the Apple Watch was a bit unanchored until it leaned into the heath tech. You are right Apple doesn’t normally abandon product lines so hopefully they work through it and figure out a mass market appeal.

      • Lemonparty@lemm.ee
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        11 months ago

        The limited production numbers indicate that too. They’re essentially banking on using fanboys (no negative connotation here) to beta test and see what they gravitate towards, and where it shines. Then like the health stuff for the watch, they’ll capitalize on whatever the standout becomes and sort of cater development around it for mass appeal.

    • Rooki@lemmy.world
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      11 months ago

      “dont give up on products too quickly”? Whats with repairability or any iphone older than the newest iteration? They ditch any “real” support for it almost immediate after the next release.

      • Lemonparty@lemm.ee
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        11 months ago

        I’m not sure if using the longest running and best smelling smart phone line in existence as an example of a product apple gave up on top quickly is a good strategy there champ.

        • Rooki@lemmy.world
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          11 months ago

          Longest running? I see the iphone 14 already deprecated and abandoned by apple after the release of the iphone 15. Almost every year 1 new iphone because they ditched the old one. If you just pumping out “new” phones + you ditch the old ones and urge or even destroying “old” users products that use 1 or 2 generations older iphones or other products of the big apple because “they are not the most up to date ones” is not giving up on that product?

          • Lemonparty@lemm.ee
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            11 months ago

            Almost every new iPhone. The product line is the iPhone. The product in the like is the specific phone. Saying apple abandoned the iPhone is like saying chevy abandoned the Silverado, the longest running truck model in America, by releasing a new one every year. It’s literally the exact opposite of the point you’re trying (very very very badly) to argue.

            • Rooki@lemmy.world
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              11 months ago

              I am not arguing, its sadly a fact. Apple abandon every iphone or macbook that is older than 1-2 Generations ( or rather said 1-2 Years ). They make on almost all iterations something incompatible or deprectating stuff to force “old” generations userbase to buy the new product. The iphone LINE is very long running but every iteration is not that long. I said it about repairability about their phones, they just either refuse to repair “old” (1-2 year old) laptops or smartphones, and that is what bugging me about them. With it the iteration is dead/abandoned by apple, as they control every part that a third party repair service could use, literally making your phone very risky if something breaks nothing can be done.

              • PixelAlchemist@lemmy.world
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                11 months ago

                Apple repairs all hardware for 5 years after the last day they officially sell the hardware.

                The oldest phone that still runs the newest version of iOS was released in 2018, so frankly I’m not sure what you’re talking about.

  • rustydomino@lemmy.world
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    11 months ago

    Having worked with folks developing VR/AR tech for “Real Work” and not for the average consumer (for instance, medical education), I’ve seen what current VR/AR tech is like (it’s not great) and the developers I’ve worked with are super excited about Apple’s headset.

    • mojofrododojo@lemmy.world
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      11 months ago

      AR/VR dev here: the cost of the platform itself, and associated apple bullshit means I will never be targeting their platform. YMMV.

  • SulaymanF@lemmy.world
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    11 months ago

    Ship dates slipped to march on day 1, not sure why this wasn’t considered selling out.

  • Mostly_Harmless@lemmy.world
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    11 months ago

    What??? Why won’t people pay for a $3500 device that might give you neck pain but allows you to browse the web, watch videos, or…um…browse the web for 2 hours at a time?

  • rickdg@lemmy.world
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    11 months ago

    Apple needs to skip this asap and get to their version of xreal glasses.

    • eltrain123@lemmy.world
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      11 months ago

      It’s all steps on the product dev line. The smart glasses aren’t ready and won’t be for a few years. This gives devs a chance to start building apps for the new platform.