Apple Vision Pro failed to sell out on launch day::Despite expectations, Apple has failed to sell out of its Vision Pro on launch day. This is despite estimates of day 1 availability being limited to between 60,000 and 80,000 units.

  • paddirn@lemmy.world
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    1
    ·
    11 months ago

    As a package designer, I’m intrigued by what might come from this headset, if I had $3500 of play money to throw around I’d probably buy one, but so far I haven’t really seen any slam dunk use-cases for this thing yet. I can imagine all sorts of awesome ideas for this thing, BUT biggest problems are going to be price and Apple itself with their walled garden mindset. The kind of apps you’ll get from it aren’t really going to be that great, given the current state of just regular old iOS apps right now, they all suck and most are designed for profit. Given the limited market for this thing, that could be good or bad, potentially all the greedy revenue-generating apps will stay away from it because there’s not as big a market, but potentially others might see all the whales that bought this thing and their deep pockets and realize they can shovel whatever crap onto this thing because there’s not that much to buy.

    • cmbabul@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      11 months ago

      I’m just reading tea leaves but I think these could eventually be Apples shot at the two biggest pillars of Microsoft’s consumer base, enterprise and gaming. In enterprise I could see these being great for replacing multi monitor setups and keeping all the information you need in view, obviously the price would still need to come down but I personally would love to decouple from my desk without giving up that screen real estate but maybe I’m in the minority. They also debuted the dev tools for porting games to run on Apples M architecture and MacOS, and with all the progress made in Linux gaming the passed few years I could easily see them trying to optimize that to the point where it’s as good as Proton(which I know the dev kit is based on in some capacity). And that would be a tipping point.

      Again this is all just wild speculation but I don’t think it’s completely crazy to think that Apple released these before they had the other pieces in place so they could completely iron the kinks out. Feel free to tell me why I’m very wrong if I am

      • ABCDE@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        11 months ago

        Replacing a computer needs a better long-use experience. VR headsets are not comfortable enough on the face or the eyes for extending periods of time.

        • cmbabul@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          11 months ago

          A fair point, but that’s certainly something that can be improved upon, I don’t think these are really there yet but I do think that’s where they are aiming. They might not be able to pull it off but I think I would get one if they do

          • ABCDE@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            1
            ·
            11 months ago

            Yes, I heard those comments over a decade ago when the Rift came out, but they’re not much better for more than an hour or two a day, and still do not have great usability for those of us who wear glasses.

      • SlopppyEngineer@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        11 months ago

        great for replacing multi monitor setups and keeping all the information you need in view

        The weight of the device is a problem for that. People report having issue using the device for more than an hour. That doesn’t help to get much work done, watch a movie or play a game except some short casual stuff, and it’s expensive for just casual stuff.

      • makeshiftreaper@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        11 months ago

        I think you’re vastly understating the price problem. Bulk purchases of laptops, monitors, keyboards, mice, and cameras are going to push prices well below a third of the cost of Apple Vision Pro. That’s on top of the licenses needed for employees which I wouldn’t be shocked to find out they’re more expensive/nonexistent on Apple Vision Pro. This price point confuses me on who this is supposed to be for

      • alice_mac@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        11 months ago

        They are also working on game porting toolkit so it seems they really are gunning for Microsoft

    • mojofrododojo@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      11 months ago

      It’s bonkers.

      $3500 for the unit. AppleCare+ for Vision Pro Headset Costs $499. The Apple Developer Program annual fee is 99 USD and the Apple Developer Enterprise Program annual fee is 299 USD. And you’ll need an M2 - Developing for visionOS requires a Mac with Apple Silicon. Any devs using intel macs with real GPUs - those aren’t going to work. Add $700-2500 for a mac mini. Cheapest way out with least amount of storage on each device - $4800ish.

      All for the privilege of developing software for a platform that will only ever have a tiny install base. Later when the install base grows, do you think apple will be interested in lowering these costs? lol