Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I’ll need to beat the next glutrey after which I’m allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it’s understandable what I’m looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there’s a lot of fluff you can worry about in Skyrim, but the thing is you don’t have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you’re allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

  • Dizzy Devil Ducky@lemm.ee
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    14 minutes ago
    • Some Pokemon ROM hacks where the difficulty spikes were not too harsh

    There are definitely some good pokemon fangames on PC that aren’t super difficult from what I remember.

    • Pokemon Hidden Place ( Spanish fan game with English translation IIRC )
    • Pokemon Bizarre ( another Spanish/maybe Portuguese ( I don’t fully remember ) one with English translation ). Has some memes here and there but it’s manageable.

    Most other fan games I could think of are either too long, have a good amount of difficulty, or have some sort of QOL thing preventing me from recommending it.

  • lime!@feddit.nu
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    1 hour ago

    oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.

  • nyctre@lemmy.world
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    2 hours ago

    I mean, if you’ve enjoyed Skyrim, honestly you can just google “best RPGs of all time” and play any that will show up. I’m gonna go against the grain here and say that Skyrim’s world is beautiful and the combat is cool but there’s nothing special about the story or the quests. Try enderall, fallout London, gothic 1+2 + archolos, mass effect 1-3, disco Elysium, Witcher 1-3, Baldur’s Gate 1-3, Neverwinter nights 1+2, dragon age origins, fallout new Vegas, pillars of eternity1+2, Kotor 1+2, south park stick of truth + fractured butthole, cyberpunk, fable the lost chapters, divinity original sin 1+2, dark messiah of might and magic(fun and underrated, imo), etc.

    If at any point you feel like the combat is too hard or whatever you can use cheats and just enjoy the story. All of these have pretty good ones. At least all of these have less grinding and better story than Pokemon games, in my experience.

    Beyond that, just go for popular, widely acclaimed games such as rdr2, bioshock, whichever doom you want, portal 1+2, etc.

    • RightHandOfIkaros@lemmy.world
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      60 minutes ago

      Definitely don’t recommend Enderal. OP mentioned they didn’t want a game with difficulty spikes, and Enderal is pretty notorious for difficulty spiking. Playing Enderal on Normal difficulty is like playing Skyrim on Hard.

      It might be okay on its own, but it’s not what OP is looking for.

      • nyctre@lemmy.world
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        13 minutes ago

        Yeah, that’s fair, had forgotten about that. Then again, that’s one of the games where cheats can make it playable.

  • Flagstaff@programming.dev
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    3 hours ago

    Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

    Perceptibly, it has zero grinding and is to the point with what you’ve gotta do. It is one of the only point-&-click adventure games that I’ve beaten; I normally dislike the genre, which speaks volumes to how incredible it is.

  • lime!@feddit.nu
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    4 hours ago

    OUTER WILDS!

    • zero fluff. every piece of text and every setpiece is in service to the main story.
    • no gating. you can go everywhere from moment one.
    • no grinding. no combat at all, in fact.
    • no time pressure. it may seem like it, but don’t worry.
    • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
    • it will make you cry
    • Peter_Arbeitsloser@feddit.org
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      1 hour ago

      I couldn’t bring myself to finishing it because “the timer” stressed me so much :( I loved everything else about it so much.

      • lime!@feddit.nu
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        1 hour ago

        understandable, it took me a few times for it to click. i have the same problem with games that count days; i can’t get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.

        • Peter_Arbeitsloser@feddit.org
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          45 minutes ago

          Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn’t really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already… And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I’m really curious how it all ties up.

          • lime!@feddit.nu
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            42 minutes ago

            maybe it’s reflective of the personality of the player. i can never get to bed at a reasonable hour and i’ve heard a theory that some people have that problem because the mind thinks that the sooner the next day begins the less time they have to themselves.

  • callouscomic@lemm.ee
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    3 hours ago

    This is why I sometimes enjoy Ubisoft trash. Especially Ghost Recon Wildlands and Breakpoint. Just the same old shit on a massive map, an okay story, fun gameplay. Easy. Simple. Nice for mindless bullshit.

    For an RPG, try Kingdoms of Amalur Re-reckoning.

    • whotookkarl@lemmy.world
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      1 hour ago

      Jazzpunk is not a game I’ve heard of in a long time, great silly surrealism

      Manifold garden is great too

    • Flagstaff@programming.dev
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      3 hours ago

      Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.

      I got bored by FAR’s puzzles and didn’t finish it but I guess I should persist, huh?

  • oni ᓚᘏᗢ@lemmy.world
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    4 hours ago

    The Stanley Parable and The Stanley Parable: Ultra Deluxe. I’m getting the no play for 5 and 10 years achievements with no cheating.

  • Schwim Dandy@lemmy.zip
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    6 hours ago

    It sounds like you’ve found some games you like but are turned off of by some difficulty bottlenecks. If that’s the case, considerhttps://www.wemod.com/. It’s a trainer for a ton of games that allow you to “cheat” in singleplayer games(god mode, speed hacks, etc.)

    I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

    • greybeard@feddit.online
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      3 hours ago

      A neat feature in the new Death Stranding game is a “Pretend I Won” button on the death screen for bosses. It’s nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn’t being challenged.

      It does, however, have a ton of fluff and filler.

  • DickFiasco@sh.itjust.works
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    5 hours ago

    Slightly old by now, but Portal and Portal 2 remain two of the best games I’ve ever played. Gameplay is intuitive and linear, and doesn’t require grinding or building up resources. I thought the difficulty increased appropriately as well.

    • Flagstaff@programming.dev
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      3 hours ago

      Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.

      They’re great fun to stream and watch, too.

  • Coelacanth@feddit.nu
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    4 hours ago

    Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you’re looking for. I recently played F.E.A.R. and it’s first expansion Extraction Point (don’t play any later expansions or games in the franchise though) and they’re some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.

    If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.