Xbox’s new policy — say goodbye to unofficial accessories from November thanks to error ‘0x82d60002’::Got error 0x82d60002 on your Xbox accessory? There’s no fix, Xbox is going to block the use of detected unauthorized accessories with its consoles from November 12, 2023.

  • Uglyhead@lemmy.world
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    1 year ago

    “Made for Xbox” branding for proprietary accessories approved by Microsoft incoming. Anything else won’t work.

    How hypocritical of MS to pull this on their consumers after making it such a big deal that competitors like Apple do this same thing. Pot meet Kettle.

  • BmeBenji@lemm.ee
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    1 year ago

    The optimist in me says “maybe this is just to prevent cheaters from using XIM and Cronus and it’ll be cheap and easy for other manufacturers to get authorized”

    The pessimist in me says “so Microsoft is going to charge a shitton for authorization… great”

    The realist in me says “I play on PC”

    • lemmegogo@lemmy.world
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      1 year ago

      Can’t wait for Windows 12 rolling out error code 0x35EF00DA - Unauthorized mouse detected

    • stalfoss@lemm.ee
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      1 year ago

      If a game can be cheated by using a 3rd party controller then the only skill involved in the game is how fast you can press the buttons, so who cares?

      • BmeBenji@lemm.ee
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        1 year ago

        I disagree with your premise there. Using a controller that requires absolute input (a mouse) while your opponents use a controller that requires relative input (a joystick) gives you a leg up but it doesn’t remove skill altogether. Using a mouse still requires skill, but it’s easier to learn to use well.

  • UltraBlack@lemmy.world
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    1 year ago

    “it’s all just for your protection!” I’m amazed that people actually believe this shit. That’s the same argument as with various countries fighting against CSAM, seeing that as an excuse for total privacy invasion. Like come on…

    • pdxfed@lemmy.world
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      1 year ago

      No one believes it, but in the world of PR you just go with the thing people are least likely to argue against or most likely believe “for the children” or “because safety”. PR doesn’t really even matter when you’re so enormous.

      I never gamed on console because I like more control over my environment…and that started 25 years ago. Super glad they were just approved to buy Activision/Blizzard, “more choice” was what their grinning exec said in a consolidation purchase.

    • TORFdot0@lemmy.world
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      1 year ago

      As a consumer, having certified static hardware configuration means you know exactly how it’s going to run off reviews on the same hardware. You know that you are going to get support the manufacturer and aren’t going to have to worry about the manufacturer of the motherboard pointing fingers at the manufacturer of the GPU or RAM or CPU if you have a problem. Updates and driver support is all handled by the OS.

      But probably the biggest reason is that consoles already have the best name recognition, higher user adoption, and hardware is sold at a discount compared to comparable PCs.

    • Dudewitbow@lemmy.ml
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      1 year ago

      Theres actually a single one on the PS5, it essentially has a chip to hardware accelerate storage to ram loading speeds that PC speeds cant fully tap into yet.

      Playstation devs are just badly leveraging the sole advantage it has.

      The Xbox is virtualy a pc.

      • kadu@lemmy.world
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        1 year ago

        You’re absolutely correct about this chip - but it’s actually possible to replicate on PC with modern GPUs and CPUs, as they have really fast decompression blocks for specific algorithms that would work for game assets.

        The issue is that for compatibility reasons developers don’t rely on them.

        • Dudewitbow@lemmy.ml
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          1 year ago

          it has some of the speed, but it’s not quite the same. direct storage is something the Xbox would have access to, but xbox is not directly hardware accelerated in the same way the PS5 is. Think similar to FSR VS DLSS. one utilizes special hardware in order to achieve its result.

    • LazyBane@lemmy.world
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      1 year ago

      Back in the day, Nintendo got big on quality control. That’s less of a selling point now that almost every big publisher is pushing for yearly releases and devs need to rush out unfinished games to meet corporate expectations. A console was also just miles ahead in user friendliness that a computer up until around the PS4/Xbone.

      The way forward for consoles these days is to have more interesting hardware, but Microsoft is resistant to just having gyro in the xbox controller so don’t hold your breath for the next xbox being anything worth looking at.

    • flop_leash_973@lemmy.world
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      1 year ago

      While there some advantages to that static more gate kept setup that we all could argue about for years on end, the answer to your question boils down to money and control like pretty much everything else.

    • A_Random_Idiot@lemmy.world
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      1 year ago

      because having a stable, unchanging platform is a lot easier to code on and extract performance from than the 100,000,000,000 billion possible combinations of PC hardware.

      edit

      You can get angry over it all you want, it doesnt change the fact that its the truth.

      In fact, the state of games in general is shit because a lot of you fucking goblins with more money than sense keep running out and pre-ordering/day1ing games and fawning over them no matter how much of a broken piece of shit they are, and white knight against any and all criticism. Maybe if YOU stopped creating a market for shitty, broken, badly performing games, They’d stop fucking releasing shitty, broken, badly performing games.

      But no, you don’t want to be responsible for your actions, So you want to take it out on everyone else… because god forbid it ever be mommies special little angel thats at fault.

      So remember that next time you want to scree about consoles or whatever else. Cause they are not the problem. People like you are.

        • PinkPanther@sh.itjust.works
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          1 year ago

          I don’t have a lot of time for gaming, and my desktop computer I built 12 years ago still works for what I need it for (and the occasional Rocket League rounds), so the PS5 is just easier. Plug and play when I want to.

          Been playing games I got through the PS+ Extra for two years, and haven’t purcy for a single game since, as I’m a patient gamer, and the selection of games is right up my alley!

          Oh, and if I’d have the money (and time), I’d get aPC instead. Maybe when the PS6 is released.

  • Adalast@lemmy.world
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    1 year ago

    So goodbye custom-built accessibility controllers? Little Timmy, who was born with no arms and loves video games but has to play with his feet on a custom controller, is going to be told “Git good stumpy”?

    • uberkalden@lemmy.world
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      1 year ago

      Microsoft does make a special controller for people with disabilities. Still sucks for people with custom setups. The cheating in fps games is out of control though

      • nik0@lemm.ee
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        1 year ago

        Does cheating in games justify downright deactivating custom accessories?

        • Draconic NEO@lemmy.world
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          1 year ago

          In my opinion absolutely not but the gaming community tends to give a lot of leeway towards companies rolling out so called “anti-cheat” solutions, even if they are downright scary i.e. asking users to install always on rootkits, or in this case, anti-consumer by forcing people to buy first or second party controllers.

          I’ve even heard people in other situations suggest that anti-cheat systems should have surveillance systems like the ones done on remote exams, which would be downright dystopian and would be a privacy and security nightmare, all for a fucking video game WTF?

      • English Mobster@lemmy.world
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        1 year ago

        The array of different disabilities is so vast - a controller which works for one player may not work for another.

        • chiliedogg@lemmy.world
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          1 year ago

          The adaptive controller is designed to be custom-modded for different disabilities.

          It’s actually a really cool system they designed in partnership with AbleGamers. They even have a mod for quadriplegic gamers. And it’s super affordable versus previous accessible interfaces.

          Accessibility is one of the few places where Microsoft has been wholly good in recent years. Play any first-party Xbox game from the last few years, and you’ll see that the first menu that opens up first time you play is accessibility settings.

        • joel_feila@lemmy.world
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          1 year ago

          great point, example there are two way to make a controller for 1 armed people, for the left hand and right hand.

      • hackitfast@lemmy.world
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        1 year ago

        Given that Xbox is a closed console, couldn’t they just have rootkit anticheat by default?

        Maybe I’m stuck in the past but it still seems as if consoles still don’t employ anticheats.

        • Draconic NEO@lemmy.world
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          1 year ago

          They could and probably do (might even be the same anti-hacking system which bans from xbox live from the Xbox 360 days) they aren’t doing this to combat cheating though, they’re doing it because it’ll make them more money. They might claim it’s anti-cheat because the gaming community will drink up that response and respect their decision without questioning it.

          Many people who do stand up against descisions like these are usually laughed at or accused of being cheaters, I bet people might even do it to me because I posted this.

          I will say that this will likely be all but a setback for cheat devices who can spoof or pass-through an official controller, they will adapt, this change will only truly be successful at killing third party controller support.

          • hackitfast@lemmy.world
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            1 year ago

            You’re not wrong. And unless the controllers have some sort of TPM module in them then yeah they’ll be easily bypassed.

            • Draconic NEO@lemmy.world
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              1 year ago

              Legacy official controllers don’t have a TPM so even if new ones do, current ones don’t and same goes for ones that spoof current official controllers.

              At least assuming they’re going to keep compatibility with current official Xbox controllers.

  • mlg@lemmy.world
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    1 year ago

    Ah yes the infamous and completely utterly useless 0x8 hex Microsoft errors.

    If I had a nickel for every time I encountered one, I’d have paid Microsoft to properly document what they actually mean, instead of spending 2 years finding some ye olde ass archived help request where some ancient wizard sys admin gives the answer after the default and also equally useless MSFT Associate reply of “Did you try DISM or try to reinstall windows?”

      • Daniel@lemmy.ml
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        1 year ago

        There is also a GUI version, errlookup, it’s included as apart of Visual Studio (C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\Tools\errlookup.exe) – I’m sure there are other was of getting it too.

  • tabular@lemmy.world
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    1 year ago

    Another attack on ownership. The user is the only one who can authorize an accessory being used with their hardware.

  • Stovetop@lemmy.world
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    1 year ago

    Where was this outrage when Xbox blocked the ability to use third party headsets? This just seems like a continuation of their long-held policy and is likely only happening now that they have their accessibility controller on the market.

  • Clbull@lemmy.world
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    1 year ago

    There’s still no official word or reports yet on whether XIM or Cronus controller-spoofing mouse and keyboard adapters will be banned as a result of these policy changes, but manufacturers like Brook Gaming who build unlicensed, but fair adapters for fighting game sticks seem to be caught in the dragnet. We’ll be sure to update you on further changes.

    I think XIM and Cronus are the reason they’re doing this, especially since the main games on Xbox are shooters.

    Cronus allows you to run scripts which give you an unfair competitive advantage, from using exploits and humanly impossible controller inputs to fire weapons ultra fast, to removing weapon recoil, to going auto-prone when you fire your weapon, to quickscoping, to other things.

    XIM on the other hand lets you plug in a mouse and keyboard. While this allows you to play games on console that otherwise don’t support M&K controls, it also gives you serious unfair competitive advantages by making the console think you’re a gamepad player whilst giving you superior M&K controls and aim assist at the same time. With a XIM device you can go seal clubbing in console-only lobbies.

    My other hypothesis is that they want to safeguard their console from firmware exploits that could bust the security of their console wide-open and allow for software piracy.

    • steltek@lemm.ee
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      1 year ago

      I don’t have an Xbox but I love that mouse and keyboard are considered cheating devices.

  • Free Palestine 🇵🇸@sh.itjust.works
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    1 year ago

    Nowadays Consoles are just locked down, consumer-hostile PCs with many unnecessary artificial limitations. Get an actual PC and install Linux on it, that way you have the freedom to do whatever the fuck you want with both your hardware and your software. Probably the only console that respects its users is the Steam Deck, which also runs Linux. Most games work really well on Linux, and it’s constantly improving. Also check out [email protected]

  • BURN@lemmy.world
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    1 year ago

    Going to have a controversial opinion here, but as someone who primarily plays competitive FPS games this is a huge win. Strike Packs have been dominating console lobbies for years now. Controllers that do scripting won’t work anymore, and that’s a massive W.

    It’s not universally good, and they’ll need to expand the authorization program, but imo it’s well worth it to ban the cheaters using 3rd party controllers.

    Edit: Downvote as much as you want. I’m fed up dealing with console players cheating with controllers they can buy from walmart. This is a huge positive for anyone who wants people to stop cheating.

    • Boiglenoight@lemmy.world
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      1 year ago

      If this is why, great. Microsoft needs to get out in front of this though, otherwise a bad look when they don’t need one.

      • BURN@lemmy.world
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        1 year ago

        Most software cheats do. Hardware cheats are much more common on console. Strike Packs can be bought at the local Walmart. There’s no barrier to entry at all.