

You don’t think it’d still be the same even with the headphone jack still there? Wireless headphones and converters for wired headphones do exist, they just don’t care.
You don’t think it’d still be the same even with the headphone jack still there? Wireless headphones and converters for wired headphones do exist, they just don’t care.
Isn’t that largely just the case for competitive games?
Or better yet, just don’t use Adobe products. Staying in their ecosystem is how they end up getting money anyways if that’s what you know how to use.
On the other hand though, it’s Valve so they won’t get to 3.
You’d be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.
Something that people miss though is that they do hit some roadblocks that if not for some extremely lucky coincidences, they wouldn’t have any way to do it. Specifically for various materials that just so happen to be around them.
It’s an arms race. They block adblockers, adblockers block the anti-adblocks. It breaks for maybe like a few hours before it’s circumvented.
Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).
Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.
Amazon’s Music service, while it takes some hoops to jump through, actually does let you download music. Though I don’t know if that’s a general policy or on a per music/per artist basis.
Governments can barely figure that out,
Governments aren’t exactly known for efficiency. A corporation is less likely to bogged down by just the mere fallacy that “other entities can’t figure it out, why should they do it?”
Yeah, but you don’t need to tell me that in an unskippable cutscene (the fact that it’s unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.
Edit: Let’s be real here, the game didn’t need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.
The writing is a little hammy, but they have to rush it bc it’s really a minor bit of the game. (Spoiler, it’s very pro-labor and anti-capitalist, so if that triggers you, don’t play it.)
Which annoyingly, is the reason I bounced off the game. Breaking down ships is fun. That’s literally the whole reason I want to play the game. The story wants me to hate playing the game and won’t let me play until I listen to the entirety of why capitalism is bad.
This may have just been local to the Total War Warhammer subreddit, but they weren’t particularly fond of it blaming Hyenas for the lack of TWWH3 stuff.
I can’t really comment on the exact state of the games compared to how they were prior as I never played either of them. While the overall actions were the same, from what I’ve heard, the final state of each game is completely different.
From my understanding, Blizzard promised things and didn’t failed to meet those promises leaving a worse product than what was there. Valve didn’t do that, presumably.
Edit: I should also point out that wouldn’t you have to consider it anti-consumer for a game to do a total overhaul of itself? That prior version will no longer be available? Same with really any update whatsoever. At what point is it no longer the same game? If Valve instead released this updates over the course of a year, is it still the same game then?
Perhaps Blizzard is generally under more scrutiny than Valve. Not to mention, isn’t it still possible to just download an older steam depot and archive that? Sure, it not being readily available via Steam’s basic library makes it difficult to archive, but releasing this as a new game entirely may have caused more issues than it would have this way.
It wasn’t really even exclusives technically. It was explicitly Excluding-Steam exclusives. It released everywhere else but not on Steam. And it was further aggravated by games that were already on Steam being taken off in favor of launching elsewhere.
No offense, I’m sure you’re probably not lying, maybe… but uh, that post gives off such heavy copy-pasta energy that I feel like that was intentional. Was it?
That’s probably more on the carrier than Samsung themselves. I’ve genuinely never had an issue like that since switching to an unlocked device.
Or even Pokemon proper.