Always the first thing I turn off, but surely there are some people out there that actually like it. If you’re one of those people is there a particular reason?
Only for very specific games, and only because I don’t have a high refresh rate monitor.
If I’m in Forza driving 200 km/h I shouldn’t be able to see the bricks I’m flying past. With my low refresh rate monitor I can, so adding just a hint of motion blur really helps add that flourish of immersion that I can’t get with my setup. But that’s again very specific games and only because I cap out at 60fps.
It helps mask frame drops when turning or moving fast if the game is particularly demanding.
In my experience it’s much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though
It’s something I give so little of a shit about that this is probably the first time I’ve really thought about it, ever.
So probably that.
Do you hop around random subs posting about how little you care about the topic?
On Lemmy, yeah, probably? A lot of people just seem to be really angry/annoyed at the dumbest shit that doesn’t seem to bother most other people.
I genuinely don’t understand why people use it. It gives me massive motion sickness and so I figure out very quickly when games have it on by default
It’s on a case by case basis like the lense flares.
Do I want a more realistic experience or a more cinematic one?
Also sometimes it hides some fps drops :p
Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.
Motion blur in film does that, but with video games, in every implementation I’ve seen, you don’t get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a “180 degree shutter”), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it “right” you basically have to do motion interpolation first, then blur based on that, and if you’re doing motion interpolation you may as well just show the sharp interpolated mid frames.
On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.
This is not how motion blur works at all. Is there a specific game you’re taking about? Are you sure this is not monitor ghosting?
Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.
I think you’re right, but this is usually a developer skill issue. This UE developer thread was really useful in understanding the ‘why’ of ugly motion blur for me. https://forums.unrealengine.com/t/correct-motion-blur-values-to-use/131392
It depends on the implementation. Properly Implemented motion blur can look rather pleasing. Also with new frame generation tech motion blur really helps smooth out the in between frames I’ve found.
For some games it improves the feeling of speed. A racing game feels faster with it enabled.
Often use it when it’s single player and my frames aren’t enough to feel smooth.
It looks cool as fuck, but only if it blends well with the art style.
Weirdly I think it looks great with Strife: Veteran Edition
I wouldn’t say I particularly prefer it, but a lot of the time I don’t mind it or notice it enough to turn it off. There have been a few games where it’s been egregious enough to disable it as soon as I can, though.
I use it occasionally, in some games it looks better. Particularly games where the camera doesn’t swing around as wildly, meaning NO FPS GAMES! Or any game where you’re manually moving the camera all the time. I have yet to see a FPS where motion blur doesn’t fucking blind me for every split second I move.
Some games are designed with motion blur in mind. Elden Ring, for example, looks very unpleasant to me in 60 FPS without motion blur. But I disable it when using a mod that unlocks the FPS.
That and Bloom. I hate Bloom.
Bloom is nice for atmosphere. It’s not nice when it’s 7th gen style and overdone.
It smooths out the framerate, also it looks better to me 🤷♀️. I’ve been playing games since I was little so I don’t really get nauseous from it like others in this thread.
I have a pretty high end computer but also keep it on playing games on my Steamdeck too.