Personally I’m really obsessed with the lore in Fire Emblem: Three Houses
Dune is incredibly unique. Scifi without computers and genetic magic. All politics. The books are outstanding.
Caves of Qud was my first contact with post post-apocalypse. Can’t even begin to convey how strange and magical everything feels in that universe.
His Dark Materials is worldbuilt very well, I also like ATLA for its worldbuilding, even if it’s a bit simplistic at times.
HDM for sure.
Final Fantasy Tactics Advance is really solid, if limited. Not sure how similar it is to the non-advance version.
LotR - it’s really fucking hard to top especially when Tolkien was pioneering the field.
The Expanse.
I love the idea of sovereign nations Earth and Mars, and the political conflicts of not just diferent people, but different people living in different atmospheres, unlike different nations on earth, the difference between a Earther’s and Martian’s live is so different: Gravity, Breathable Atmosphere, the Ocean.
Also there are people that live outside of the planets in space stations that have never experienced a planet’s gravity and their bodies and unable to survive on planets. The story expands to other star systems.
Its originally a book series but it has been adapted into TV, although they canceled the TV series before it was finished :(
But still worth a watch tho, the politics is more fun than irl politics.
I only realized after I finished the series and reflected on it, that one of the reasons I enjoyed The Expanse so much because I was enjoying the complex and intricate politics between sensible actors with different motivations. It helped me cope with the real world’s politics being full of sadistic fools.
I haven’t seen the TV show so I don’t know where it leaves off, but if you haven’t read the books, the last 2 books into the ending was a hell of a crazy ride. And it wraps up with a conclusion that I didn’t foresee as possible. I highly recommend the books.
The Expanse or First Law
Right now I’m way down a Brandon Sanderson rabbit hole, so I guess the Cosmere? I’d say Stormlight Archive, but Mistborn is really cool because they’re set at the inflection points in the planet’s history. The first arc is excellent, and it changes the world. The second arc is set in the future, with mythologies based on the first arc and scientific progress based on secrets uncovered in the first. The changes in the use of magic are really cool. There’s a third arc planned to be set in the future from there.
But the Cosmere as a whole shares some core concepts and characters can move across it, and that comes into other standalone works like (3 of 4) secret projects and a bunch of other stuff.
Agreed - Brandon may not be the best at certain facets of writing, but he’s nothing short of virtuosic when it comes to worldbuilding. The cosmere is a masterwork in this regard.
I love his work and bought physical copies of all of Stormlight, Mistborn, and just a couple days ago the pretty “premium” hardcovers for the secret projects, just to have on my shelves.
My one thing is that his introductions are almost always slower than I’d like. Though ironically he did better in the Wax and Wayne Mistborn arc and I like the Vin arc more.
I agree. He draws out books a lot, and as much as I love his writing, it can get tiring waiting for the plot to go somewhere in mistborn
I said it elsewhere but it felt like he meant for the final empire to be standalone, then was scrambling a bit in the well of ascension to keep the plot going.
But then some of the part I thought felt slow paid off in the conclusion, so IDK. I like the pacing in most of the rest of the stuff. It’s just the introductions. Like Tress of the Emerald Sea, for example, it took so long for her to actually start her adventure.
I love Brandon because he’s an absolute machine at writing. I’ve given up on too many amazing series because I just don’t believe the authors will ever finish the work. Brandon is a breath of fresh air in that regard.
That being said, he has a really specific range to his writing. Personally, I can’t binge too much on his work or I get a little bored or restive or something. Kind of like eating cereal for every meal – it’s great at breakfast, but at some point, you just need some variety.
I feel like Brandon Sanderson’s individual worlds lack something in worldbuilding which I can best describe as “unknown history”. it feels like he tells too much about the world he reveals which makes the world feel smaller. like if there are ruins that are part of the story you’re probably going to learn how those ruins came to be. this may be related to all the worlds being post apocalyptic and could be intentional
Call me boring but Randland (The Wheel of Time).
I read those books over and over again just to spend more time there. I still remember more details about the cultures, cities, and fashion in those books better than I could ever remember the plot. The magic and higher moral themes were very simplistic in comparison to other books but RJ really excelled at fleshing out a continent with diverse and unique peoples that made sense in that world.
The original StarCraft and Brood War. I’ve always hoped a movie would be made about the story/lore but hollywood doesn’t exactly have a good track record with turning games into movies.
I consider lore and worldbuilding to be related but different concepts. Lore is the details of your world, worldbuilding is the way you deliver those details.
My favorite example of worldbuilding is The Dark Crystal, both the film and series. The lore is standard fantasy stuff, but the intricacies of the world are so rich and they unfold so naturally. It felt like a real world, and I felt like very little of what I learned about that world was simply narrated to me. The world was built through tiny details, interactions and observations, throwaway lines of dialogue, and effectively so.
BattleTech/mechwarrior. I think it started as a tabletop game? Lots of media came from it, and video games pop up every few years starting in 1989.
https://en.wikipedia.org/wiki/BattleTech
The series began with FASA’s debut of the board game BattleTech (originally named Battledroids) by Jordan Weisman and L. Ross Babcock III and has since grown to include numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of more than 100 novels, and an animated television series.[3]
The main wiki: https://www.sarna.net/wiki/
There was a so bad it’s good cartoon in the 90s: https://www.youtube.com/watch?v=PLJM4vjMdhc
Tons of novels, two modern TTRPG systems, two current tabletop miniature wargame rule sets.
A new action game: https://store.steampowered.com/app/2000890/MechWarrior_5_Clans/
A very good turn based game very closely following the tabletop rules: https://store.steampowered.com/app/637090/BATTLETECH/
A multiplayer online action game: https://mwomercs.com/
You know, I’ve always liked the Avatar:TLA’s worldbuilding
Chinese xianxia and wuxia shows. I’m a brown person from the American southwest who grew up with mostly European mythology and fantasy stories. Learning about a very different world of myth and lore has been endlessly fascinating and exciting for me. I even homebrewed a ttrpg around it so I can share some of the cool concepts and stories I have learned.
I really love Jack Vance’s world building. His Gaean Reach setting gives an endless variety of cultures, customs and beliefs. And the Dying Earth novels formed the basis for magic system of DnD.
But the real treasure is in how he can let these worlds come alive with his descriptions. Often he would spend a whole paragraph describing something that will never be part of the story but manages to perfectly set the tone of the local atmosphere.
I grew with these books (thanks to my dad’s impressive personal SF library) and they’ve always managed to spark my imagination like no other book.
DrakeNier series: Starting by red dragon falling from sky in 2000s. Through guy in medieval, postapocalyptic 3400s trying to save his sister. Ending on androids in maid suits fighting a war against machine lifeforms and preparing Earth for return of humanity, in 11945.
Also I didn’t tell about origins of the dragon, because I haven’t played Drakengard series yet.
Kim Stanley Robinson’s Mars series.
Just a breathtaking setting that begins with the first hundred settlers and traces the intrigue, terraforming, conflicts, and dreams of the colonists. It’s a sweeping epic written on a human scale.