• AwkwardLookMonkeyPuppet@lemmy.world
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    2 months ago

    As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

    • ipkpjersi@lemmy.ml
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      2 months ago

      Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

      Although it’s true, we generally were more forgiving about graphics back then than we are these days.

    • zerofk@lemm.ee
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      2 months ago

      Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.

      • Kelly@lemmy.world
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        2 months ago

        When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.

        Here are a few I’ve used recently, they are more literal than the cartridge era but they are still artworks in their own right:

    • stupidcasey@lemmy.world
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      2 months ago

      But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

      Wait is that true? Did a rare Nintendo product depreciate in value???

      • Hawke@lemmy.world
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        2 months ago

        No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

        • skulblaka@sh.itjust.works
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          2 months ago

          We absolutely could be “there” today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

          Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

          • Overshoot2648@lemm.ee
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            2 months ago

            I’d argue that haptic gloves, valve index controllers, and hand tracking are there, but the hardware for VR isn’t quite cheap enough for it to be mainstream.

    • kalpol@lemmy.world
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      2 months ago

      The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.

    • KazuyaDarklight@lemmy.world
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      2 months ago

      Back in the day, deep down you knew what you were really getting. I’m a little annoyed these days when indie games use marketing visuals that look like they could be in-game for a modern title and then it’s all pixel art style. I get that you don’t make a pixel art poster, but in that case, go all-in on an art cover don’t let it be mistaken for game graphics.

  • rozodru@lemmy.world
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    2 months ago

    I remember renting Phalanx just because of the box. like “why’s this old man playing the banjo?” then you look at the back and it’s a friggin space shooter. I had to rent it.

      • rozodru@lemmy.world
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        2 months ago

        yeah after posting this I read the story on Destructoid about it. It worked. it was a meh game but the only reason I wanted to play it was because of that box.

  • greenskye@lemm.ee
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    2 months ago

    I was always so disappointed in the 90s to see ‘realistic’ looking graphics and then you play the game and realize it was just a point and click game

  • zephorah@lemm.ee
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    2 months ago

    Final Fantasy. Flowing dramatic artwork. 18 pixels of character (hyperbole, idk the actual pixel number.)

    • Haru@lemmy.world
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      2 months ago

      To be fair, I’ve never seen anything come close to Amanos illustratative work.

  • kalpol@lemmy.world
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    2 months ago

    Holy crap that’s Bad Street Brawler. I have this game still. It’s straight up the worst game I’ve ever played.

    • rickyrigatoni@lemm.ee
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      2 months ago

      To think all you had to do was wait 2 more years for River City Ransom to come out. If only precognition was real.

  • Soleos@lemmy.world
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    2 months ago

    I 💯 went through this disappointment. I used to also love looking at a game’s concept art because they always looked so much cooler and atmospheric than the game. I remember the inflection point clearly. I was playing Mass Effect 3 and walking around the citadel wards/docks, with it’s beautifully detailed textures, evocative colours, and painterly lightshafts, feeling absolutely enthralled, and thinking “Holy shit, they’ve finally done it, the gameplay looks better than the box/concept art.”

  • lunarul@lemmy.world
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    2 months ago

    My games were all pirated. Covers had a handwritten list of all games on the cassette (and later CD). The first legit game I’ve ever seen was Mortal Kombat Trilogy and I remember being taken aback by the waste of using a full CD for a single game (iirc the game used just 30 MB of space on that CD).

    • Kelly@lemmy.world
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      2 months ago

      10s of MB software with the rest of the disc as CD audio was standard for the time.

      Even with those constraints PS had noticeable mid-battle lag as it loaded in animationss.

  • iAvicenna@lemmy.world
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    2 months ago

    but all the fun is taking the game graphics and transforming it in your head to resemble the cover art

  • MellowYellow13@lemmy.world
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    2 months ago

    You miss half the fun then, the imagination in your head of transforming the graphics into whatever you want. And then gameplay is the most important