• pycorax@lemmy.world
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      1
      ·
      4 months ago

      Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol

      • Taalen@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        4 months ago

        Sadly your average person just doesn’t care about consumer rights, in any matter.

        I learned my lesson about malicious DRM when Starforce broke my new computer’s DVD drive back in the day. Fortunately it was still under warranty so I had it fixed, but sucked all the same.

        • Random Dent@lemmy.ml
          link
          fedilink
          English
          arrow-up
          3
          ·
          4 months ago

          I don’t like denuvo but for me it’s the price that’s the deal-breaker. Nearly $170CAD for the full version is absolutely bonkers, and I simply can’t justify it. So I guess I’m picking it up in a Steam sale in 2028 or something when it’s $40 with all the DLC.

        • Katana314@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          5
          ·
          4 months ago

          The “slows down your game” bit has always been hotly contested. There are certainly occasions where a modified exe without Denuvo runs faster, combined with accusations that that specific game integrated Denuvo in a very poor last-minute implementation that calls it dozens of times a second.

          I don’t work on video games, but my own experience with software engineering and release management suggests those sorts of murky answers are likely to be the norm.

          • NocturnalMorning@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            2
            ·
            edit-2
            4 months ago

            There’s nothing contested about it. Add a bunch of extra operations to the game loop and you can slow down a game. You only have so much headroom in each frame. Dunova takes up a lot of that time. And let’s not forget you can literally go tests with games that had denovu and then removed it. The testing shows pretty clearly that it does indeed slow down games.

            • Katana314@lemmy.world
              link
              fedilink
              English
              arrow-up
              6
              arrow-down
              4
              ·
              4 months ago

              …Great, so you’re going to start giving just as much criticism to devs for writing debug logs every so often?

              There’s an order of magnitude between a difficult task slowing operations, and pure inefficiency / bad coding doing it. Can you describe something that actually proves you know the slightest thing about how programming works?

  • firadin@lemmy.world
    link
    fedilink
    English
    arrow-up
    41
    ·
    4 months ago

    The crisis system, the era system, and the changing civilizations system all feel especially game-y to me. I get it, Civ is first and foremost a video game. Still, the idea that there are pre-defined eras, and that you have to hit a crisis at the end of each pre-defined era, feels artificial and unnatural. Why can’t I lead my civilization through into a new era unscathed? Why is that disallowed?

    Don’t get me wrong: I like the idea of eras and crises. If, instead, eras were triggered by hitting certain milestones or accumulating enough points (e.g. hit some combination of weighted tech/cultural/religious/economic development) - I would be down for that. Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there’s too much corruption you could have a civil war. If too much of your civ is following another religion there could be unrest. Those are all interesting and fun ideas, but the important part is that the goal is to avoid/mitigate them and play around them - not that they’re some kind of inevitable occurrence that you’re forced into even if you play otherwise perfectly.

    It feels like Firaxis decided to lean hard into “Civ is a board game focused around balance” and completely away from “Civ is a game about growth and optimization”, and I don’t know if I’m here for it. I guess we’ll have to see.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      They’re going to have to make some fundamental changes for this one, because Civ 6 already felt like the final form of the previous design.

      • firadin@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        4 months ago

        Hard disagree. The district system of Civ 6 was half-baked, and the new one for Civ 7 seems way more interesting with districts growing more organically. Civ 6’s world congress was garbage. The eras system needed serious work as dark/golden/heroic eras just didn’t feel impactful enough aside from getting a monumentality era early. The new map generation with navigable rivers is a huge plus as well. The climate system in Civ 6 was a dud too, not nearly impactful enough. I think they could’ve made a Civ 7 which fixed all the broken Civ 6 systems and made a great game.

        • ampersandrew@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          4 months ago

          Speaking for myself, if the only selling point was that they revised systems that I already liked, I’d probably pass on Civ 7. Navigable rivers isn’t really enough for me.

    • Random Dent@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      Yeah I feel like you could tie these crises into player actions pretty organically - like if there’s a war and a big enough percentage of Civs get involved, then it triggers a World War crisis, or they could tie something into the global warming mechanic from Civ VI, or have a Cold War come up from excessive espionage actions, stuff like that.

  • Tattorack@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    ·
    4 months ago

    I played some Humankind recently for the first time, and it made me realise that Civ 7 is stealing a lot of their homework. Districts, civilisations, even the leader interact/diplomacy screen all look incredibly similar to Humankind.

    • fathog@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      You’re acting like Humankind didn’t steal from Civ’s homework to begin with, lol

    • Random Dent@lemmy.ml
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      Which is a weird move IMO, 'cause normally you’re supposed to steal the homework of someone who’s doing a better job than you are.

    • CynicRaven@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      I wish they took the neolithic era from Humankind. That’s such a cool super early game element to the game rather than ‘settle your first city ASAP or you’re screwed’.

  • aesthelete@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    1
    ·
    4 months ago

    The existing ages system seemed really bad in some of the games I played. You’d have like nuclear warfare while neighboring countries on the same continent hadn’t developed agriculture. I know countries develop at different rates, but like India didn’t have to research and upgrade its way through multiple ages in real life in order to have cities and technology companies.

  • stock@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 months ago

    Sounds similar to the possibility you have in Humankind to change civ at each age while keeping some advantages.

  • TachyonTele@lemm.ee
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    4 months ago

    Sounds interesting. They need something other than changing the shape of the movement grid.