Maybe you shouldn’t have made it so shit
The tech in general just isn’t good enough to do that much more. It’s like having a coal powered steam engine and then saying you’ll build a formula 1 car with it. They thought that with throwing enough money at the wall, a few breakthroughs in tech would fall out, but it doesn’t work like that. If you’re very lucky you hit one breakthrough, but they needed a few.
Sounds like the intial pitch probably went something like this, except they weren’t realistic about the timeline.
Can’t watch the clip in my country, but it’s a common enough theme with tech bros. Theranos also comes to mind.
Maybe you shouldn’t have made it
so shit
Well, if I didn’t have to make a face book log in to use one. If not for that I would consider one to play in steam. Even if I had to have it tethered.
Same sentiment except additionally I will never buy anything from Facebook because they are radicalizing people.
Not going to buy an Apple Vision either if it won’t behave as a generic screen for any OS.
I am utterly sick of the account requirement and proprietary connector bullshit from every company.
I am still so incredibly salty that my quest 1 is a paperweight because of this requirement.
It did not exist when I purchased the product. Full Stop.
When they introduced to that requirement with the quest 2 you were able to use the quest one without it with no issue. Sometime last year we tried to hook our quest one up to Steam Link and were met with a Meta Account requirement. There was no way within the UI to get around it.
In a moment of frustration, wanting to play some Beat Saber with the family, I went ahead and started the process of making a meta account only to be stopped several times along the way by various privacy layers on our network. It was insane. My PiHole about caught fire.
30 minutes in I gave up and dug out the Vive Cosmos and all 20 wires it needed. So disappointed meta is the only wireless headse with decent battery life. They ruined VR adoption for me.
[Publicly traded company] unhappy with how much money [division] burns. Suggests putting the money into stock buybacks.
Wow, this is some hard- hitting journalism that couldn’t possibly write itself!
Even the buybacks are getting crazy when the P/E of these firms is on the order of 30-50. The big financial institutions just assumes these big companies have the growth potential of tiny startups and that they will forever and ever and ever.
Atm, Meta’s actually looking not-terrible with its 27 P/E ratio and $40B/year advertising income stream. So they’ve got plenty of room to fuck around and find out with VR and AI. But eventually, the fact that nobody is advertising on this shit (because nobody is using it) means they have to explain why they’re sinking hundreds of millions into a dead end.
That’ll force them to pivot to some other speculative source of infinite growth. Which will reignite the hype cycle for the Next Big Thing. But, in the end, its the steady monopolization of ad dollars in their existing franchise markets that they care about.
Incidentally, also why they need to shut TikTok down before it eats into their market share even further.
According to the report, the company’s chief financial officer, Susan Li, told staff the division has lost $55 billion since 2019.
$55 billion in losses over ~5 years? That’s a substantial amount.
Holy shit, give me just one billion per year and I’ll build you a sexier failure.
give me one billion period and ill build you a kickass vr set without bullshit, and ill probably have money spare for me and possibly descendants to retire. people underestimate how much money one billion actually is.
People underestimate how much a fucking Million is! It’s like a lifetime salary (3k/m for 27.8 years).
We should call billions thousand millions.
Wow, that’s like half the total value of Nike!!!
https://finance.yahoo.com/quote/NKE/Or about the same as Ford:
https://finance.yahoo.com/quote/F/Not a drop in the bucket of their revenues, though. This is really about someone feeling angst that they can’t get an extra quarter percent increase in profits for the quarter so that the dividends go up just so slightly.
Damn. Sorry to hear about that emotion a soulless corporation is having.
Good. Learning Facebook bought Oculus was fucking depressing as shit.
What they’ve done to it since has been worse than what most (if not all) of us expected.
Oculus was created by Palmer Lucky.
Palmer Lucky’s new company is making AI drones and roboos for the military.
Nothing of value was lost.
Add a new VR headset to that list. Since the FTC has done away with non compete clauses the man went ahead and announced he will show off his new headset this August (I think it has a military focus as well). So many VR influencers were salivating in the comments of his post.
I find it frustrating that people give this man credit for jumpstarting VR when if he hadn’t Sony probably would have. They were expetimenting with VERY similar tech around the time he was.
If anything we should attribute Luckey to the contamination of the industry. If it wasn’t for his choice to sell to facebook the landscape might have been a little bit greener. Most definitely more growing pains for the tech but I do think we would have seen more open hardware. Hell, maybe Valve would have found it necessary to pick up the reigns. It’s been said the Deckard may not release because they don’t find it necessary with steam link on quest. (Not confirmed obviously).
Fuck Anduril.
It felt better when VR was the hot new buzzword, right? Oh well, there’s the AI division also burning money, but at least it’s the current buzzword!
Lemmy hates Meta but honestly the Quest 3 is a fantastic headset. I use mine semi-regularly for wireless Steam VR.
I don’t think anybody is under the impression that their engineers are stupid or that they can’t make decent hardware when they want to.
They just rightly think that Facebook is an absolutely evil company.
A lot of clueless people here are calling the Quest shit product tho. I can understand not wanting to give money to facebook but the tech is incredible.
I couldn’t go back after using the Valve Index, though. Wireless or not, it’s too much of a compromise on quality.
Edit: sleepy typo
What about the Index is an improvement over the Quest 3 in terms of quality? Looking up the specs, the Quest 3 seems to be handily beating the Index, a 5 year old headset. Pancake lenses alone are such a massive jump in visual clarity that it’s hard to consider buying a headset that still uses fresnel lenses.
I would agree with you if we were comparing the Index against the Quest 2 for sure, but the Quest 3 sets quite a high bar.
For me, it’s actually the FOV, it covers more ground (130 degree vs 110). Going back to less FOV sucks. It’s also perfectly fine for clarity and frame rate, although I’d like an index 2 for sure. I’ve heard it also tracks better although I’ve never noticed the difference (I only used quest 3 at other homes).
Still surprised it’s been 5 years, though. But it’s not about what tech is available so much as the priorities valve put into their headset. They wanted it to be comfortable for a long play sessions. Just wish it wasn’t tethered, but it’s probably another reason why it still out performs in things like stability.
Thank you that’s definitely something to consider! I’ve had opportunities to use the Quest 3 at this point but not the Index yet. I’ve used other fresnel lens headsets in the past like the Vive and Quest 2, but neither has that kind of FOV.
I was very impressed by the way the pancake lenses can keep the entire image in focus instead of having to find the sweet spot and stare straight ahead into it, but an extra 20° of FOV is going to definitely make me question which I value more. I’ll have to find a place to try the Index so I can see.
No worries, I wish it had pancake lenses too but at least it’s not as bad as the vive. No screen door effect, but yes to the sweet spot thing. There’s a few other things going for the index, like those cool speaker headphones, but yeah… 5 years old, I guess valve is getting distracted by it’s steam deck success.
I haven’t looked into it, but I think there might be a mod to make it wireless now, too, but I haven’t looked into it since having kids. No time for VR when you have self destructive little ones existing in your vicinity.
It’s better because it’s not from Facebook, and it does VR extremely well overall.
But how is the actual quality better than the Quest 3? That’s the part I don’t understand.
Quest is from Oculus, Metaverse is from Facebook, different management leads to different quality
u/chemical_cutthroat Reportedly Happy With How Much Money Meta’s VR Division Burns
But the worst part is how they affect me personally. With my big glasses 🤓 I am no longer allowed at places of personal interest such as science and engineering events, nudist beaches, orgies at friends houses and gangbang dates.
VR is over rated as fuck. It will never be mainstream.
Part of me agrees and part of me doesn’t.
I don’t know a kid who doesn’t have at least a Quest 2. I have four brother in laws aged 11-16 and every time I go over there at least two of them are in the basement rocking the headset. My neighbor is on his every day. My daughter has the Quest 2, full body trackers, and a beefy gaming PC almost exclusively dedicated to VR. The kids are all in, seriously.
I’m 38. I have a Quest 2 but I also have two toddlers and an infant (in a couple weeks anyway). I haven’t turned my Quest on in about a year. I got pretty heavy into Pavlov for a while, but here’s where the failure comes in for VR being mainstream and widely adopted. I can’t play and watch my children. I have to ask my wife to take on all of the responsibility just so I can play, and I don’t feel good about that so I just don’t play.
It isn’t the same as something like a Steam Deck. I can put it down and get back into it easily while also keeping an eye on the world around me. I can put my kids on my lap and they can watch me play if they want to. You just can’t do that in VR. It completely disengages you from your surroundings. It isn’t easy to jump in and out of it because you have to be trapped to a dedicated space with your eyes turned off to the world.
I love VR, but not enough to pull myself entirely out of my life to play. I think most people face that issue.
It’s a nonissue when you’re a teenager on summer break with no responsibilities. There’s just no room in a busy life for VR.
I’d like to see it succeed. I’d like to see it come to a point where you can somehow keep your real space visible, if only on a monitor in the corner of a high res display. I love it, I just can’t use it.
My 6 year old has never played or seen a video game.
I take her to the beach, playdates at the park with friends, we go mountain biking, etc. Hearing your stories makes my flesh crawl
I mean, you do you. I personally love video games and I’ve loved them all of my life. It’s something I can do with my kids that allows us to connect. I didn’t grow up in a world with access to anything else. There’s no beach trip in a world where your shoes have holes in them and you’re living on brown beans. My mom always found a way to scrounge up an old video game console for us and we’d borrow games from friends who had it better or had stopped playing their older games. Hell, when we stayed in a women’s shelter once for weeks, all the kids who were stuck there got by on the Sega Genesis and the Super Nintendo in the tv room. We were able to bond and make friends in that horrible place with that shared horrible experience because of video games.
I had adventures that wouldn’t have been available to me without video games. I had fun that wouldn’t have been available to me without video games. It’s hard for me to understand why you feel the way you do, but I guess we’ve had very different experiences and you feel the same way on the opposite side of it.
My grandmother just passed away, and when I stood there at her casket I remembered very fondly sitting in the floor with her and beating all of the Donkey Kong Country games. She wasn’t physically able to do much and video games brought us together and made us connect and enjoy life together. I remember the weeks leading up to Christmas in 1998 when my mother and I would sneak and open the only present I had under the tree (Zelda, Ocarina of Time) when my dad would go to sleep.
I’m happy that what you do with your kid makes you happy. I don’t understand why you’ve had such an extreme reaction to what we do though when it really doesn’t matter. People like what they like.
“VR” at its heart is just 3D goggles, motion sensors, software, etc. So yes it’s overrated but I don’t see any tech reason why it couldn’t be mainstream. It takes a really dumb and shitty company to fuck it up.
It requires its users to wear special equipment and the mainstream doesn’t want that. 3D Blu Ray died for the same reason. The only company that cracked the mainstream with anything remotely in that direction was Nintendo with its 3DS.
Y’all are pissy at Meta, but I hope they are successful. A virtual reality social network is a fantastic idea and I hope they can figure out a way to bring a cool communication app to the masses. That camera that followed you was a great idea that got lost in the Facebook hate.
Nice try, cuckerberg