Hence the quotes. It wasn’t one in Japan. It was called Doki Doki Panic in Japan and the sprites were altered to Mario characters, but only the playable characters, when it was released in the U.S. later as Super Mario Bros. 2.
Oh I know. It actually started as a Mario game though. Then the festival was coming up so they made it Doki Doki Panic. Then Nintendo of America balked at how Mario Bros 2 was basically an intensely difficult expansion pack, and the rest is history.
Regardless of all of that tho, Mario 2 USA was always cannon for the series after it was released.
Edit. I’m not refuting you, just adding more contenxt.
Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.
No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.
That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.
You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.
Hence the quotes. It wasn’t one in Japan. It was called Doki Doki Panic in Japan and the sprites were altered to Mario characters, but only the playable characters, when it was released in the U.S. later as Super Mario Bros. 2.
Oh I know. It actually started as a Mario game though. Then the festival was coming up so they made it Doki Doki Panic. Then Nintendo of America balked at how Mario Bros 2 was basically an intensely difficult expansion pack, and the rest is history.
Regardless of all of that tho, Mario 2 USA was always cannon for the series after it was released.
Edit. I’m not refuting you, just adding more contenxt.
Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.
No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.
That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.
What’s a “Zelda 1” game and how is it/BotW similar to the vertical scrolling thing?
The legend of Zelda (Zelda 1) on the Nintendo entertainment system was the first game in the Zelda franchise.
You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.
https://www.mariowiki.com/Yume_Kōjō:_Doki_Doki_Panic
Your link agrees with me. It started as a "Mario-style tech demo not a Mario franchise game.
Mario 2 USA was released in Japan as well. Later, though, in 1992.
“Yume Koji: Doki Doki Panic” was created from a prototype vertical platformer game Nintendo was creating, but licensed it to Fuji Television instead.
So no, Your story is backwards - it was always a Mario game. The Yume Kojo characters ARE the reskin.
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