Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.
No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.
That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.
You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.
Isn’t it the opposite? It was reskinned to be a Mario game because Mario 2 in Japan is what we now know as the lost levels. I don’t think this was originally anything but doki doki. Hence the completely different mechanics.
No it started in R&D as a new Mario game. They wanted to explore vertical scrolling. Similar to how Breath of the Wild was prototyped as a Zelda 1 game. They needed something for the festival so they used it for that instead of Mario.
That’s why they chose to use it for Mario 2 USA. It was at it’s core a new Mario game anyways.
What’s a “Zelda 1” game and how is it/BotW similar to the vertical scrolling thing?
The legend of Zelda (Zelda 1) on the Nintendo entertainment system was the first game in the Zelda franchise.
You’re correct. I’ve never heard this anywhere else and I literally took video game history classes at a college that is partnered with Nintendo of America.
https://www.mariowiki.com/Yume_Kōjō:_Doki_Doki_Panic
Your link agrees with me. It started as a "Mario-style tech demo not a Mario franchise game.