It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

  • sugar_in_your_tea@sh.itjust.works
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    4 hours ago

    I disagree. The PC gaming market is about $76.67B. That’s ~$4M for each of the 18,626 games, most of which are asset flip crap. Many of the remainder are by indie devs (generally <30 people). The article mentions about ~10% of those games receive 500 or more Steam reviews, so we’re probably looking at $40M on average person game w/ 500+ reviews (i.e. probably not asset flip crap).

    There are only about 20-30 AAA games released every year. The indie game market size is about $5B, and that’s across platforms. Even if that was only for PC games, that’s still 85% going to AAA studios, as in those 20-30 games that get media attention.

    We don’t have too many games, we have a problem where too few people buy indie games. The average successful indie studio isn’t making $40M per game, it’s likely much less than that.

    • ampersandrew@lemmy.worldOP
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      3 hours ago

      But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin’s Creed, etc. is so big, because they capture the people who don’t play many games. There is technically enough money to support the entire industry, but that’s not really how consumer patterns have ever worked; most of it always goes to a select few.

      • sugar_in_your_tea@sh.itjust.works
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        3 hours ago

        You’re not going to convince the Madden/FIFA/etc group because community is more important than the game itself. The same is true for the big competitive games, since again, community is more important than the game itself.

        The rest of the market is massive though, and even the people who only play a handful of games still pick up the occasional game to play on their own.

        The solution here, IMO, is a high profile reviewer that focuses on indie games. In fact, we don’t really need reviewers going over AAA games because their marketing departments are already handling it. I want professional reviewers who try hundreds of indie games every year and promote the top 10-20 or so. Indie games are some of my favorite, but finding them is incredibly time consuming.

        • ampersandrew@lemmy.worldOP
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          3 hours ago

          Agree to disagree, I suppose, but for the person whose only game every year is Assassin’s Creed, I don’t think you’re going to convince them that they should play Silksong or Expedition 33 and that they’d prefer them if only they knew about them. Even if the games aren’t multiplayer, it’s often a common touchstone for a group of friends to talk about and bond over. You or I might rail about handholding in one game that the mass market plays, but that handholding is a large part of why those games are mass market. The indie stuff we find more appealing are often answering a need, for a much smaller base of potentially interested people, who are sick of the mass market stuff, because we play more games in general.

          As for a solution for your personal problem finding indie games, I know it’s one that Second Wind has been putting effort into addressing. This may sound odd, but in multiple cases, I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags, and at least that cut down the research time dramatically. I understand the frustration though, because I’m having a similar hard time finding out if a game is built to last with things like offline multiplayer, and it’s something that reviewers often don’t care enough to mention at all.

          • sugar_in_your_tea@sh.itjust.works
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            5 minutes ago

            only game every year is Assassin’s Creed,

            How did they settle on AC? Is that the only game that would ever appeal to them, or did one of their friends introduce them and they got hooked? How many of them played Balatro or Among Us and other “viral” games?

            The way to market to these people is to get that one person in a friend group to try something new and sell their friends on it. I used to only play a handful of games too, and back then it was mostly StarCraft and Halo. Then a friend introduced me to FTL, Factorio, and Minecraft (back when the last two launched, not what they are today), and I fell in love with indie games. All it takes sometimes is a single experience to show people what they’re missing.

            Second Wind

            I took a quick look, and it seems to be a mixed bag of content, from first time experiences with games to meta discussions on what makes parts of games great and interesting. Looking at last dozen or so videos, it’s mostly bigger games like Borderlands, Hollow Knight, and Subnautica. If you play any indie games, you’ll hear about those (and Borderlands isn’t even indie).

            I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

            I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags

            I’ve done the same, and it’s way more miss than hit. When I finally find a hit, it’s usually a few years old, and is going for a fraction of the launch price.

            For any given game, I can usually find a decent review by some random fan on YouTube, but going the other direction is a lot harder.

  • REDACTED@infosec.pub
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    10 hours ago

    This isn’t a problem. For the first time in a very long time, I actually have a queue of games I want to play and din’t just mindlessly scroll steam store or wait for big releases. In fact, I no longer follow game releases, there is something at any given time I can find to play

  • AgentRocket@feddit.org
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    13 hours ago

    Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one.

    That’s why i only wishlist games that i’m interested in. by the time i get around to them, there’s usually a sale and/or price drop. Some games have been on my wishlist for years, while I’m working through my backlog, waiting for their price to drop even further.

  • rafoix@lemmy.zip
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    21 hours ago

    This doesn’t make sense. Nobody is supposed to ingest all media. It is impossible.

    You can’t hear every song. You can’t watch every movie. You can’t see every painting.

    It should be celebrated that we have so much accessible art and entertainment.

    • regdog@lemmy.world
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      5 hours ago

      It does make sense, because “choice paralysis” is a thing that exists. So instead of choosing the game you want and playing it, you might spend more time looking for games to play than actually playing them.

      • rafoix@lemmy.zip
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        2 hours ago

        So there are not too many games. That seems like a personal handicap than a real problem.

  • Harvey656@lemmy.world
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    22 hours ago

    Bullshit propaganda, sorry not sorry. The problem isn’t too many games, its reviewers overhyping too few games. Gta6, marathon, whatever the heck else, seriously do some basic research and you’ll find great games at a great pace. There is, in fact, room for all games in the market.

  • SoftestSapphic@lemmy.world
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    23 hours ago

    XD

    This is a good thing for everyone besides the capitalists who seek to profit from their game.

    We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

    Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

    • Guitarfun@lemmy.world
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      2 hours ago

      This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

  • sp3ctr4l@lemmy.dbzer0.com
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    22 hours ago

    There have been ‘too many games to play all the ones that seem interesting to me’ since the late 90s, at least.

    There has always been absurd levels of competiton in video game releases.

    What this person is describing has been the broad state of the overall industry as long as I have been alive.

    It is not a problem.

    It is totally fine that decent games are moderately popular and quite good games are quite popular and occassionally something seemingly simple is actually novel in a fun way, or hits just the right combo of gameplay / art style / narrative elements at the right time and is a breakout hit.

    It is totally fine that giant evil megapublishers who exploit their employees and then slave drive and mismanage them into producing shiny, but buggy and lackluster garbage… are not making back their marketing budgets.

    It is in fact very very good that they are failing.

    The only thing different now is that video gaming is massively mainstream nowadays and normies struggle with choice paralysis more publically these days.

    A real dedicated nerd is capable of seeing through marketing and doing their own research, thats… kinda the whole thing that makes one into a nerd, a seemingly odd obsession and inordinate amount of time spent trying to understand their hobby.

    If you are just a consumer who is overwhelmed by choice and marketing, pff i dunno, get gud scrub, capitalism be doin what it do, figure it out, develop your own actual personality and sense of taste and discernment, or keep crying I guess?

    Video game development democratizing via lower barrier to entry is a great thing.

    Players are more likely to find and get something they want for a reasonable price, megacorps are more and more likely to spend way too much money on things they don’t understand anywhere near as well as they think they do.

    Whats not to love?

    If their form of video gaming as a business model is unsustainable, well that sucks for them I guess?

    • JeremyHuntQW12@lemmy.world
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      20 hours ago

      Heh, they blamed the video game crash in 1984 on “people have got bored with Pacman and Space Invaders - the video game boom is OVER”.

  • ☂️-@lemmy.ml
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    1 day ago

    scale down then. or make better games.

    capitalist crises of production are dumb.

  • AwesomeLowlander@sh.itjust.works
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    1 day ago

    I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

    But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.

    Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

  • itztalal@lemmings.world
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    1 day ago

    I’ve recognized there’s enough digital entertainment to last me for the rest of my life.

    Anyone I see who is constantly playing the newest thing is a loser that is consumed by consumption.

  • jordanlund@lemmy.world
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    1 day ago

    “Of the 1,431 games released last year that garnered more than 500 reviews — an indication that they were played by at least a few thousand people — more than 260 were rated positively by 90% or more of the players. More than 800 scored 80% or better.”

    Problem - You can’t trust Steam reviews. Steam users will give top ratings to “Click the Duck”.

    https://store.steampowered.com/app/3110500/The_Best_Duck_Clicker/

    • Brave Little Hitachi Wand@lemmy.world
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      1 day ago

      You can’t trust the reviews, it’s true. But also, it’s very much a buyers market with games in general right now. The headline issue is only a problem if you take the side of AAA studios who have to compete with passion-driven indie projects that aren’t just out to make a buck.

      I’m going to spend how much to play a game with an obligatory launcher after I already opened steam? And it’s badly optimised? 100gb you say? And I have to see ads for skins? And that’s competing with a game less than half the price that’s amazing, 3gb, no ads, and it can run on a decade old computer?

      This is a big-budget problem. They made their omelette, and now they’ve got to sleep in it.

      • ampersandrew@lemmy.worldOP
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        1 day ago

        It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

        • jordanlund@lemmy.world
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          23 hours ago

          Even if you make an excellent game that makes money you can STILL be on the chopping block. See Hi Fi Rush. 😟

    • ampersandrew@lemmy.worldOP
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      2 days ago

      I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

      • GeneralEmergency@lemmy.world
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        23 hours ago

        And it’s a problem that will hit the smaller dev studios harder.

        As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

      • Drew@sopuli.xyz
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        2 days ago

        There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

        • iamtherealwalrus@lemmy.world
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          1 day ago

          Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

          • Drew@sopuli.xyz
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            13 hours ago

            Did you? Do you not critically think about the content of any text you read?

          • ampersandrew@lemmy.worldOP
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            1 day ago

            Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

            • Drew@sopuli.xyz
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              13 hours ago

              You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

              • ampersandrew@lemmy.worldOP
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                10 hours ago

                The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

  • SorteKanin@feddit.dk
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    2 days ago

    How comes movies aren’t like this? I feel like there are so few movies but so many games.

    • Guitarfun@lemmy.world
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      1 day ago

      The price it costs to make movies and the services that promote them. There are way more new movies than you realize. The market is just as oversaturated. You’re just less likely to see low budget indie movies the same way you prominently see low budget games and music unless you follow cheap horror circles and things like found footage.

    • ampersandrew@lemmy.worldOP
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      1 day ago

      Distribution. It’s very easy to put your game on Steam next to Grand Theft Auto. You’ll have a much harder time getting your indie film in theaters or on a streaming service. High quality movies aren’t typically found on someone’s YouTube channel.