It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.

EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.

  • iamtherealwalrus@lemmy.world
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    2 days ago

    Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

    • Drew@sopuli.xyz
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      15 hours ago

      Did you? Do you not critically think about the content of any text you read?

    • ampersandrew@lemmy.worldOP
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      1 day ago

      Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

      • Drew@sopuli.xyz
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        15 hours ago

        You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

        • ampersandrew@lemmy.worldOP
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          11 hours ago

          The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.