It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my ability to play more games if more of them were shorter.
EDIT: I provided this anecdote as a reason contributing to the problems that the industry is experiencing. The article is about the trouble the industry is experiencing as a result of too many competing games being released in a given year. It is not about how I feel about trying to play through many of the ones I found interesting. Apparently Schreier had the same problem on BlueSky with people answering what they think the headline says rather than what the article is about.
XD
This is a good thing for everyone besides the capitalists who seek to profit from their game.
We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.
Again, wealth redistribution fixes a problem phrased by news as a consumer problem.
This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.