All (or most, don’t recognize some) of these are gacha games. You get characters by participating in essentially a slot machine (hence the name “pulling”), more or less. The more powerful characters have lower odds. You can do dailies for pulls or you can spend money to pull more often.
Huh, that sounds like shit. Why would anyone play that?
I know when Factorio introduced quality some people complained it was like gambling, but in Factorio its done at a level where probability just averages out. I want a rare shiny iron plate and 2% of the time I will get one. So if I make 25,000 iron plates per minute I will be getting 500 rare shiny plates a minute.
Why do people gamble? Because that’s what this is.
The companies don’t even care about the average player. They are trying to hook rich people with more money then sense, aka whales.
A long time ago the industry realized an extremely small percent blows way more money than all the others combined.
If you ever played a game with any kind of monitization and asked yourself why everything is $40 and how the average player
can afford it, this is why.
Gacha?
All (or most, don’t recognize some) of these are gacha games. You get characters by participating in essentially a slot machine (hence the name “pulling”), more or less. The more powerful characters have lower odds. You can do dailies for pulls or you can spend money to pull more often.
Huh, that sounds like shit. Why would anyone play that?
I know when Factorio introduced quality some people complained it was like gambling, but in Factorio its done at a level where probability just averages out. I want a rare shiny iron plate and 2% of the time I will get one. So if I make 25,000 iron plates per minute I will be getting 500 rare shiny plates a minute.
Why do people gamble? Because that’s what this is.
The companies don’t even care about the average player. They are trying to hook rich people with more money then sense, aka whales.
A long time ago the industry realized an extremely small percent blows way more money than all the others combined.
If you ever played a game with any kind of monitization and asked yourself why everything is $40 and how the average player can afford it, this is why.
So the 1% are the problem in games as well.
lol, precisely!