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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I grew up playing Gran Turismo 3, and that was an absolute blast. I had a Miata in the game that I put a lot of time into, and it taught me about how car tuning worked (to a certain degree, anyway). Fast forward a couple decades (ow, my back) - my wife (then-gf) had gotten me a PS5, and I immediately bought GTA7 at full price… Only to be met with an absolute assload of microtransactions.

    It bothered me so much that I ended up going out and buying a PS2 off FB marketplace and digging out GTA3 from my parents’ collection of games from my youth (they had sold the PS2 but nothing else from that stuff 🤷‍♂️).


  • Once you really get going with the volume of units - especially over a network - the loads on the system can get heavy. Basically, you get carried away having too much fun building some absurd army.

    I haven’t really run into that recently… Though I imagine pretty much any x86 system made in the last 20 years or so should handle it fine. I remember getting to that point on my old PIII-powered Optiplex GX1, that was a fun time. Trying to build nukes, an army of assault kbots/vehicles, bombers, and construction bots, and trying to guide what remains of your previous armada to where you think the enemy is because they took out your long range radar units…

    I do have the CDs in storage somewhere, too, I should dig those out and see if they play nice.


  • I’ve been playing Total Annihilation the last couple days. The 1997 game that you can still get on GOG for $5. I had it as a kid and played all the time.

    My son has been wanting to play it with me, so I gave him a quick rundown on “skirmish” mode earlier tonight. He caught on pretty quick. It can get brutal though. Hopefully I can get the network muliplayer working so we can play together.

    Worth every penny.



  • EA’s Real Racing turned into this pay-to-play shit. I genuinely enjoyed that game back when it came out, then everything started to get monetized and you had to do various things fairly often if you wanted to make any sort of progress.

    Why can’t I just have a fun realistic racing game that doesn’t try to cram “upgrades” that cost real money down my throat?





  • I have two great example of this.

    1-
    Last month, the mountainside behind our house was set on fire. The neighborhood was evacuated as the fire burned ~20 acres. The inferno came within a few hundred feet of our house, and I watched it creep closer as we stood at a park across the main road. My only thoughts were “we are OK, we have resources that we can tap into if necessary” (the burn scar can be seen from over 20 miles away).

    2-
    Last week, my wife’s ex nearly robbed her of a literal dream-come-true because he decided to be a giant fucking manchild and throw his new marriage into the trash. Several months prior, I had spent ~$450 on non-refundable tickets (thanks ticketmaster) for two back-to-back live shows as a birthday gift to my wife, based around the fact that the kids were going to be with bio-dad during that time. But because of his antics, we had to get the kids a week early (not mad at the kids, we missed them). We scrambled to find childcare, and luckily my in-laws were able to take the kids for two nights in a row so we could hit those shows as planned. But I wanted to murder that man. I still do, but that’s beside the point.