I’m so absolutely sick of it.

  • thantik@lemmy.world
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    1 year ago

    Literally argued with a bunch of game-pass supporters on this very topic today, where we don’t own shit anymore and everything is rental only. Sick of people gobbling corporate cock.

        • robotica@lemmy.world
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          1 year ago

          Why are you surprised about this? You always get a license to play the game, you don’t own the rights to it, even if you get a physical copy.

          • grue@lemmy.world
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            1 year ago

            That’s what the copyright cartel claims, but it’s a goddamn lie. Stop serving the enemy by parroting their lies.

            • aairey@lemmy.world
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              1 year ago

              It is not a lie, it is how copyright works.
              If you are against it, then be against it. But do not claim they are lying.

              This is why things like CC-BY-SA, copyleft and other licenses exist.

              • grue@lemmy.world
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                1 year ago

                No, copyleft licenses work differently. In particular, the thing that makes them valid (in contrast to EULAs, which are not) is that they actually offer consideration to the licensee.

                Take the GPL v2 (which I mention because I’m most familiar with it) as an example:

                Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program).

                What it’s doing there is affirming the user’s ownership – not mere “licensure” – of his own copy. It’s pointing out, in contrast to the lie of EULAs, that the licensor doesn’t have any right to restrict the copy owner’s property rights. In other words, you don’t have to “accept the GPL” in order to use GPL software that somebody gives you; the license only kicks in if you want to do something with it that copyright law itself otherwise prohibits, namely, distributing copies or publishing modifications.

                What EULA writers think they rely on – and what they’ve managed to bamboozle some, but not all, courts into accepting – is the notion that because computer programs require copying into RAM (if not also installation into a hard drive) to use, that that incidental act of copying somehow entitles publishers to impose additional restrictions in “consideration” for the mere use of the copy the user already bought. In reality, however, there’s an explicit carve-out in 17 U.S. Code § 117 (a) (1) that pulls the rug out of that argument and renders most shrinkwrap and clickwrap EULAs total bunk because the owner already has the right to use his property and there is therefore no consideration. (Admittedly, Steam might be an exception to this, since Valve could try to argue that keeping track of your games for you and making them available to re-download whenever you want is “valuable consideration” – but that’s the exception, not the rule.)

                (Also note that there are other problems with the validity of EULAs, such as the fact that they’re contracts of adhesion, but I’m tired of writing so I’ll leave that for another time.)

                TL;DR: Copyleft licenses are valid because they offer the copy owner privileges they didn’t already have: namely, permission to distribute copies under certain conditions. In contrast, EULAs are bunk because they attempt to restrict mere use of the thing the copy owner already owns while offering nothing in return.

            • Kushan@lemmy.world
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              1 year ago

              You are wrong. If you buy a physical copy of a game, you cannot legally make further copies of that game. You can only sell the single copy you own, which is the licensed copy

              • grue@lemmy.world
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                1 year ago

                You’re confusing copyright law with property law. Sure, you can’t make and sell copies (fun fact: you can make copies for certain other purposes, though), but that’s not a limitation on what you can do with your own copy, which is your property.

                Ownership of the right to copy and ownership of the copy itself are entirely different things.

                • Kushan@lemmy.world
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                  1 year ago

                  I’m not confusing copyright law and property law, but you are deliberately conflating them so you can say things like “That’s what the copyright cartel claims, but it’s a goddamn lie.” in response to someone saying that owning a copy of something does not give you the rights to that thing.

              • grue@lemmy.world
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                1 year ago

                A copy of a game, even a physical one, only licenses you to play it. And yes. That is a license.

                No, that’s a property right.

                Because what you’re claiming is that just because you own a copy of a game (a “LICENSE” to play it) you also own the rights to the IP?

                Do you understand the difference?

                Clearly, you’re the one failing to understand the difference!

    • paddirn@lemmy.world
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      1 year ago

      Years ago I had been out of multiplayer gaming for a number of years and had really only had experiences with PC games, where multiplayer is/was just this standard thing. You already bought the game, playing multiplayer with other people is just a thing you can hop on and do whenever you want for free (provided there’s other people to play). I owned consoles, but never played multiplayer games on them, so never dealt with game passes or anything like that.

      When my oldest son started getting into gaming, we wanted to play couch co-op on an Xbox game, but then ran into a problem with it requiring an Xbox game pass for a co-op mode (it had been couch co-op in previous games from the series; basically a horde mode where you go against bots, so no reason to go online). Requiring a game pass for that just seemed like a shit way to get more subscriptions.

      When I complained about it on Reddit, people swarmed to tell me what a jackass I was and that of course you have to subscribe to play with game pass, like what kind of world was I living in where I expected free multiplayer gaming? Apparently I hadn’t realized what a golden age I had lived in when something like free multiplayer gaming was just a standard thing.

      • thantik@lemmy.world
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        1 year ago

        That’s been my experience as well, the dogpiling crap. I even had someone argue “How are businesses supposed to stay alive if they don’t charge monthly!” – and they couldn’t agree that the business could create new IP, or create new games, instead of sitting on the same game for 10+ years.

      • SCB@lemmy.world
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        1 year ago

        Apparently I hadn’t realized what a golden age I had lived in when something like free multiplayer gaming was just a standard thing

        This was literally never a thing on consoles, so maybe that’s the issue?

        Multiplayer gaming was and generally still is totally free on PC, but consoles don’t have the infrastructure to pull from and have charged since they launched the feature.

          • SCB@lemmy.world
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            1 year ago

            The issue there is that the game co-op always goes through their servers.

            Games that don’t run their multiplayer that way don’t have this issue, but as multiplayer continues to transition to remote play rather than couch co-op it will likely continue to spread.

              • SCB@lemmy.world
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                1 year ago

                I assumed that someone reading this conversation would apply context and thus understand what I was talking about.

    • jimbo@lemmy.world
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      That’s kind of a bad comparison…you’re continually paying Adobe for (generally) one program that you’re going to use every day for years. It would actually make sense to just pay a lump sum upfront and then again maybe a few years later for a newer version.

      With Gamepass, you’re paying for access to many games, each of which you’re going to play for a relatively short time before moving on to another game. If you spend a lot of time gaming and enjoy novelty, it makes a lot of sense.

      • the_q@lemmy.world
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        1 year ago

        No they’re the same. Just because you like one over the other doesn’t change that.

    • droans@lemmy.world
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      1 year ago

      GP really isn’t that bad imo. There’s much better examples.

      With GamePass, all the games are still available to buy, often both in the Xbox store and Steam. You also get a discount if you do want to buy it.

      But with streaming services, it’s much worse since you can’t often buy the media. You’re forced to use their service every time you want to watch it.

      • ElectroVagrant@lemmy.world
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        1 year ago

        No, this is mistaken. If a digital storefront sells their media in a DRM-free format, you receive the files in an unrestricted way, similar to if you bought a physical book, movie, or album.

        Unrestricted is not to say given permission to copy and distribute as you’d like, but that’s the same as for physical media.

        • Kushan@lemmy.world
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          1 year ago

          Okay sure, for DRM-free storefronts that’s true but I’m talking about arguing that Game Pass is somehow worse than say Steam when the reality is that you can lose all your content on both storefronts. Most aren’t DRM-free, which is the issue.

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            1 year ago

            Fwiw I can see where you’re coming from, but I don’t really understand why/what for. Game Pass isn’t really comparable to Steam or a digital storefront anyway, which already makes the comparison kind of silly. That said, I recognize you were going off the other commenter’s framing in the argument there, so not faulting you for following along with it. I did just the same in my reply before giving it some more thought with this one.

            Nevertheless, it is worse in terms of ownership, but that was never its selling point to begin with, so it’s silly to criticize it in that respect, much as it would be to criticize Netflix for not providing ownership of what it gives access to. Also regarding Steam DRM, xcjs covers that nicely in the other reply here.

    • LemmyIsFantastic@lemmy.world
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      I’ve saved literally thousands of dollars with gamepass. I couldn’t care less it’s a rental and you can still purchase should you want to waste money.

      It’s less about corporate cock goblin and more about being able to do basic math, identify value, and not spend literal thousands of dollars sticking it to the man.

      • friend_of_satan@lemmy.world
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        1 year ago

        I agree with you about game pass. Adobe is different though. With Game Pass you rent a whole library of software, and if you really just want to play one game you can outright buy it. With Adobe you are renting maybe a few apps, and if you only want one (like I do) you cannot pay outright for it.

        Game Pass even gives you a discount if you pay for the title outright.

        Fuck Adobe.

      • deweydecibel@lemmy.world
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        If you don’t see value in ownership, then yeah, you “saved” money. But that’s on you.

        You’re also missing the part where they’re undercharging for the service in order to increase adoption, after which they will turn up the costs. So enjoy it while you can.

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          Sooo currently they are saving money playing multiple games that they most likely won’t replay in the future anyway.

          Why the hostility if it’s a good deal for them? Just to own a game on the tiniest chance you’ll play it later? Or just rent till you find a game you like and will play multiple times, buy to own it and also play multiple other games on the pass.

          • El Barto@lemmy.world
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            1 year ago

            Sure. Until you can’t own games anymore because of everyone enabling these companies.

            • friend_of_satan@lemmy.world
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              1 year ago

              This sounds so slippery slope hypothetical, but this is exactly what Adobe did with Photoshop, Lightroom, and more, which shows that this is actually happening right now.

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                1 year ago

                I don’t think Microsoft will do so, at least in the foreseeable future. One of their selling points to devs is that they’ll see their sales go up in addition to the GP revenue. There would be a lot of publishers who would pull out if they can’t sell their game and have it on GP.

                They might do it for their own games, but even that could be a stretch. Starfield saw huge sales on both Xbox and PC in addition to those who are using GamePass.

            • Maalus@lemmy.world
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              1 year ago

              Sure. Until everyone buying up the game results in $200 copies for a 5 hour game since there are no alternatives and everyone was enabling it by buying bad games.

              Slippery slope is a fallacy for a reason. There is no evidence of rent only games comming anytime soon, it’s just doomsaying.

                • Maalus@lemmy.world
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                  1 year ago

                  Yeah it is, you have no proof of the “rent only” future you are doomsaying about. Movies used to be mostly rented out, yet this hasn’t led to the “rent only” situation, quite the opposite.

        • jimbo@lemmy.world
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          If you don’t see value in ownership, then yeah, you “saved” money. But that’s on you.

          There is little value in owning a game that you will never play again after the initial play-though, so if you get to play the game for less than it would have cost to buy, then yeah, money was “saved”. That’s why people are happy to pay for streaming services where they can watch content for significantly less money than if they went out and bought DVDs of all the movies/shows that they very likely will never watch again.

          You’re also missing the part where they’re undercharging for the service in order to increase adoption, after which they will turn up the costs.

          Do you really think people paying for Game Pass are unaware of the monthly cost?

        • LemmyIsFantastic@lemmy.world
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          1 year ago

          Ohhhh scary imaginary future where valve, EA, Ubisoft, Nintendo, Sony, and the thousands of independent devs are forced to only stream in one platform 🤣🤣🤣🤣🤣

          Get real. Gaming is absurdly competitive with an absurdly low barrier to entry.

          • thantik@lemmy.world
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            I remember a day when that list was 100x longer. Microsoft is currently in the process of trying to buy Nintendo, they’ve said so in court documents that have been uncovered.

            So you’re just fine with corporate conglomeration where Microsoft turns into the publisher for all US games, kind of like Tencent in China…

            • Spellinbee@lemmy.world
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              Microsoft is not in the process of trying to buy Nintendo. Did they discuss it? Yes, obviously, any company would be idiotic to not at least discuss things like opportunities from purchasing competitors, but I read the emails, at no point did they even sound like it was something they were “trying” to do.

              As a matter of fact, and this is just conjecture from me, but to me it read it like, somebody not in the gaming space emailed Phil about wouldn’t it be great to buy Nintendo and Phil’s response to me read like someone who got a suggestion from a boss that’s a dumb suggestion, they know it’s a dumb suggestion, but they need to be courteous in their response by entertaining the idea.

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                1 year ago

                You…linked me some advertising site that uses a stock image in order to try to sell you access to their data? …How dense… you know what, nevermind. You totally win! You got me! LOLOL

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                  I don’t know why you think that’s funny. Guy gives you data, you just laugh and present zero counter-information. The video game publishing world seems to be booming:

                  The number of video game software publishing businesses in the United States has been increasing in the last decade, peaking at 28,052 businesses in 2023 after a dip between 2017 and 2020. In 2022, there will be an estimated 25 thousand U.S. video game software publishing businesses.

    • yamanii@lemmy.world
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      1 year ago

      You already don’t own anything since PC games went digital, I pay the equivalent of 5 USD for gamepass in Brazil, while new games are reaching 80 dollars in price, I will sooner pirate everything than pay that full price.

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    1 year ago

    I signed up for creative cloud and accidentally signed for a year. They want 60$ to cancel the subscription. Suck my taint.

            • FellowEnt@sh.itjust.works
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              I did it a few months back, and immediately cancelled the new plan with no fees, worked a treat. Also FYI the educational discount is pretty great, I set mine up with my daughters email address no issues, I’m not sure how much they check this as it’s not a school email address.

    • Lunch@lemmy.world
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      Are you still stuck with this? My brother did the same not long ago, but I found a way to cancel the subscription without having to pay anything!

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    1 year ago

    Tangentially related… I work IT in a CNC shop. Most engineering prints that we get to make parts to have various specs on them for materials and various finishes. Those specs used to be free years ago, but they’ve most all been replaced, but not really updated at all. Now everytime they have a revision change, we have to buy the new revision from SAE for like $70 a piece. As shitty as that already is, in recent years, they have DRM locked them to a single user. So while we have 50+ employees with multiple needing to reference these for quality inspection or processing, it’s against the ToS to share those specs. We are supposed to buy one for each user which is fucking bogus.

    Fuck em. I screen snip each page and make a new PDF, or that one user prints it out and scans it in. The extra kicker is that while that’s not allowed, you can buy a paper copy that can be shared for the same cost, you just have to wait for it to be delivered.

    • Aqarius@lemmy.world
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      1 year ago

      Same with ISO docs. Imagine being required by law to follow specs you have to pay to know.

      • grue@lemmy.world
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        Imagine being required by law to follow specs you have to pay to know.

        Relevant case law:

        TL;DR: once “annotations” or “model codes” or whatever are incorporated into the actual law, they are no longer eligible for copyright.

        That doesn’t stop organizations like SAE and ISO from trying to bully and trick you into agreeing to pay them for copies that you obtain directly from them instead of trudging down to the local law library and making copies yourself, however. (And it’s even worse when you want convenient electronic copies instead of paper, because then they try to apply EULA bullshit, which I’ve already debunked in another comment.) IMO it’s probably best to get the documents from some third-party source so you never get on the standards org’s radar for a shakedown to begin with.

      • BassTurd@lemmy.world
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        All of the audits we have to do, yea. They just care that we making good parts, that our paperwork is filled out correctly, and processes are being followed. Technically, if we didn’t have any of the specs but still did the process correctly, they wouldn’t care.

    • robotopera@sh.itjust.works
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      I managed to drag my audit out for months by just playing an absolute idiot and telling them all my licenses can be found by logging in at autodesk.com and then giving them excruciatingly detailed instructions on how to get to the administration page.

  • neonred@lemmy.world
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    1 year ago

    A friend of mine is about to be interested in digital photography and is soon going to commit on a photo finishing suite. She already attended some courses and - of course - the mayority of those had users of and applications from Adobe, usually Lightroom and Co.

    I know Adobe is scum (fuck Adobe), she knows Adobe is “bad”. I think I could steer her into free and/or open source or one-time-pay software but for this I have to have an alternative that is a viable substitute, especially to Lightroom.

    As for alternatives I know of Darktable, Capture One, Affinity Photo and RawTherapee.

    Any more recommendations? Or an opinion on these or other products?

    Thanks for your help!

    • BURN@lemmy.world
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      Darktable is the closest, but it’s still missing a ton of features that are basic in Lightroom.

      Lightroom and Photoshop are unfortunately good products with shitty licensing.

    • KammicRelief@lemmy.world
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      I use and love Affinity. Back on v1 I used RawTherapee to do the initial conversion, then AP for the “photoshop part”… but in v2 the raw conversion in AP is pretty good, so I just use that for my whole workflow.

    • CletusVanDamme@lemmy.world
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      Capture One fan here. Good software buy they are also pushing towards subscriptions although you still have the option to buy and get support for one year as well. Affinity Photo is similar to Photoshop and had a great price, but has less tutorials out there.

    • pikmeir@lemmy.world
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      I like Darkroom and use it exclusively. Cons are it’s slow as beans, even on my decent machine. Pros are it has a ton of features. Another con is no AI tools built in, and it has a steeper learning curve because it doesn’t have the automatic adjustment tools Lightroom does. You can get a better result but it takes work.

  • Resol van Lemmy@lemmy.world
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    This is just one reason why 2013 was basically the worst year ever. I’ll never forgive or forget what Adobe had done that year. It’s just insane.

    • Shazbot@lemmy.world
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      Ah yes, the beginning of the subscription apocalypse that masked a 50% increase to annual cost behind a “cheaper monthly charge”. While I miss my time as a photographer, I’ll never miss Adobe.

  • warlaan@lemm.ee
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    1 year ago

    Have you had a look at the Affinity suite? It certainly can’t replace everything, but for many users like me it’s not really missing anything for a one time payment.

    • nephs@lemmy.world
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      He’s just a tool, though. The problem is capitalism, and in this instance, the expectation of intinite growth.

  • Elliott@lemmy.world
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    I’ve been able to steer 2 companies and my own business to adobe alternatives. Fuck, paying rent on software.

      • jimbo@lemmy.world
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        1 year ago

        I usually figure out what it is that my users are trying to accomplish, which is usually something absolutely insane to buy Photoshop for, like resizing or adding text to pictures, and steer them toward some basic app like Paint.NET.

  • spyd4r@lemmy.world
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    All I want is Lightroom classic for photo organization and I have to subscribe. Like come on.

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      Not saying its a 1:1 alternative, but I used darktable a few times to do this and for post processing.

      I am definitely not a photographer or graphics expert by any means, but I used it on recommendation of someone who is and was also complaining about Adobe lol.

      I really don’t know if it lacks anything compared to lightroom, but all the fancy switches and bars and stuff looked pretty cool and too advanced for me to understand,

  • TORFdot0@lemmy.world
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    Expensive as hell, it insists I use their insecure office add on “PDF Maker” but people around here find it worth $350 a year to be able to merge pdf’s from the context menu so I’m stuck trying to find ways to support it with out compromising the network. I hate the adobe suite