So, I’ve spent over 2 hours on Steam searching for a nice game to play. But it’s all junk, as far as I’m fed with Steam recommendations. I liked ksp2 1, cities skylines 1, age of empires 2, baldurs gate 3 a lot, I just finished Divinity original sin 2. I like rpgs and management / factory games like workers and resources, satisfactory etc. I’m having a lot of fun with split fiction when I play with a friend, but I need a proper singplayer game. Anything I could get which isn’t a total ripoff due to lack of gameplay or it being a bug simulator or dlc purchase mania?
EDIT: I’m a bit overwhelmed by all reactions. Thank you all so much! I have a lot of amazing recommendations to check out!
Factorio. Aka cracktorio.
Kenshi.
If you can get past the kind of… weird control scheme…
The game is basically a single player mmorpg.
You start off as an absolute weakling, and there is no … scaling, the way most other rpgs either generally have certain levelled enemies in certain areas, that you progress through linearly or unlock sequentially, or just an outright whole world spanning dynamic level matching kind of system.
You can be battling a small beast… and then a herd of very, very much more dangerous beasts, or slavers, will just happen to pass by, and royally fuck up your day.
Every character in the game, including you, plays by the same rules.
All major NPCs can be killed, the game is also full of varying factions with varying alignments towars other factions, and they will treat your character differently based on your race, the kinds of actio s you do, your reputation with other factions.
The storytelling is … a sandbox/emergent approach. Not in the sense of ‘there are no story lines or quests’… but in the sense of… a whole lot of stuff is out there, but you have to self direct yourself to go out and find it, or randomly encounter it.
Also, you can gain allies, make your own faction, and control a small army… and you can even build your own settlement, and economically interact with the rest of the world.
… Its… kind of hard to describe.
There really aren’t any other games quite like Kenshi.
Its got a good sized modding scene, and it incorperates at least some elemenrs of… every game you mentioned.
If you use a mod to up your max follower/faction member count… you can basically play the game as an RTS (with pause). Build a settlement, recruit followers (or enslave them), arm them, fees them, train them up, and go take over a city if you want.
… Or play basically solo, just you and your bonedog, maybe as a bounty hunter for hire, or a hashish smuggler, or get a pack animal and run a trade caravan.
Horror/action: Dead Space.
FPS/time manipulation: Singularity.
Factory/combat(optional): Dyson Sphere ProjectSingularity still stands up as it’s graphics are decent. Super cheap on GoG. Dead Space if you get the original would be cheap. HD remaster would be more. If you love factory games but have never played DSP god damn do I wish I was you. Recommend playing without combat enabled on first run to just enjoy how gorgeous the game is and to help with learning everything before throwing in combat management
Factorio. If you like satisfactory and w&r then cracktorio is right up your alley.
There is also a free demo on Steam.
https://store.steampowered.com/app/427520/Factorio/If you enjoy the base game I would 100% recommend the expansion called Space Age with adds 4 more planets and space flight between them.
I played several factory games which is right up my alley. I know Factorio is the best of all by far, but I couldn’t get in to it somehow.
I couldn’t get into it either, but I loved mindustry (that someone else mentioned)
- Factorio, I know you said you couldn’t get into it, but try peaceful mode, it’s a great game even without enemies
- RimWorld, it’s an excellent colony management game
- Dwarf Fortress, this is the big boss, it’s really hard to start, but it’s the most complex simulation game out there. If you can get into it, it’s infinite hours of fun.
Factorio. If you enjoyed Satisfactory you should check out the game that created the genre. They have an excellent demo and although it’s relatively expensive compared to similar games, it’s the best one and runs like an absolute dream even when things get huge where a lot of similar games slow down.
Have you considered Rimworld or 4x games? Stellaris, in particular, might be up your alley.
++++1 for Rimworld. The first time I really committed to learning to play that game, I lost almost 100 hours in ~3 weeks (which is a ton for me, since I have kids and a job… I lost a lot of sleep). The best part of Rimworld, is if there’s a vanilla mechanic you don’t like or wish was fleshed out more, there’s a 98% chance someone has made a mod for it.
But yeah, it isn’t for the faint of heart. It definitely has a learning curve and it isn’t super easy to just pick up and play for small amounts here and there. It’s a game that you really need at least 1-2 hours per session.
I’d recommend watching a quick start tutorial video before you start playing, as that’ll also give you an idea on whether or not you’ll like it.
I almost religiously play games without modding, but Rimworld is the major exception - it is simply too good to ignore.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
Stellaris, in particular, might be up your alley.
I like Stellaris quite a bit, but I should note that OP mentioned how he didn’t like spending money on DLC. Stellaris follows the typical Paradox approach of creating a lot of DLC to expand and extend the game and its gameplay as long as people are interested in buying it, and winding up with a large game that’ll cost you a lot if you want all the DLC. It may be worthwhile, but if one wants to get all the DLC, it’s gonna add a fair bit to the price.
(checks Steam)
The base game is $40. Buying every available piece of DLC (and it looks like they’re still coming out with more stuff) is another $429.
That being said, I’ve also got a lot of hours of gameplay out of Stellaris, so that does bring the cost-per-hour down quite a lot. But it depends on how much someone is going to play the thing.
+1 to RimWorld suggestion.
I played Stellaris, also HOI4 but those games were hard to learn, even harder to master.
I’ll go check Rimworld, thanks!
The Bioshock games are really fun in a very dark way. They are incredibly unique—I haven’t played anything else quite like them. Personally, I liked the first two better than the third one. The first two take place underwater, which sort of creeped me out from the get-go. The third is in a city in the sky.
Mindustry is basically Factorio with more focus on tower defense.
And there’s Shapez (and Shapez 2) for a more “pure” factory experience (operate on shapes and colors).
dwarf fortress?
Hardspace Shipbreaker.
I see no mention of Starsector, there should be mention of Starsector.
Try Starsector.
Not on steam, early 2000’s website, gameplay looks nice. This is a win for me. Thanks!
I would like to recommend Dave the Diver, Inscryption and Curious Expedition (first one). All of them are superb indie games. It might not be the genres you’re asking for but I would still highly recommend them if you want to try something new.
I loved Dave the diver. Holy shit what an amazing game! I will check out the other titles, Thank you!
If you like Inscryption, check out other games by the same dev. They don’t have replayability, but they are unique experiences IMO.
I will scream from the mountaintops that The Hex is his best game. I loved Inscryption so much and thought there was no idea I’d like any of his older games better. Inscryption has better replayability for sure, but I think overall The Hex is a better game. I love it sooooo much and people just get turned off by the graphics, because they don’t understand that there’s a reason they look like that in the previews… and why they can’t show other things.
Anyone reading this, please go play The Hex.
Seems like we have similar taste in games—I loved Dave the diver and can second Inscryption!
Outer Wilds
Always gonna recommend Project Zomboid. Yeah it may look like the Sims (which oddly is where TIS got their art influence from), but it’s pretty darn unforgiving. Hell, I lost my last character without realizing how, chalking it up to some strange drug interaction (aka don’t drink and take sleeping pills, kids). Resource management, while not a direct focal point for PZ, is still important as you are watching every aspect of your character’s health and wellbeing.
The latest beta build 42 has incorporated some new mechanics and a nicer lighting system so things feel proper spooky when slinking around in the darkness. And don’t even get me started on the modding community. Infinite possibilities and a constant influx of new content, some which gets so popular it’s adding into the base gameplay. Look up Week One if you want more than just a zed simulator.
I also second Stardew if you are also looking to scratch that cozy gaming itch.
Always gonna recommend Project Zomboid.
It does have a sandbox aspect, but much as I want to like the game, I always find myself dropping it and playing Cataclysm: Dark Days Ahead instead, which is a similar “zombie survival” genre game, but has vastly more stuff and game mechanics. The big selling point for Project Zomboid, in my book, is the far gentler learning curve and lower barrier to entry; it’s got an adorable tutorial racoon, and doesn’t hit you with too much at once, but…
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The combat in Project Zomboid frustrates me. It’s very simple, not a lot going on, but because a zombie infection is incurable, a single mistake in timing can have catastrophic effects, so it requires no errors.
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The character builds. Project Zomboid has a lot of perks and such. Cataclysm’s got vastly more, plus mutations, bionics, all that stuff.
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I prefer the Cataclysm turn-based play to the Project Zomboid real-time play. I don’t have to wait in the real world for actions to complete, and I can stop and think about what my next move is.
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To try to illustrate the game complexity difference, take firearms as an example. Project Zomboid has six handguns, four shotguns, and four rifles. Each has one type of ammunition. There are ten weapon mods, each of which can be placed on some of those weapons. There is a firearms skill.
Cataclysm has, to look at just one firearm class and caliber category, 41 rifle-class weapons chambered in .223 (and that’s by default, as chambering can be modified). Each of these can take something like six different classes of weapon mods (replacing the stock, sticking things on the barrel, adding secondary weapons like underbarrel grenade launchers or flamethrowers, etc), multiple fire modes. There are 18 sight mods alone, and it’s possible to have multiple sights on a weapon. Recoil is modeled. Firearms can fit in various types of back/ankle/hip holsters, and draw time and encumbrance is a factor; these also have volume and longest-dimension characteristics, so that a large revolver can’t fit in a small holdout holster. For those .223-caliber rifles alone, there are 13 types of ammunition, including handloads, tracer rounds, armor-piercing rounds, etc. There are 63 different calibers of weapons. Energy weapons, flamethrower/incendiary weapons, chemical weapons, explosive projectile weapons, flechette weapons, illumination rounds, EMP weapons. There are multiple-barrel weapons, including some with barrels in different calibers. You can load specialized ammunition in a specified order. Different types of reloading mechanisms (revolver, tube magazine, detachable magazine, belt) are modeled. Some weapons use compatible magazines, and high-capacity and drum magazines exist. Speedloaders for revolvers exist. Weapons can be installed mounted on vehicles (fired manually from a mount position, or with an automated weapons targeting system installed, set up to fire automatically). NPCs (friendly, and hostile) can be armed with them. Bore fouling is modeled. When you fire a weapon without hearing protection, you’re temporarily deafened to some degree. There are multiple stances one can take when firing those weapons. Some of the game’s martial arts forms permit use of firearms. There are firearm melee modifications, like bayonets. There are skills for different types of weapons. The game has all sorts of exotic real-world firearms (e.g. to pick a random one, the American-180, a submachine gun firing .22 rounds with a 180-round pan magazine); the game probably has more real-world firearms than any other video game out there; my current source tree says that there are 555 in total.
And that’s before getting into stuff like sandbox vehicle design and construction (land, water, air, amphibious), power generation and storage, nutrition (weight and its various effects on physical capabilities, body fat, vitamins, calcium intake), artifacts, magic (if you turn on some of the various magic or psionic mods), bionics, mutations, local weather systems, temperature (air and body; you can set up heaters and air conditioners in vehicles), vision in various spectra, monsters tracking scent/vision/noise, fires and building structural failures, brewing, the ability to recruit NPCs and create faction camps, quests, aliens, disease modeling, various types of parasites, fungal infections, various types of poisonings and envenomings, various types of lights, devices with removable batteries, internal-batteries, USB-style (UPS) charging and power that can run off static, vehicle, bionic, or power stations. Solar/wind/gasoline/diesel/jet fuel/nuclear power generation. Multi-fuel engines. Multiple-engine vehicles (or, with appropriate electronic systems, hybrid vehicles that can automatically toggle an ICE engine to charge a battery to run electric motors). Seatbelts and harnesses (and being ejected from vehicles in crashes). Folding, portable vehicles. Bike and motorcycle racks on cars. Stimulants, depressants, alcohol. Acetylene and electrical welding. Tons of types of food to cook (looks 547 recipes currently available). The thing is just huge.
I will say that CDDA has piqued my interest, but I’m not a huge fan of turn based anything, although weirdly I will get into some of them. May have to give this a shot myself… once I have time.
I think I’ve been spoiled by the massive modding community with PZ, as I feel there’s always something that’s added that feel right within the game world. Sure, there are plenty of non-lore friendly mods, but stuff like adding all the classic consoles into the loot pile, or real world foods keep the immersion up quite well.
Cdda is a pretty steep learning curve but I keep coming back to it. One of the nice things about the project is that anyone can work on it, I’ve submitted a couple of minor fixes in the past. It changes pretty drastically over the months if you’re playing the latest build. It’s also a huge timesink when you actually get into it.
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Also Barotrauma
Project zomboid was a lot of fun, but single-player it gets boring after a while. I don’t feel like playing on a public server and I don’t have friends willing to play it.
You aren’t wrong about the SP getting boring at times. I’ll usually find myself kitted out after a week in game and bored and then asking “what next?”, and then I’ll either create a new character in that same world but on the other side of the map, and see how far they can get. Still waiting for mods like RV Interiors to be released, as they are holding out until a proper stable beta of B42 is released… so that could be some time. Granted I’ve also been using Week One as a baseline mod for PZ, as it revitalizes the baseline start to be more in line with “how does this apocalypse truly go down?”. Is it perfect, far from it, but it adds just enough plausibility to make you feel immersed even further. As for MP, I’m not a fan at all. I tend to play most all games SP, as I’m a very patient gamer and usually jump onto the MP bandwagon too late to feel included.
Yeah I feel the same about MP. Although I do like to play with friends, but that’s different than random people online. I believe I had a mod for rv interiors. Like, half a year ago or something.