Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

  • pseudozero@lemmy.ml
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    1 year ago

    I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

    The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

    Imagine Tarkov with a hub instead of menus. 🤢

    • ericbomb@lemmy.worldOP
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      1 year ago

      Ugh this is why I can’t play Vanilla mount and blade warband.

      In every single city you enter, you have to find the important people to talk to. They all are the exact same people, but you have to find them. And they are all in different places in the city, but there is absolutely nothing else interesting in the city to find. Like there are no secrets, you just have to wander the city looking for the Quest Giver in an otherwise bland city.

      Every single mod ever simply adds a button you can click saying “Speak to guild master”

      • Berttheduck@lemmy.ml
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        1 year ago

        Steve is an adorable loving companion who will fight to the death to save his friends.

        (He is also a giant creepy bug with huge teeth).

          • ericbomb@lemmy.worldOP
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            1 year ago

            Oh, he is puppy and friend.

            I now understand, he needs to come with us and to have a little section for how many little Steve’s we have successfully brought home and can like see them all running around together.

            Never played the game but I get it, I have pack bonded with Steve and he needs to get to safety.

        • ericbomb@lemmy.worldOP
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          1 year ago

          After doing proper research I am now in love with Steve and am HIGHLY offended that he can’t come home with us.

          He is best boy, and I want to be able to not only bring them back home with me, but have a room filled with every Steve I have ever rescued so they can all be friends together.

    • intensely_human@lemm.ee
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      1 year ago

      It’s a bit more than a pet peeve but I’m a little bummed it’s not a whole universe where you get to fly the space station around as a ship.

      It’s such a cool game. Best use of procedural level generation ever IMO.

  • CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    Not my favorite game, but one I’ve been playing a lot recently is Deep Rock Galactic and I absolutely hate how most menus are physical terminals you have to walk up to interact, it’s unecessary busywork. And the baffling part is you can press tab to open the mission select menu, but that’s it, no other shortcuts! Why even have multiple in-game terminals?!

    And to a lesser degree, the crassus detonator enemy. I absolutely despise spotting one in-game because I just know I’m going to be forced to spend the next 15 minutes mining a gold sphere inside out, it completely and utterly destroys the game flow. In summary, it blows up when dead and anything nearby in a big sphere turns into gold, the slowest mineral to mine in-game. Usually when I’m soloing I just ignore the gold, but cooping I usually don’t get the satisfaction. It’s infuriating because it’s such a simple fix, make it drop gold nuggets instead of making the scenary around it gold, but no, gotta ruin the game flow for whatever reason.

    • NOSin@lemm.ee
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      1 year ago

      The first is a game design point and no matter how much you dislike it, it very probably participated in the game’s success. It gives a better immersion and they did a good job at actually making the rig pleasant to go through and/or waste time in.

      Crassus are straight up a waste of time though yeah, and it’s a bit sad.

  • rm_dash_r_star@lemm.ee
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    1 year ago

    Stardew Valley: I really enjoy the game and play it on PC. It saves the game only at end of turn which is a game day. If I’m not able to finish my turn I have to put the computer to sleep instead of shut it down. Also if I make a mistake which is easy to do I have to start from the last save which can lose a good amount of progress and sometimes random pickups. Though it’s my only peeve with the game so it’s still doing better than most.

    • EmoDuck@sh.itjust.works
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      1 year ago

      Another Stardew pet peeve: Not being able to switch tools during animation. You know what I mean, you are mining a stone with your pickaxe, an enemy approaches, you press the hotkey to switch to your sword only to hit him with your pickaxe because the game didn’t switch tools because the mining animation wasn’t over yet

      The really annoying thing is that it does work when you select the hotkey slot with your coursor

  • DelvianSeek@lemmy.world
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    1 year ago

    Current game pet peeve - the delay after each enemy acts in combat in Baldur’s Gate 3. I absolutely love this game, but big combats take longer than they should because after each enemy acts, there seems to be a 5-10 second delay before moving on to the next.

    Favorite game pet peeve - The overall poor performance/memory management in HBS’s Battletech game. Again, love the game, have put nearly 2000 hours into it over the years, but damn the performance can just be painful sometimes.

    • ericbomb@lemmy.worldOP
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      1 year ago

      Ugh turn based games that have overly long turns and don’t let you speed them up is so tilting.

      Like I’m here to play a game, not watch the same 10 second cut scene 5000 times.

  • Zippythezigzag@lemmy.ml
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    1 year ago

    Idk what id call my favorite but the game im currently playing is Borderlands 3 and the most annoying thing is how much spoken dialog there is. I just want to tell the npcs to shut up. Even with skipping the cut scenes there is still too much talking. The worst part is even if you walk away they still talk over the echonet. I just want to hear the badass music and guns and occasional quip from the enemies. I dont care about how much tyreen wants to suckle the vaults tits, or about her imaginary sub/dom fantasies about me.

  • saloe@lemmy.ml
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    1 year ago

    I wish the lower weapon skills in Morrowind didn’t outright miss and make an unsatisfying “swish” sound. Maybe just reduce the damage or something, the early game is so rough because of this.

  • intensely_human@lemm.ee
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    1 year ago

    As much as I hate to admit it, Battlefield 2042 has become one of my favorite video games. The gameplay is a lot better than when it first came out.

    But the helicopter mechanics suck compared to Battlefield Hardline. I knew they couldn’t put helicopters in V or in 1 (which for those unaware were their WW2 and WW1 games, the two released in sequence after Hardline, which was basically cops vs robbers), so I was excited to have a more modern game with bigger maps and helicopters to fly.

    Because flying helicopters is so fun. It’s hard, because they use simple physics to control the helicopters: the blades will pull the craft whatever direction is “up” for them.

    In 2042 it feels like there’s training wheels on the helicopters, which makes it a little easier to learn to fly them without crashing, but it makes certain maneuvers impossible.

    One thing I like doing in Hardline is tilting the machine so far forward that my lift becomes zero and I just plummet straight down. I’d do this to take cover behind a building, then I’d pull out of the dive before hitting the ground.

    You can’t do that in 2042. Full forward on the stick doesn’t tip you forward far enough to lose lift. It just puts you at “full tilt”. I mean, you can crash into the ground but it’s really hard. And diving at free fall speeds isn’t possible.

    Hardline’s helicopter just feels smoother. My hunch is it’s a way simpler model of the controls. It’s probably unrealistic as hell, but it feels more real because the game will actually let you just turn the chopper over.

    It creates space to screw up and to do amazing things, which they’ve taken out of 2042. So you’re less likely to plant straight into a rock on your first flight, but also less likely to actually dodge a missile by outmaneuvering it.

    • ericbomb@lemmy.worldOP
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      1 year ago

      Ahh they lowered the skill floor and skill ceiling it sounds like. It requires less skill to use, but far less able to master it.

      Very lame.

    • raiun@lemm.ee
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      1 year ago

      Have you tried BattleBit Remastered? It has that old Battlefield feel. I will say though I miss Battlefield as an experience itself. I hoping the next release is a back to roots feel.

  • dan1101@lemm.ee
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    1 year ago

    Days Gone, if you are aiming a gun and then do a roll or sprint, it comes back to crosshair/aim mode again when you stop moving. Dangerous when you are fighting hordes and exiting aiming mode slows you down and often I wind up accidentally toggling it right back on again.

    • intensely_human@lemm.ee
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      1 year ago

      For me it’s switching fire mode in battlefield. I keep my gun on automatic 99% of the time and occasionally switch to single fire when Im trying to hit a far away target.

      Occasionally I die before I’ve switched back. Then I forget single fire is on and I end up coming around a corner and an enemy’s there and I squeeze the trigger and fire once.

      Seems to me like the firing mode should reset when you die. I like all the attachments staying the same, but the firing mode should rever to default when you die.

      • dan1101@lemm.ee
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        1 year ago

        That is indeed annoying, it should reset after death. Reminds me of Ghost Recon Wildlands, you have to aim down sights to switch to switch to the underbarrel grenade launcher, that’s annoying. But then it stays switched even if you quit aiming down sights and run around for a while. Then next time you intend to fire your rifle, BOOM grenade danger close. Which shouldn’t happen, the grenade launcher in reality would have an entirely different trigger.

        • intensely_human@lemm.ee
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          1 year ago

          This seems somehow related to idempotence to me, even though I know that’s not what it is.

          I know there’s an interface design term for this. Moving away from certain defaults should require continuous intention. As soon as the intention’s no longer being signaled, it should refer to the default.

          What’s that called?

  • ParadoxPandox@lemmy.world
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    1 year ago

    In Star Ocean: The Last Hope, it’s really hard to have a balanced party while keeping all your party members trained up. A lot of older RPGs have this issue because of the lack of EXP sharing for reserve party members, but this game stands out as being rather new (2009) in respect to those older RPGs.

    And on that note, controversial opinion: EXP sharing is a good thing! It cuts down on unnecessary grinding and gets you through the story faster, which helps with pacing in a lot of games.

    • ericbomb@lemmy.worldOP
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      1 year ago

      Hard agree!

      Lack of EXP sharing also discourages trying new things. Like you get a new party member 10 levels below your current party, and like they “look” cool… but that would mean grinding the crap out of it just to see if they are fun. So you end up just sticking with the highest party members and never touching any others.

  • potterpockets@sh.itjust.works
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    1 year ago

    Funnily enough about Stellaris iirc they actually said in their last update this week that in 3.9 or whatever the next patch is they are “reworking some habitat functionality.” Not sure if it will make late game better or worse. 🤷‍♂️

    • ericbomb@lemmy.worldOP
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      1 year ago

      They’ve always been a nightmare balance wise, so fingers crossed they make them less obnoxious. I don’t understand why they are uncapped either. Like outposts/mega structures outside of gates are, why can AI build 50 of these suckers?

  • atlasraven31@lemm.ee
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    1 year ago

    When the enemy AI suicidially rushes you, especially throwing grenades, to deal any damage. Meanwhile, I have limited ammo and grenades but I can’t get new grenades from enemy soldiers because they use them up on me.

    Stellaris has gotten especially bad with pacifist empires building huuuge fleets that just hang out during peace time. Then they go all in on the next war that they are overprepared for, even though they could not possibly predict it. And they fight like rabid wombats, not rabbits.

  • techtalkf@lemmy.world
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    1 year ago

    Lack of advanced graphics options. I want to be able to tweak the graphics so they run well on my computer without looking like crap.