Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!
Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!
Days Gone, if you are aiming a gun and then do a roll or sprint, it comes back to crosshair/aim mode again when you stop moving. Dangerous when you are fighting hordes and exiting aiming mode slows you down and often I wind up accidentally toggling it right back on again.
For me it’s switching fire mode in battlefield. I keep my gun on automatic 99% of the time and occasionally switch to single fire when Im trying to hit a far away target.
Occasionally I die before I’ve switched back. Then I forget single fire is on and I end up coming around a corner and an enemy’s there and I squeeze the trigger and fire once.
Seems to me like the firing mode should reset when you die. I like all the attachments staying the same, but the firing mode should rever to default when you die.
That is indeed annoying, it should reset after death. Reminds me of Ghost Recon Wildlands, you have to aim down sights to switch to switch to the underbarrel grenade launcher, that’s annoying. But then it stays switched even if you quit aiming down sights and run around for a while. Then next time you intend to fire your rifle, BOOM grenade danger close. Which shouldn’t happen, the grenade launcher in reality would have an entirely different trigger.
This seems somehow related to idempotence to me, even though I know that’s not what it is.
I know there’s an interface design term for this. Moving away from certain defaults should require continuous intention. As soon as the intention’s no longer being signaled, it should refer to the default.
What’s that called?