• Soulifix@kbin.melroy.org
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    1 day ago

    Nintendo 5 years from now: “After suing multiple fan projects and intimidating them to cease projects, Nintendo admits that they were just fan projects”

    This is the company by the way that’s behind on the times of technology. Like, how long did it take them to adopt broadband technology on their consoles? The Wii?

    • driving_crooner@lemmy.eco.br
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      1 day ago

      I don’t think people remember, but there was a time when no twitch streamer or youtuber would play Nintendo games because they fucking take down their streams for copyright infringement.

      • _cryptagion@lemmy.dbzer0.com
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        10 hours ago

        That’s not entirely true, you could keep the videos up if all the ad revenue went to Nintendo. In other words, if you paid them so you could promote their game.

      • 4am@lemm.ee
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        1 day ago

        I owned Mario Kart 8 for Wii U and it had a feature to record gameplay and post it to YouTube.

        I post a clip once and they fucking claimed ad revenue on it.

    • justOnePersistentKbinPlease@fedia.io
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      1 day ago

      They killed Splatoon’s grassroots Esport community thanks to them making a quick buck with splatoon 3, that promised a bunch of network functionality improvements that never materialized.

      So now, a game that used to have multiple small but growing international tournaments now has nothing. Hell, they used to have tournaments on the main stage at PAX East.

        • SteveNashFan@lemmy.world
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          1 day ago

          How they treated professional Melee and especially Project M was the moment I realized Nintendo was just another out-of-touch company. So many indie devs would kill for fans that passionate, let alone a modding scene that robust. Nintendo threw it all away.

          Edit: and that ignores the graveyard of fan games Nintendo has killed. AM2R, Pokémon Uranium…

          • TotalCourage007@lemm.ee
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            18 hours ago

            Yeah this was my first moment also and largely why I will never pay for NSO+. How they treat the esport community is crazy.

        • catloaf@lemm.ee
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          1 day ago

          Ok but like… given what I was hearing from those scenes that was probably for the best

      • Lost_My_Mind@lemmy.world
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        1 day ago

        I never understood why they abandoned Splatoon 2. Like, I get that they have a new game, and that’s great, I guess…but why not support Splatoon 2 until Switch 2 comes out? I never bought the splatoon 3, because I JUST bought splatoon 2 like 2-3 years prior when it came out. You NEED online to play that game.

        So you’re paying $59.99 for the game, and then $20 a year for online. All for a game that exists in a time bubble. Once it’s time for the next game, fuck you. Buy the new game. Your old game means nothing.

        Well fuck you too Nintendo. I’ll just not buy Splatoon 3, and not pay for online anymore. How about that?

      • ggtdbz@lemmy.dbzer0.com
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        1 day ago

        Never got into Splatoon but it looked like great fun and kind of perfect for low-stakes competition.

        Fucks sake Nintendo

      • BlackSwordD2@lemmy.world
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        1 day ago

        As one of the leaders in said community for the NA scene I wouldn’t lay the blame entirely on Splat3. Things were slowing down before then and a lot of the old guard were hanging up their hats.

        Networking left much to be desired, but we also started the grassroots on the Wii U after all.

        • justOnePersistentKbinPlease@fedia.io
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          1 day ago

          Fair, I have connections to a few that were fairly serious during 2, most of which were in tournies, one of those never bought 3, but the rest gave it a shot.

          The ripoff that is S3 seems to be nails in the proverbial coffin.

          • BlackSwordD2@lemmy.world
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            1 day ago

            Yeah the transition between games was hard. 1 to 2 was ok-ish as there was excitement on the switch. 2 to 3 was rough as the average comp player was between high school and college aged which had less disposable income to get the game right away. Not to mention each time was a hard reset on both maps and equipment that slowly rolled out over time made getting cohesive teams extra hard…

    • radix@lemmy.world
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      1 day ago

      Folks pointing out GCN/Wii internet abilities are missing that the experience was awful. Like sure, the guts of broadband were there, but actually playing a game with friends online was way more trouble than it was worth.

      So to your point, real online gaming was indeed way behind other consoles (IMHO).

      • MeekerThanBeaker@lemmy.world
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        1 day ago

        I stopped playing Mario Kart online with others on the Wii. Some players had set an infinite blue shells hack on. Just wasn’t fun to play. Complained to Nintendo and they replied like there was nothing they could do or something like that.

        • _____@lemm.ee
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          1 day ago

          on the bright side you could literally use their eShop to download games you don’t own if you had a hacked switch

    • President@sh.itjust.works
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      1 day ago

      I’m pretty sure the switch didn’t support Bluetooth connectivity for years until they finally decided to enable it just after I bought one.

      That is the action of a company either incredibly incompetent, or that was hoping to exploit it for financial gain.

      • HeyListenWatchOut@lemmy.world
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        1 day ago

        Nintendo is competent at exactly 1 thing - designing great video games.

        They are run by the equivalent of dwarven master blacksmiths… They’re one of the few gaming companies with employees on staff with more than 40 years experience of game dev (and whom have ONLY ever worked at Nintendo their entire careers) in charge of things.

        That’s great if you like Zelda and Mario games… but because they’re run by a bunch of old-school grandpas… they’re not good at much else.

        Terrible store, multiplayer, ancillary modern network-driven services like voice chat and partying up, little to no 3rd-party support (whether it’s games, media apps, or even tech integrations with formats like Dolby ATMOS), and - as a benefit - really terrible device security so it’s usually pretty easy for folks to reverse engineer, run custom boot-loaders / jailbreak / scrape their store servers / etc. - stuff that companies like Sony and Microsoft either never had issues with - or have taken seriously long enough that they have locked down.

        The only reason they’re still in business is that they still do the one thing that matters most the best - design really great game-play mechanics for IP that is beloved by multiple generations of gamers who will overlook everything else.

        • rumba@lemmy.zip
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          7 hours ago

          Why not both

          Yup, they changed their minds. Bluetooth, Titles on mobile. It’s this mish-mash of bullheadedness for the sake of being bullheaded, then the try like a decade later.

    • CileTheSane@lemmy.ca
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      1 day ago

      I’m personally surprised by Nintendo continuing to include user accessible SD cards in their consoles from the DS through the Switch. It becomes incredibly convenient for piracy and I would have thought they were doing it on purpose to at least sell the hardware if it wasn’t for all the evidence you the contrary.

        • stevedice@sh.itjust.works
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          6 hours ago

          I’d love a handheld with a little slot where you just slide a 2242 M.2 without having to open the device.

        • CileTheSane@lemmy.ca
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          24 hours ago

          Okay, but as I understand PlayStation and Xbox do not have easily accessible drive ports at all. Or am I mistaken?

          • Ohmmy@lemmy.dbzer0.com
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            22 hours ago

            It’s not about what is common but instead that micro sd cards aren’t typically designed for so many reads and writes.

          • 007Ace@lemm.ee
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            23 hours ago

            The ps5 port only requires one screw to access. I know the hard drive on the PS4 was only one screw to access as well. I’m uncertain of the Xbox, they had a proprietary hard drive for the 360 so I didn’t go down that path. While that is slightly more complicated than inserting a SD card, it is not technical.

        • Critical_Thinker@lemm.ee
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          20 hours ago

          M.2 seems easier for normies to mess up and SD cards have traditionally been significantly cheaper… plus a microSD card is smaller than M.2 by an order of magnitude.

    • frezik@midwest.social
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      1 day ago

      Game Cube had a network adapter, but few games used it. It did let you do 8 player Mario Kart.

    • cm0002@lemmy.world
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      1 day ago

      Like, how long did it take them to adopt broadband technology on their consoles? The Wii?

      As on addon or built-in? I know the GameCube had an Ethernet add-on and I think the N64 had a dialup addon (Would have been the fastest at the time for home users, nobody had home broadband on N64 release)

      The Wii was the first to have it built in

    • adavis@lemmy.world
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      23 hours ago

      Like, how long did it take them to adopt broadband technology on their consoles? The Wii?

      While I agree they’re behind the times on their consoles re online, I think it’s more a software issue. I don’t think criticising the hardware functionality is quite fair.

      The predecessor to the Wii was the Gamecube which came out in 2001, where few people had broadband internet

      The other consoles in that generation were the ps2, xbox, and briefly dreamcast. Of those, only the xbox came with built in networking, until the playstation slim release in 2004. The dreamcast, ps2 and Gamecube all offered additional adapters to provide ethernet (and the dreamcast and Gamecube had dial up modems available too). So the Gamecube was in line with most of the competition.

      The Wii had out of the box WiFi (and an adapter for ethernet available) which put it in a similar space to its competitors. Only the ps3 had both WiFi and ethernet out of the box at launch. The 360 only had ethernet until a refresh that added WIFI. And the Wii was also coming in at a significantly lower price point.