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Cake day: August 23rd, 2023

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  • I worked at Starbucks back in like 04-06 or something like that and it was a great job for what it was at the time. The pace was reasonable, the hours were genuinely flexible, the pay was decent, and the benefits were actual. I was in the highest volume store in the metro area I was living in and I loved working there. It was busy, but the line kept it reasonable, we’d mark drinks ahead of time on cups, and half the time by the time people got to the counter we’d have their drink ready.

    After unemployment ran out from COVID I went back for about a year, and it was a completely different beast. Where one line used to create a bottleneck at the register and allow us plenty of time to mark and make drinks, we now had to deal with the drive-thru and mobile ordering all at the same time, which shifts the bottle neck to drink preparation by a wide margin. Working at Starbucks now is essentially standing in the middle of the narrow point of a labor funnel. They’ve also added a lot more tasks and spread them out all over the place, so the footwork is way more than it used to be. Floor mat coverage also tends to be insufficient because of this, and there isn’t really time to slow down to a reasonable pace. Doesn’t help when you’re scheduled until 15 minutes before the hour in order to avoid having to give you another break.

    Pay is basically what it was the last time I worked there plus a couple of dollars. Benefits and stock options are still left dangling as bait, but management seems to try to ensure that as few employees as possible actually get enough hours to qualify. Where previously corporate, in my experience anyway, supported positive managers who had their crews backs, they now seem to love slimy corporate boot-lickers who will rake back every bit of benefit and extract as much labor as possible.

    With the drive-thru model it’s hardly surprising to see it getting worse, but it is disappointing. What was once a boon to the working class has become just another exploitative company. Not only that, but an exploitative company that’s taken their market share and has moved on to cost cutting and labor squeezing. Replacing nice little local cafes first with a polished corporate cafe and slowly turning it into an expensive McDonald’s.

    I do hope the nice little cafes see the opportunity to capitalize on selling a better product and treating their employees better and take back a bit of that market share.




  • I think in general people would have an easier time interacting with the system and just existing in proximity to it if the stakes weren’t so artificially raised.

    Honestly, I’d argue that raising the stakes via the penal system as well as through things like corporate culture and work ethic have more to do with many of our problems than anything else. We’d probably be a lot better off if we took the time to try to teach people patience by not demanding constant impossible perfection and by giving them the room to exist.

    So many people get so stressed about literally nothing. I’ll pick people up driving my cab and they’ll literally apologize for needing to be picked up or apologize for paying with cash or a card or a thousand other things. I spend more time reassuring people that everything is fine and it’s completely acceptable for them to call a taxi than nearly any other endlessly repeated interaction.

    It’s not a big deal. We’re all going to die. Just take a second and let yourself enjoy your life instead of subjugating yourself to assholes and apologizing for it. Part of that is minding your own damn business and not locking people up for dumb shit.


  • millie@lemmy.filmtoTechnology@lemmy.worldUnity apologises.
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    1 year ago

    The real question is whether or not people will continue to use Unity. Apologies mean less than nothing in a case like this regardless of whether or not they’re sincere. This is a company that’s shown their cards. Why give them business when you can go elsewhere?

    Personally, this has made me start looking more into Godot. I’ve got a project I’m going to be working on that I was going to do in Unreal, but this Unity stuff has made me skeptical of tying my creative output to any one company that can’t be easily replaced. Getting that wrapped up with a proprietary platform that comes with licensing that might change just seems like a bad idea now. Maybe Unreal is okay today, but what about down the road? Why start building into a system that there’s no guarantee won’t enshittify a few years down the road?

    I’d like to get my major mechanical stuff squared away and develop a visual style and then tell more stories without reinventing the wheel every time. Once I’ve got my assets built on top of an engine, I’d rather add to it over time than arbitrarily scrap it every few years. Updating and refactoring is all well and good, but I’m not in it to code the same system over and over.

    That makes Godot look pretty appealing, and any closed source corporate offering look pretty shady.