• banazir@lemmy.ml
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    1 year ago

    Do not believe their lies. Do not accept their token gestures. Abandon them. Let them burn. If you tolerate this your children will be next. Trust no one.

  • TurnItOff_OnAgain@lemmy.world
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    1 year ago

    They are implementing the “Anchor High” plan.

    1. Come out with a ridiculously high number
    2. Take the back lash
    3. Issue an apology, claim you are “listing to the team, partners, etc” <---- We are here
    4. Release a “revised” plan, which is really what you wanted all along
    5. Profit (quite literally)

    I’m willing to bet they are angling for an acquisition, and trying to bump up their value to get a higher number.

    • TsarVul@lemmy.world
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      1 year ago

      Precisely what I’m talking about. They can afford to do so, since they lost the trust of the user about 2 statements from the CEO ago.

      And not to go too deep into it, but how the hell are you going to create a brand new pricing scheme in only “a couple of days”, without already having a draft of it ready? Don’t you wanna check in with your lawyer? Your CFO? This shit must take more than 2 days to do.

      • gravitas_deficiency@sh.itjust.works
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        1 year ago

        I don’t think they checked with their lawyer before releasing the first one (that had some pretty obviously legally dubious provisions). Why would they start asking the legal team now?

      • Zron@lemmy.world
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        1 year ago

        This is the part they’re missing: apple actually care about the appearance of quality.

        I’m not saying apple makes quality products, there’s some good debate there that they really don’t. But they certainly foster the belief that apple products are superior in quality to their competitors.

        Unity is a great engine when it’s used well, but it doesn’t have a reputation for quality. It has a Reputation that says “anyone can publish a bolted together asset flip and make a quick buck off of twitter hype”

        I doubt apple would acquire unity based purely on the fact that unity does not adhere to apple’s ideals on branding. Apple tends to buy rights from young companies that don’t have large established brands yet, because it’s easier to fold them into the cult of apple. An established brand with a known reputation would be a tough sell, especially when Apple has the resources to simply make their own product that’s tailored to their hardware.

      • gravitas_deficiency@sh.itjust.works
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        1 year ago

        No, because the entire industry and most of their customers are still pissed off enough at them that it’s still going to have very serious long term effects.

        • Droechai@lemm.ee
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          1 year ago

          If you look at 10 year investment it might be a good idea to buy stocks now, unless this charade kills the company

          • gravitas_deficiency@sh.itjust.works
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            1 year ago

            That’s my point - I am fairly certain they’ve destroyed any trust and goodwill the industry had towards them, to the extent that I would bet money on Unity folding in a year or two.

            The only thing that would restore that trust is for Unity to dump their entire exec team, and they’re not going to do that, because the board and the exec team are all buddies.

            I don’t think this is recoverable. They tried a naked cash grab (plus some other sketchy stuff lumped in), it blew up in their faces, and now everyone who does business with them knows that Unity’s leadership sees no issue with unilaterally changing all of their business agreements in a sweeping fashion. That’s not a behavior pattern that will entice other companies and developers to do business with them.

            • PinkPanther@sh.itjust.works
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              1 year ago

              Oh shit, I realised I responded to the wrong message lol. I don’t disagree, but what if their idea would be to sell to another company?

              • gravitas_deficiency@sh.itjust.works
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                1 year ago

                They’re an industry pariah at this point. They’d have to hand out crazy sweetheart deals to get people onboard (which, with the AppLovin context, was basically happening already)… but anyone who takes that deal should ask themselves: “What if Unity decides to change this deal, too?”

  • gravitas_deficiency@sh.itjust.works
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    1 year ago

    That’s not an apology.

    And if we’re talking about apologies and corrective action: the only real way forward is a completely fresh executive team at Unity. Anything short of that means they’re simply going to try this all again in a slightly different fashion once focus on their clusterfuck dies down.

      • gravitas_deficiency@sh.itjust.works
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        1 year ago

        A trifecta of VC and PE firms own a majority share or Unity’s shares. Those guys love a monetization scheme, which is all this is. The board’s not going anywhere.

    • millie@lemmy.film
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      1 year ago

      The real question is whether or not people will continue to use Unity. Apologies mean less than nothing in a case like this regardless of whether or not they’re sincere. This is a company that’s shown their cards. Why give them business when you can go elsewhere?

      Personally, this has made me start looking more into Godot. I’ve got a project I’m going to be working on that I was going to do in Unreal, but this Unity stuff has made me skeptical of tying my creative output to any one company that can’t be easily replaced. Getting that wrapped up with a proprietary platform that comes with licensing that might change just seems like a bad idea now. Maybe Unreal is okay today, but what about down the road? Why start building into a system that there’s no guarantee won’t enshittify a few years down the road?

      I’d like to get my major mechanical stuff squared away and develop a visual style and then tell more stories without reinventing the wheel every time. Once I’ve got my assets built on top of an engine, I’d rather add to it over time than arbitrarily scrap it every few years. Updating and refactoring is all well and good, but I’m not in it to code the same system over and over.

      That makes Godot look pretty appealing, and any closed source corporate offering look pretty shady.

      • Gabu@lemmy.world
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        1 year ago

        Not even the first time they’ve done it. Changing engines isn’t the easiest thing in the world, and corporations don’t have that big of an incentive to do so. Having said that, do migrate to Godot - 4.0 and beyond are much better than previous versions, having effectively 1:1 feature parity with Unity, plus some other cool additions.

  • TsarVul@lemmy.world
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    1 year ago

    We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

    Allow me to translate:

    We’re now publishing the terms that we were actually going for from the very beginning. We’ve always known that the flaming bag of shit that we laid on your doorstep was unreasonable. If it worked, it worked, but if it didn’t, it can stand in contrast to the new less shit terms that you’re either supposed to agree to or rewrite your whole game. Not like our PR was great before this gambit. What have we to lose?

    • El Barto@lemmy.world
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      1 year ago

      Correct. The right course of action would be to backtrack this per download idea completely, fire the person who thought of this, and add a clause on their ToS that such bullshit will never happen again, and that of they broke that agreement, they will refund everyone affected by it.

  • Aceticon@lemmy.world
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    1 year ago

    They went for a retroactive pricing change.

    Imagine that you start a game project (which will cost you years and a lot of $$$ to develop) and at any point Unity just arbitrarilly changes the conditions (which can be of any kind, not just extra charges) that apply to your game, after you’re too far into development to feasibly replace Unity, and do it retroactivelly, so after your game is already out it can still get impacted by it.

    Suddenly a totally viable project might become unviable or, worse, an active drain on your company’s finances or even your own (i.e. your company and, depending on how you structured it, even you yourself can go bankrupt), and all of that based on the fickle wishes of a higher up in Unity.

    At this point it makes no business sense whatsoever to choose Unity: there is way, WAY, WAY too much risk involved by choosing it (new charges that apply retroactivelly as this one can literally kill your company) and at the same times there are viable alternatives out there without such risks.

    For any project not yet deeply tied to Unity, from the day they came up with a retroactive change to their pricing, the obvious, clear as day, choice from a business point of view became to not use anything from Unity, even for shitty shit asset-flipping “near zero investment” projects.

  • DeadNinja@lemmy.world
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    1 year ago

    Reputation is a perishable commodity. It is very hard to replenish it once gone.

    Xwitter and Reddit understood it the hard way. Even if Unity goes back to exactly where they were before this ruckus - people will think twice before trusting them again.

    • iegod@lemm.ee
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      1 year ago

      This is a weird way of saying “I don’t know anyone developing games in unity over the last few years”.

      Switching engines of this scale isn’t something you do in a week for any project past inception.

      • kingthrillgore@lemmy.ml
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        1 year ago

        Most of my network is hobbyists who have no loyalty and are not bound by existing commitments

        Those who are, are probably going to ship their last Unity game and bounce. At least that’s what i’m hearing.

      • Tangent5280@lemmy.world
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        1 year ago

        Depends on the scale of the game. Bigger games with multiple teams? Timescale of months. Small indie team with one dev and one artist working out of their college dorms? Much quicker.

  • Clbull@lemmy.world
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    1 year ago

    Nothing short of a full reversal and Unity’s entire board standing down would restore the goodwill they burned.

    • xantoxis@lemmy.world
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      1 year ago

      They don’t really need the goodwill; at least, the current board doesn’t need it. The amount of lock-in a game engine has on a game being developed with it is staggering. Game devs already using Unity, or at least making assets for Unity, are going to finish the projects in Unity.

      The next gen won’t be using Unity though, but the current board will have picked all the pockets they need to pick by then, and be retired on an island with their grift-money.

      • Corkyskog@sh.itjust.works
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        1 year ago

        They really need to make it easier for retail investors to vote, there is no reason it couldn’t all be done online. But I get like 20 different packets I need to mail back in? Most people won’t ever take the time for that.

  • GrayBackgroundMusic@lemm.ee
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    1 year ago

    Eh, he said the word apologize, but that’s not a full apology. All they essentially did was acknowledge that they noticed the public was mad at them. A full apology includes that acknowledgment and then what they did wrong and how they’re going to try to prevent it again. I doubt that last point will happen.

    • Not_Alec_Baldwin@lemmy.world
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      1 year ago

      The ONLY acceptable apology at this point is a complete roll back and a full announcement of the direction they plan to take the company in for the next 5+ years.

      They’ve absolutely lost the trust of devs, designers and hobbyists.

  • Alien Nathan Edward@lemm.ee
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    1 year ago

    Anything short of a perpetual, binding agreement to never do this type of shit again is nothing more than “we’re sorry if being awesome made you idiots mad”. Get fucked.