It would be great to have a credibility score for websites or political bias in this community.
It would be great to have a credibility score for websites or political bias in this community.
The Meta-owned messaging app is extremely popular in Europe owing to its cross-platform compatibility.
There you have it. If iMessages was cross platform, people would use it, but it doesn’t, so people will pivot for the second best thing.
Also, Northamerica SMS roots are deep, deeper than Europe, Asia and Latinamerica. Disgusting or not, the people already made its choice: $1 a year was too much.
TL;DR: A mediocre/fair game is not bad.
Let’s see:
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
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And they better sty that way for a while. More acquisitions will bring debt that will probably be gambled on, instead of trying to stabilize their portfolio.
The only ones who won with Embracer buying spree were studio owners and execs with their bonuses.
Saved you a click. Signal boosting a site for jobs postings.
Well, making news for Geoff not tweeting something is already click bait.
Always wondered about penetration and signal length. Does beat 2.4Ghz, still?
Well, that’s a bummer, but it will be interesting to see how it stacks up on day-to-day usage.
It’s not that the folks on the base M3 are going to stress out the machine with high computation tasks, but the Pro and Max surely will have enough people talking about synthetic benchmarks vs real benchmarks to see what optimizations Apple made that and are not paying off.
Dunno about that. Last time I checked it would depend also on the volume. How much would cost this FPGA alone around 1000 units.
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Given it’s very niche and doesn’t play ROMs, I guess $200.
Here is still business as usual, and the next version of the constitution is still not even out to reject it. Nothing has changed, for better or worse, in the political mechanisms.
Whatever the article says, I comprehend why someone would cheer at his departure.
The guy is a good by-the-numbers business person. That will cut on production companies, but not on an entertainment industry so close to the consumer as any other. Just remember who cheered on the PS4 presentation.
You expect decisions to bring more gamers to your platform (Game pass did, success), or transform people into gamers (Wii did, huge success). Not nickel and dime your consumers. Plus, he is the one signs off all decisions.
PS Portal it’s the epitome of this guy. Something no one asked for, that does less than anything on the market, and is closed to its shallow ecosystem, priced way beyond its capabilities, but on paper it looks like selling like hotcakes.
What Sony needs as PS CEO is someone who understand that is a business, but also that all these platinum trophies are not real… but they are.
Seems like a NOPE for anyone who only has an iPhone, but if you’re deep into Apple ecosystem with a Mac or an iPad, it seems reasonable if it becomes available in all of your devices and your save data is synced across devices, but if not, then it’s a bad deal no matter how you put it. Imagine running it on the AppleTV.
Honestly I don’t think you’re gonna drive users with a console to buy it again if it looks the same or worse.
I think this kind of first releases is a wait-and-see. If it’s performance is on par with consoles, and there is sync saves, it may be an excellent deal.
It’s not that you can buy RE4 on Xbox and play it on PC too with a single purchase, can you?
My only explanation is that the ProMotion, hence the GPU, decided to consume more. It’s evident on how YouTube and the games depleted 30% of the battery while the iPhone 15 Plus was just chill.
And that seems like a problem on both Pro Max. Videos and Games on 120Hz means low battery life. I wonder how it would have lasted ProMotion was disabled and keep the brightened at the same nits.
I wonder how it would have lasted.
UE5 is just a tool. Developers are the ones who are responsible of the game performance, more than Epic.
There are some problems that plague UE5 games like transition stuttering (moving from one zone to another) among other things, but overall I couldn’t blame the engine when the ones who use it are not me, but the developers themselves.
Same flak for Rocksteady and Batman Arkham Knight. They used Unreal Engine 3 instead of 4, and ran like crap anyway.
Studios and publishers will happily pay UE fees if that means pushing the game on schedule than wasting 2 years creating an engine from scratch that can’t resell or reuse (there are exceptions , tho)