The few times I have tried a more impressive game on my phone, my overriding thought is ‘why am I not playing this on my PC?’. Phone controls, screen size, and processing power suck, so all but the simplest games meant to hold your attention while you are waiting at a doctor’s office don’t optimally work there. And for a doctor’s office lobby, I want something I can have fun within seconds of starting and feel satisfied with only minutes of play.
I used to love playing Infinity Blade back in the day, but it was another time and they were games built from the ground up for touch screens so it’s not really comparable
also the fights in that game only took a few minutes. definitely something you could pick up and drop while in a waiting room as the person above said.
I jumped over to the App Store the second Hades was announced, fully willing to pay full price, even though I could easily get the game for 30% cheaper on Steam.
Subscription required.
Fuck. That.
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Are they still on that Game Center shit? That thing can fuck off.
You know what would get people to play them on their phones? If we could use our Phones as our desktop when docked, DEX like. I mean the processing power is there (maybe not cooling).
We have apple and the app store to thank for that. The normalization of sub $5 games did it. Mobile users won’t pay AAA prices for their games.
Mobile users won’t pay AAA prices for their games.
And we’re all mobile users now. I know a lot of people who play mobile games on their couch within arm’s reach of their console controller.
It scratches a different itch, but it does have real substitution effects in the real world, even at home.
Let’s see:
- There is already Steam for Mac, which a great catalog and sales.
- The only appeal of an App Store game is cross-platform… in Apple devices.
- Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
- There are no platform-selling exclusives.
- There is no exclusive hardware features.
- Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.
Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.
Correct me if I’m wrong but don’t you have to constantly update iOS Apps or Games for new iOS Releases for them to keep working properly?
It’s really not that different than a PC just with a slightly tighter cycle. When you upgraded from Windows 7 to 10, some games lost support too. It’s just that PCs have a much longer compatibility window than phones do.
Mario run did it great, Pokémon go did it good. Normal Pokémon games and old final fantasy games work too, since it’s not time sensitive. Tilting games work on phones, maybe driving games. But that’s about it. While it may be possible to display all 13 buttons of a controller on a phone screen, it’s just… you can only press 1 direction and 1 button at the same time, no shoulder buttons AND face button.
They should make Kirby and the magic brush or something like that on phones.
Didn’t apple add support for controllers a couple years ago? Maybe I’m misremembering, but why isnt that a bigger deal for people who want to play serious games?
If I need the controller to play in the first place, why not play on the TV?
When I’m on the go I rarely take a controller + clip or a clippable controller with me.
When I was a cab driver, I would have had a controller with me in my bag and position the phone on the wheel in a comfy position while gaming.
Are gaming phones equally unappealing?
Some of the traits of gaming phones are universally appealing like top notch performance or great battery life.
Ok, let me rephrase then. Is gaming on high performance android phones equally unappealing?