I would say for one modders would have much more information on the base to work with.

  • Fondots@lemmy.world
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    19 days ago

    I think in many cases a bigger issue is going to be how the game is designed, whether open or closed source.

    If your open source game is a mess of poorly-documented, barely-decipherable spaghetti code, held together by a bunch of tacky bullshit, that’s going to be a nightmare to mod.

    On the other-hand, a closed source game may have absolutely phenomenal documentation and tools available specifically to enable the modding community.

    Similarly, you can have well-written, open-sourced code with built-in mod support with proper documentation, and you can have ridiculous bullshit closed-source code that no one is quite sure how or why it even works.

    • jcg@halubilo.social
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      19 days ago

      Then again, Minecraft used to be (maybe still is? I haven’t modded in a while) a big mess of spaghetti code but somehow modders not only made it work, but made it work without any documentation and working from obfuscated code.

      • Dark Arc@social.packetloss.gg
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        19 days ago

        As one of those old modders … It was “blood sweat and tears” mixed with community organization that allowed Minecraft modding to shine. Later aided by Mojang’s help and refactoring.

        • jcg@halubilo.social
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          15 days ago

          If anything, modders showed Mojang how it’s done. Looking at it now, the Forge API is really familiar