I don’t think old=good is a good mentality though, lot of people seem to have it
All the old software I know and use is exceptionally good, however I’ve heard about and chosen to use it because it’s survived the test of time (also because it’s still actively maintained and has had thousands of bug fixes over the years)
Vscode and obsidian are pretty good and they’re electron, discord’s alright, pretty sure steam uses some kind of web wrapper as well.
Real issue is electron is very accessible to inexperienced developers and easy to do badly, but I imagine people back in the old Unix days got an equal amount of shit bloated software
I mean avp requiem is a cult classic because it’s so bad so maybe not a good example. You need a movie that is immediately forgettable which is difficult because I forgot their names…
And I had to stop using vscode because of its ridiculous resource usage. I got tired of it filling up my home dir and just went back to vim.
An intern was using it, but I saw that he had set it up to run locally and connect to the ETX we were using and figured he had found a way to avoid that. Nope, turns out it runs a server on the ETX that also likes to fill up the home dir and he also just uses vim now.
I’m not saying it’s phenomenal but it’s generally pretty well featured, running in a browser it’s not that heavy resource wise and the API/developer features are very good
Gnome calculator uses 103m, it’s loading style sheets for themes, UI libraries that make it look nice and modern, scientific calculator features, keyboard shortcuts, nice graphical settings menu, touch screen and screen reader support etc
I don’t think in this day and age for all the niceties people are used to that’s unreasonable.
Also other calculators are available, some are bloated but I’m sure there’s a rust or C one out there somewhere that uses a fraction of that with the bare minimum feature set
Old=good is a great mentality specifically when standing the test of time is an important factor. For the most part, the old code that’s still used today is only still used because it’s proven good, whereas it’s a grab bag with newer code. And that’s the cause of the unwarranted nostalgia thay you’re rightfully criticising.
It’s like with music. “Oh, the X’s were the best decade for music, today’s music is garbage”. No, 90% of everything is crud but unless you’re an enthusiast, once enough time has passed, you’ll only ever be exposed to the 10% that isn’t. 50 years from now nobody is going to be listening to Cardi B.
That isn’t the whole picture. I was born in 1988. The sampling of music from the 70’s that I’ve been exposed to is completely different to the sampling of music from the same period that someone born in '58 was exposed to in their lifetime. They got to listen to a bunch of bad stuff (and probably some great stuff) that I don’t even know exists.
You are very unlikely to write assembly that is more optimized than what a modern compiler could produce for anything longer than a trivial program. I don’t know if it made sense at the time of the original RCT, but OpenRCT would definitely not benefit from being written in assembly.
I feel like that’s only true if I was asked to “write the assembly for this c++ program.” If I’m actually implementing something big in assembly, I’m not going to do 90% of the craziness someone might be tempted to do in c++. Something that is super easy in c++ doesn’t mean it’s easy for the CPU. Writing assembly, I’m going to do what’s easy for the CPU (and efficient) because, now, I’m in the same domain.
The bottom line is cranking up the optimization level can get you a 2-5x win. Using memory efficiently can give you a 10-100x win.
Using memory efficiently can give you a 10-100x win.
Yes, it can. But why is this exclusive to assembly? What are you planning to do with your memory use in assembly that is not achievable in C++ or other languages? Memory optimizations are largely about data structures and access patterns. This is available to you in C++.
Also, if you don’t want 90% of the craziness of C++ then why not just code in C++ without 90% of the craziness? As far as I know what’s what a lot of performance-critical projects do. They operate with a feature whitelist/blacklist. Don’t tell me you have the discipline to work entirely in assembly and the knowledge to beat the compiler at the low level stuff that is not available to you in C++ but you can’t manage avoiding the costly abstractions.
I think it speaks volumes how rarely you hear about programs being programmed in assembly. It’s always this one game and never any meaningful way to prove that it would gain performance by not being written in C++ when using a modern compiler.
I shouldn’t have used C++ as the example. Even C would work. I agree with everything you’re saying, but the original premise. I think if you put ASM vs C, C++, rust, etc, performance would fall near 50/50.
I’m not the best assembly guy, and I’m not advocating we all write it. But I always felt that the compiler optimization assumption was wrong or weak. Everything would be aligned nicely for my sanity, not performance =]
Latterly the machine code came back to haunt us when the decision was made to re-launch the original game on mobile platforms as RollerCoaster Tycoon Classic a few years ago, and it took several years and a small team of programmers to re-write the entire game in C++. It actually took a lot longer to re-write the game in C++ than it took me to write the original machine code version 20 years earlier.
#include<iostream>// because writing to the console is not included by default. intmain() { std::cout << "C++ is simple and fun ... you cretin\n"; return0; }
I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.
And yes I know my code format will piss people off, I don’t care, it’s the way I write when other less informed people don’t force me to conform to their BS “Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation”
Roller coaster Tycoon is one of a lifetime game.
Now everything is electron or react shit. Gone are the times of downloading fully featured software under 10mb.
I don’t think old=good is a good mentality though, lot of people seem to have it
All the old software I know and use is exceptionally good, however I’ve heard about and chosen to use it because it’s survived the test of time (also because it’s still actively maintained and has had thousands of bug fixes over the years)
Vscode and obsidian are pretty good and they’re electron, discord’s alright, pretty sure steam uses some kind of web wrapper as well.
Real issue is electron is very accessible to inexperienced developers and easy to do badly, but I imagine people back in the old Unix days got an equal amount of shit bloated software
Survivor bias is a thing and part of the reason people are nostalgic for old media.
For every There Will Be Blood, there exists an Alien vs Predator: Requiem
I mean avp requiem is a cult classic because it’s so bad so maybe not a good example. You need a movie that is immediately forgettable which is difficult because I forgot their names…
People only remember the good stuff. They don’t usually think about all the software that sucked.
I reminisce for the days when spyware was cute 😞
Discord is garbage software lmao. Has been from the beginning. I can’t stand using it.
And I had to stop using vscode because of its ridiculous resource usage. I got tired of it filling up my home dir and just went back to vim.
An intern was using it, but I saw that he had set it up to run locally and connect to the ETX we were using and figured he had found a way to avoid that. Nope, turns out it runs a server on the ETX that also likes to fill up the home dir and he also just uses vim now.
Seconded. The only reason I have it installed is because my buddy refuses to answer his cell while we play games.
I’m not saying it’s phenomenal but it’s generally pretty well featured, running in a browser it’s not that heavy resource wise and the API/developer features are very good
A fucking calculator needs megabytes to run? And I’m not talking about a full fledged graphic scientific calculator. I’m talking about a basic one.
Gnome calculator uses 103m, it’s loading style sheets for themes, UI libraries that make it look nice and modern, scientific calculator features, keyboard shortcuts, nice graphical settings menu, touch screen and screen reader support etc
I don’t think in this day and age for all the niceties people are used to that’s unreasonable.
Also other calculators are available, some are bloated but I’m sure there’s a rust or C one out there somewhere that uses a fraction of that with the bare minimum feature set
Old=good is a great mentality specifically when standing the test of time is an important factor. For the most part, the old code that’s still used today is only still used because it’s proven good, whereas it’s a grab bag with newer code. And that’s the cause of the unwarranted nostalgia thay you’re rightfully criticising.
It’s like with music. “Oh, the X’s were the best decade for music, today’s music is garbage”. No, 90% of everything is crud but unless you’re an enthusiast, once enough time has passed, you’ll only ever be exposed to the 10% that isn’t. 50 years from now nobody is going to be listening to Cardi B.
I listen to music on a new music radio station - the good new music really stands out
Most people just like the (better bits of) stuff they listened to when they were young
That isn’t the whole picture. I was born in 1988. The sampling of music from the 70’s that I’ve been exposed to is completely different to the sampling of music from the same period that someone born in '58 was exposed to in their lifetime. They got to listen to a bunch of bad stuff (and probably some great stuff) that I don’t even know exists.
But the modern OpenRCT, written in an actual language, is better in every way.
Probably not as optimized though.
RCT could run on a toaster from the 90’s (ok, maybe early 2000’s) and looked amazing for the time.
OpenRCT can run on a toaster from the 2010’s and looks great because of the timeless art style of the original.
It’s still an incredible feat, though!
You are very unlikely to write assembly that is more optimized than what a modern compiler could produce for anything longer than a trivial program. I don’t know if it made sense at the time of the original RCT, but OpenRCT would definitely not benefit from being written in assembly.
I feel like that’s only true if I was asked to “write the assembly for this c++ program.” If I’m actually implementing something big in assembly, I’m not going to do 90% of the craziness someone might be tempted to do in c++. Something that is super easy in c++ doesn’t mean it’s easy for the CPU. Writing assembly, I’m going to do what’s easy for the CPU (and efficient) because, now, I’m in the same domain.
The bottom line is cranking up the optimization level can get you a 2-5x win. Using memory efficiently can give you a 10-100x win.
Yes, it can. But why is this exclusive to assembly? What are you planning to do with your memory use in assembly that is not achievable in C++ or other languages? Memory optimizations are largely about data structures and access patterns. This is available to you in C++.
Also, if you don’t want 90% of the craziness of C++ then why not just code in C++ without 90% of the craziness? As far as I know what’s what a lot of performance-critical projects do. They operate with a feature whitelist/blacklist. Don’t tell me you have the discipline to work entirely in assembly and the knowledge to beat the compiler at the low level stuff that is not available to you in C++ but you can’t manage avoiding the costly abstractions.
I think it speaks volumes how rarely you hear about programs being programmed in assembly. It’s always this one game and never any meaningful way to prove that it would gain performance by not being written in C++ when using a modern compiler.
I shouldn’t have used C++ as the example. Even C would work. I agree with everything you’re saying, but the original premise. I think if you put ASM vs C, C++, rust, etc, performance would fall near 50/50.
I’m not the best assembly guy, and I’m not advocating we all write it. But I always felt that the compiler optimization assumption was wrong or weak. Everything would be aligned nicely for my sanity, not performance =]
or even opening a website that uses less than 10mb on initial load
Fun quote from an interview with Chris Sawyer:
Further proof C++ is a pita
#include <iostream> // because writing to the console is not included by default.
int main()
{
std::cout << "C++ is simple and fun ... you cretin\n";
return 0;
}
I had a machine language course in uni, parallel with a C++ course. Not a fun semester to be my wife, or a relative of any of my classmates. Best case our brains were in C++ mode, worst case you needed an assembler to understand us.
And yes I know my code format will piss people off, I don’t care, it’s the way I write when other less informed people don’t force me to conform to their BS “Teh oPeNiNg bracket shouwd bwee on teh sam line ass teh declawation”
Edit: added a \n for the sake of pedantry :)
std::cout << "C++ is simple and fun ... you cretin" <<std::endl;
You dropped something.