• TachyonTele@lemm.ee
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    2 months ago

    You’ll be hard pressed to find any games that have better water physics than this game.

    • SpacePirate@lemmy.ml
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      2 months ago

      Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

      • tiramichu@lemm.ee
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        2 months ago

        From a speedrunners’ perspective, that’s a blessing, not an issue!

      • jballs@sh.itjust.works
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        2 months ago

        If you played multiplayer, that made it even more fun. Being in first place meant you’d trigger certain waves, but then that could fuck up or really help someone behind you.

      • TachyonTele@lemm.ee
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        2 months ago

        That’s true. They triggered different waves depending on your location.

        But I’m willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

    • danc4498@lemmy.world
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      2 months ago

      I loved how the water was a part of the course, just like the track. It never changed no matter how many times you play it. My fastest times were based on knowing where the waves are going to be as I’m coming around a corner.

  • karashta@lemm.ee
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    2 months ago

    It’s hard to really describe to younger generations just what it was like.

    I’m an elder millennial (1984) and the changes to games within my lifetime has been breath taking and staggering.

    The first game I remember playing is River Raid on my brother’s Atari. I was a vaguely plane shaped black block.

    A couple years later, I find myself playing Super Mario Bros. A few more and it’s SMB3 and I’m holding a gameboy in my hands on the road trips to Florida to see my grandparents.

    Then the jump to SNES and Genesis. Seeing that depth and life seep into the characters… The music gaining in complexity…

    I even had a Sega CD and I remember how mind blowing it was when Sonic turned and ran towards the back to go through a loop instead of just side to side.

    Then for it was PS1 with Final Fantasy 7… Graphical cut scenes like moving works of art.

    After this point, yes there was still obvious and sometimes bigger jumps… But this is where it all was SO different each generation. Not just seeing extra small details and polishes. Large, discrete jumps forward

    I wish I could give my wonder to anyone who never got to experience it. It was an amazing time to live.

    • Rhynoplaz@lemmy.world
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      2 months ago

      Its a truly unique experience that only WE experienced. Anyone much older, wasn’t interested in video games, and anyone much younger, was gaming in realistic 3D before they could understand what was even happening.

      I feel it’s similar to the person in the early 1900s who had a horse & cart as a kid and experienced the invention of cars, highways, planes and eventually space travel.

    • The Picard Maneuver@lemmy.worldOP
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      2 months ago

      The closest I’ve felt to those monumental leaps in recent history was the first time I played VR. It feels similarly mind-blowing.

      • yamanii@lemmy.world
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        2 months ago

        VR is great, but it’s just so hard to convince people with a trailer, it really is something that you have to experience, I’m glad there was a VR arcade here for me to try it out.

    • Tom Violence@lemm.ee
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      2 months ago

      My biggest “wow” effect was Gran Turismo (1). The moving reflections on the cars!

      ~(つˆ0ˆ)つ。☆

    • Hismama@lemmy.world
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      2 months ago

      I remember walking into Blockbuster one day, and they had a playable Super Mario 64. I was blown away by a game where you could move in 3D with graphics like that.

    • jballs@sh.itjust.works
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      2 months ago

      I’m an elder millennial (1984)

      As a millennial born a few years before you, I don’t really appreciate the “elder” wording you used there. I’d threaten violence, but I hurt my knee walking the other day and I don’t think that’d be good for either of us.

    • Delphia@lemmy.world
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      2 months ago

      I laugh every time I see the words “literally unplayable” because of minor headache

      Started with Atari 2600, now VR simrig racing.

      • karashta@lemm.ee
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        2 months ago

        I have friends my age who won’t play games in anything below 1440p, 120Hz and I’m like… You are denying yourself a whole world of awesome games and experiences…

    • Grandwolf319@sh.itjust.works
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      2 months ago

      I think the next couple jumps were very good too.

      Ps1 was just polygons, you could see all the edges and the games were not complex.

      Then ps2 happened, now you get games like gta 3 and gran turismo. San Andreas was one of the longest and most in depth games in terms of all the mini games inside.

      After that, came imo the peak of game graphics. Sure, some today might be technically better, but at the time, Crysis on very good hardware looked almost indistinguishable from reality. I remember seeing some highly detailed renders of people’s faces and thinking how it was just like real life.

      After Crysis, there wasn’t really any other “big jump” unless you count the hard drive space requirements.

      Having said that, bf3 and red dead 2 felt like milestones.

      • karashta@lemm.ee
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        2 months ago

        PS2 was definitely a huge jump to me, too

        The biggest detail for me being that characters blinked outside of cut scenes in higher resolution (for the time) games like The Bouncer.

        It stopped feeling like leaps after that. And even that, for me, felt more like polish.

        But I love the discussion and I like seeing where and how people draw the lines!

    • sverit@lemmy.ml
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      2 months ago

      I vividly remember when I saw the first game with filtered textures on a vodoo 1 gpu. The individual pixels… were gone! It was mind blowing :)

    • Letsdothis@lemmy.world
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      2 months ago

      Also being from '84, I can absolutely relate. Although I mostly skipped ps1 for the N64. Super Mario 64 was a masterpiece.

  • WagnasT@lemmy.world
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    2 months ago

    Some of y’all are gunna learn today that on this same system there was StarWars Pod Racing, and you could use 2 controllers, one for each engine. You’re welcome.

  • Rhynoplaz@lemmy.world
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    2 months ago

    It’s really funny to think about now, but we really were blown away by how nice this game looked.

    • baldingpudenda@lemmy.world
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      2 months ago

      Seeing SM64 at Walmart was crazy to me. I can’t remember which game it was on PS2, but I was thinking there’s no way they can improve graphics from here on out.

      • M600@lemmy.world
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        2 months ago

        I remembered having trouble the first time a tried n64 at toys r us.

        I couldn’t walk in a straight line easily.

        I agree with you about ps2. I remember thinking that things could not get much better from that point on.

    • bitwaba@lemmy.world
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      2 months ago

      I remember going over to a kid’s house that lived up the street from my cousin. He had Pilotwings on Super Nintendo like right after it released. And he had a big screen TV!

      My god man, you would not believe how picture perfect those pixels the size of a finger tip were.

      • theangryseal@lemmy.world
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        2 months ago

        Oh man you just took me back. I was dirt poor as a kid and my mom always busted her ass to get us the latest Nintendo, but we usually only got a couple games. We rented and borrowed the rest.

        Anyway.

        I went with my step brother to his grandpa’s house one day. He said nothing to prepare me for the glory I was about to see. When we came through the door his grandpa greeted us and said, “Jason, take your brother to the game room.”

        We walked down into the basement and there in the coolest, most badass, teen movie room, was this giant rear projection TV. There on the floor sat a console I had never seen before. The original PlayStation with the original controllers and Nascar Racing. I couldn’t believe what I was seeing. I swear to god I said, “OH MY GOD IT LOOKS REAL!” We played Tomb Raider. I just kept jumping into the pool. Mortal Kombat Trilogy, man what a game.

        That Christmas two of my closest friends got the N64. One showed me Doom, the other Mario 64.

        I ended up with the N64, my best friend got the PlayStation.

        I’d love to go back for a day just to hang out with him. I wish he’d lived to see the graphics of today. Shit, if he’d made it long enough to see The Last of Us I’d be stoked.

  • Miles O'Brien@startrek.website
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    2 months ago

    The first time I interacted with water and it did something in response instead of being static blew my mind.

    Seeing my own reflection in a game hurt my brain.

  • roofTophopper@lemmy.world
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    2 months ago

    So… This is kinda where I wish graphics stayed. It’s probably not the majority opinion, but I wanna feel like I’m playing a video game and not really life. Plus, I feel there was a bit more creativity in making graphics. I’m old, but I loved stuff in Doom and Duke Nukem and EverQuest. Everything now kinda just looks… Brown and dark? Or similar?

    I dunno. Might just be the rantings of an old person!

    • Todgerdickinson@lemmy.world
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      2 months ago

      Don’t even bother making a new game unless it supports ray-traced light speculating through the anal-fog discharged from the main character’s arse. Every single pebble too within a 50 mile radius must be able to reflect the dripping, wolf-ey arse sweat drops too at all times using some buzzword engine tech or no one will buy the game

    • MeatsOfRage@lemmynsfw.com
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      2 months ago

      Brown and dark was the Xbox 360 era. We’re in a post Fortnite, Rocket League, Minecart world now. The trend now is tons of color but in a way that I’m starting to get a little tired of everything looking like the same purple.

    • Duamerthrax@lemmy.world
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      2 months ago

      Lots of good, new stuff in the boomer shooters. If you want to try something like Duke 3D, check out Ion Fury, which was made in a fork of the original Build engine. Seleco and Hedon for modern GZDoom stuff.

  • Blaster M@lemmy.world
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    2 months ago

    Going from the bleeps and bloops of the 8-bit gaming era to VR is quite a leap. VR was the realm of scifi, and now it exists as a reality. Is it perfect? No, and the steep psychological learning curve can be off-putting to some, but it’s really good even as it is now.

  • blackbelt352@lemmy.world
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    2 months ago

    Honestly, it holds up. Sure there’s fewer polygons, but more polygons doesn’t mean it looks better.