This really does not sound healthy. The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don’t work on their game 24/7 and forever.

  • umami_wasabi@lemmy.ml
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    5 months ago

    Until they ditch the “live service” model, this will continues. How many big title games today are really sold in a complete no BS state where DLC actually means extra contents? No much I guess.

    That stems from the revenue model, and not by gamers.

    • Zos_Kia@lemmynsfw.com
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      5 months ago

      Minecraft falls squarely in this category. I paid 15$ some 12 years ago and am still getting a yearly update for free.

      And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

      I’m not crying for Mojang/Microsoft but I can’t imagine how it feels to be an indie dev and have people shit on you because the work you do for free is not good enough.

      • simple@lemm.ee
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        5 months ago

        Minecraft is a special case. They promise a lot and what we got is a version of the game that’s microtransaction hell. Texture packs, mods, maps, etc all cost outrageous amounts of money in the console/windows10 version of the game. The community is mad because they’re clearly spending way more money on making content for the store than doing any actual updates for the game. The most we get is something like a new mob every six months…

        • Zos_Kia@lemmynsfw.com
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          5 months ago

          microtransaction hell

          As far as i know the full game is entirely playable without spending a dime more than the price of the game. You can join an infinity of multiplayer servers or play the game solo from start to finish and beyond, and you still get the yearly update which, despite your statement, includes much more than “a new mob every six months”.

          I personally don’t mind that cosmetics and entirely optional non-game-advantaging additional content are paid, as it is what bankrolls the studio to keep pumping out free updates every year. How do you propose they finance this otherwise ?

          • simple@lemm.ee
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            5 months ago

            As far as i know the full game is entirely playable without spending a dime more than the price of the game.

            That’s not the point, they took something that was free and community-driven and locked it down so you can only install things from the store where everything costs money. Only specific people even have access to make mods in that version.

            as it is what bankrolls the studio to keep pumping out free updates every year.

            They’re not a small indie company. Mojang earns hundreds of millions of dollars per year. They can afford to do something with the game other than pumping out dozens of microtransactions a month. They could optimize the good version of the game but actively choose not to. They promised a proper modding toolkit for the game but never made it because it would harm their paid store. The game practically lives off its modding community and in the last 10 years they’ve done nothing for them.

            • Zos_Kia@lemmynsfw.com
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              5 months ago

              I don’t know, the bedrock version started in 2011 way before Microsoft bought the studio. It was never free or community-driven, it is cheaper than the Java version, but it doesn’t have access to the free modding community. This sounds like a relatively good non-toxic deal to me, either you pay upfront or you suffer the micro-transactions. If you don’t have the money, you can still play the full game for a relatively low price.

              Your implication that they don’t optimize or develop new content for the base game is simply unfounded and proven wrong every year like clockwork.

      • 2ncs@lemmy.world
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        5 months ago

        And yet if you go in the MC community, one of the most common complaints people have is that the updates are never enough and the Devs are lazy etc… I guess this goes to the point of this article, people can easily be trained to have unrealistic expectations.

        Tbh I think a big part of the problem is Mojang’s failure to communicate with it’s players, less so the lack of features being added.

        • Zos_Kia@lemmynsfw.com
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          I don’t know, they have an annual event, affiliate youtubers who distill the news as they come, “leakers” on twitter. You can’t really expect a studio to pull a 1.16 every year, but short of that it seems there is no way to please the MC community.

  • Dariusmiles2123@sh.itjust.works
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    I’d almost love if games were released and getting no updates after that. But only if the games are released in a complete state.

    I hate the fact that you shouldn’t play some games as soon as they are released, because you’d be playing the inferior version.

    That needs to change.

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      Manor Lords is early access. At least one patch is to be expected. And of course the publisher is absolutely right. If my memory serves me well one dev developed the game all on his own so far and the challenge of meeting expectations after being a massive success is huge. Hiring more people to get developments going is likely necessary but expanding takes time. Some players have unrealistic expectations in general but even more so when it comes to small indie productions.

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      Eh, EA can certainly be a problem, but it’s also an incredibly useful resource for devs operating in good faith, opening up the field for talent that would otherwise be priced out of making a game at all. Personally, I’m ok ignoring money grabs if it means the barrier of entry for resource starved talent is lowered.

      • Zos_Kia@lemmynsfw.com
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        5 months ago

        Yeah same. I mean EA is a bet and you can’t expect to win every bet ever. Just don’t wager money you’d miss if it was completely lost.

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    5 months ago

    There used to be an unspoken contract with game developers and gamers:

    • “I’ll release a finished game that you will never need to talk to me again if you don’t want to, and you can play it on any offline computer that meets the minimum specs. You will pay $X one-time for this and expect $0 spent on this game ever again”
    • “I may release an expansion pack for this game at some point in the future. It will usually cost 10% to 30% of what you paid for the original game. You are NOT required to buy this. If you like the original game the way it is, keep playing it that way. If you are a new player, you will have to buy the base game and then the expansion pack to play expansion pack content”
    • “I may, in the future, release a stand-alone sequel to the game. This game will have the same themes as the original, but I will increase the quality of the graphics/length of story/sound. You will NOT be required to buy the original game or the expansion packs to play this game. You will pay full price for this finished game”

    Somewhere that evolved into shipping unfinished games, subscription based games, battlepasses, endless DLC, loot boxes, and forced online connections for single player games.

    The game studios broke the contract. If they want endless money, that comes with endless work.

    • assassin_aragorn@lemmy.world
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      That’s why I’m really glad to see Hooded Horse and Greg Styczeń have this mindset, and that they’re actually speaking out against the GaaS mentality. They’re going back to the unspoken contract and saying the current status quo is stupid.

      The headline is poorly chosen. They aren’t saying that studios should be earning endless money without work. They’re saying the GaaS model to try and earn endless money is putting devs on a treadmill, and that this shouldn’t be the case.

      I hope to see more like this going forward. I don’t think gamers nor developers are a fan of GaaS trying to stay constantly relevant.

    • ms.lane@lemmy.world
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      5 months ago

      Exactly and now they found that doesn’t work, they’re blaming the consumer, again, for things that are their own fault.

    • WarlordSdocy@lemmy.world
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      5 months ago

      While I agree with this for bigger game companies the problem is people apply the attitude of deserving infinite content to smaller games as well even if they don’t participate in all the things you talked about. For example with Manor Lord the only thing from what was listed that might apply is it being unfinished since it’s in early access. And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

      • partial_accumen@lemmy.world
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        5 months ago

        And while that does come with an expectation of more content the speed people expect it at is wrong especially since this game is basically being made by one person.

        I appreciate the solo developer, and that they are doing most everything else right, but he opened this can of worms because he sold early access. He could have chosen to wait until the game was finished to release it, but I imagine wanted the money up front from early access to help finance the development.

        If you release unfinished, you open yourself up to your customers wanting it finished, and also wanting a say in how it gets developed. I’m not saying he doesn’t have a right to sell via early access, but he brought this on himself.

    • A_Random_Idiot@lemmy.world
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      Agreed.

      The contract was broken as soon as devs and publishers started pushing the digital download lies, because if you buy the game digitally they wont have to pay for shipping, boxes, manuals, cds, storage, etc etc etc, so the games will cost less and the devs/pubs will still manage to make more money on it than they ever would have otherwise!

      and now we have 70-80 dollar charges for the standard, base version of games, with triple digits for the super mega special elite deluxe ultra edition. And you don’t even get to own the fucking game, cause sony and ubisoft have both shown zero issue with going into your account and removing things you’ve bought.

      • partial_accumen@lemmy.world
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        You highlight another point in the unspoken contract:

        • “After you buy the game, you can play it for as long as you own it with $0 additional dollars spent. At any point in the future you’re welcome to sell your copy of the game for whatever someone will pay you for it. That new buyer will be able to play the game forever paying $0 additional dollars.”

        That’s gone too.

        • A_Random_Idiot@lemmy.world
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          5 months ago

          Which is what digital downloads was actually all about.

          Killing the second hand market in the belief and hope that those people buying the used copy for 5 bucks, will come to the dev/pub directly and spend the 60 bucks on it brand new.

  • AwesomeLowlander@lemmy.dbzer0.com
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    The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.

    The problem does not lie with gamers. It lies with ‘AAA’ developers who publish unplayable cashgrabs that need years of bugfixing before reaching a playable state, thus leading to expectations of ongoing development. Not that Early Access has helped in that regard.

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    I just want to buy a game that’s actually finished. Early Access has ruined that first play experience.

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          Pun police: Stop right there, criminal scum! You have violated the law. Pay the court a fine or serve your sentence!

    • Phegan@lemmy.world
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      Few games do it well, and I suspect we are getting those games because of early access. Other games exploit it, they can get fucked

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    5 months ago

    I think part of the problem is down to how a lot of games come out as “Early Access” which implies it’s more bare bones and will get fleshed out over time.

    If a game releases as EA then the expectation is you will get more content until release, if a game just comes out without EA then it’s assumed it has all content and anything new is dlc/mtx/expansions.

    I’m not gonna bother addressing Live Service games, wish they would go in the bin with most other MTX.

    • DigitalDilemma@lemmy.ml
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      Absolutely. I will never buy another Early Access game - it’s buying something that is clearly unfinished, and you the player never get a second chance at the first impression. There’s too many other games to expect us to come back and try it again once there’s more content and the bugs are ironed out.

      • bigmclargehuge@lemmy.world
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        5 months ago

        Early access definitely has its place. I’ve bought several EA games I really enjoy, and it’s kind of rewarding seeing something go from basic and threadbare to a more complete picture, and knowing I was a part of that is satisfying. I’ve also been burned by EA too, so it’s a double sided coin.

        • samus12345@lemmy.world
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          Rogue Legacy 2 was a standout example for me. I was happy to support the developer while they worked on the game, and all progress carried over to the finished product. Granted, roguelikes in particular are really well suited for EA because they’re meant to be played over and over with no real end.

          • bigmclargehuge@lemmy.world
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            5 months ago

            Ground Branch for me. Love the old Rainbow Six games, and I find that newer tactical shooters in general just don’t hit the mark for me. GB still has a long way to go but actually has some original R6 devs at the helm and has an excellent core experience so far, and it’s only getting better.

      • Grofit@lemmy.world
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        I’m not against early access as a whole, if devs want to get player feedback earlier on in the life cycle and players are happy to be pseudo testers then it’s fine.

        I get some people would rather wait and buy when it’s finished, and some studiosd/devs would rather bypass EA and just release the game outright, but I feel both paradigms can exist as long as both parties (devs/consumers) continue to benefit.

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    5 months ago

    The article says that comment came from a CEO of another game company, not players. Tim Bender, the CEO of the publisher for The Manor Lord, said “Players are happy, the developer is happy, and we as publisher are thrilled beyond belief.” I don’t understand where the post title that says he cited gamer expectations came from.

  • BlanketsWithSmallpox@lemmy.world
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    5 months ago

    Thank you for all the free updates ConcernedApe. I hope you’re enjoying your time with your millions and if/when you release the Haunted Chocolatier I’ll get that too. You’re great and your game is great.

  • Churbleyimyam@lemm.ee
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    5 months ago

    Spend years releasing unfinished and incomplete work.

    Gamers expect work to be unfinished and incomplete.

    🫵

  • chronicledmonocle@lemmy.world
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    5 months ago

    Game Publishers: complains about how users expect endless content

    Also Game Publishers: Mostly pushes for live service games and Free-to-Play

    surprisedpikachu.gif

    • ObsidianZed@lemmy.world
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      Alternatively

      Game Publishers: Release unfinished game that gets horrid backlash until they work overtime to patch it to a slightly more playable hell, get caught in an update loop, game inadvertantly becomes live service.

      Sometimes, it works out (No Man’s Sky)

    • pyre@lemmy.world
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      5 months ago

      is Manor Lords live service? seems like they’re arguing against the notion that every game must be live service.

      • chronicledmonocle@lemmy.world
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        I was speaking of the gaming industry as a whole. I know very little about this developer. Perhaps they’re one of the good ones swept up in unfortunate-ness.

  • NutWrench@lemmy.world
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    A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.

    Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.

    • A_Random_Idiot@lemmy.world
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      and they get offended if you tell them to go play a different game, then.

      Cause some of these idiots out there, I swear to god, act like the game they are currently playing is the only game in the world, until the next new hotness that catches their attention comes out, then that will be the only game in the world.

    • Duamerthrax@lemmy.world
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      5 months ago

      No wonder this shit isn’t sustainable. I play standalone indie boomer shooters and 100 hours would mean high praise from me.

      • A_Random_Idiot@lemmy.world
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        5 months ago

        meanwhile I got like 1000 hours into new vegas and i’m still all like “wtf is this? omg I never saw this before!”

        • _sideffect@lemmy.world
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          5 months ago

          I just started my first play through two weeks ago! I played F3 like crazy when it came out but never got around to Vegas

          • A_Random_Idiot@lemmy.world
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            5 months ago

            Vegas is still a fantastic game 14 years later. Not many games have that kind of holding power.

            I hope you have a fantastic journey through it :D wish I could play it for the first time again.

  • Nakedmole@lemmy.world
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    5 months ago

    Why only devs though? No worker should be exploited like that, no matter the occupation!

    • ipkpjersi@lemmy.ml
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      5 months ago

      A lot of gamers use the term “devs” colloquially when a lot of the blame for many of the evils of modern gaming should actually go to management and publishers.

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    Generally speaking it’s impossible to define a standard for how much output is “enough” for a developer.

    Management always wants to extract as much as possible.

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    I don’t want a fucking endless game I want a finished game for the price I pay at release that doesn’t require $3000 gpu to render the most obnoxiously detailed graphics of a game that has the fucking depth of mine sweeper.