• Cyrus Draegur@lemm.ee
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    8 months ago

    Trails of Cold Steel was great about this because of the journal the protagonist keeps in the game, in a literal notebook that diegetically exists. When I started playing again, all I had to do was look at the journal to have my memory jogged of what happened up to that point and what’s going on presently.

    • Dagnet@lemmy.world
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      8 months ago

      Witcher 3 had a little hint of that by giving a short recap on load but it wasn’t really enough. Would be cool if narrative focused games had recap movies that you can unlock more parts as you progress (not a big fan of reading since my memory is very visual)

      • DrPop@lemmy.world
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        8 months ago

        Previously on Witcher 3, Dandelion had sex with the wife on an important figure and is being hunted. Geralt must win a game a Gwent versus the mercenary leader to get information. There’s is a familiar scent in the air.

    • prole@sh.itjust.works
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      8 months ago

      Lots of games have been doing something like this or similar lately, to the point where Rise of the Ronin basically has an in-game Wiki where you can click highlighted words to jump between entries.

      Final Fantasy XVI did an amazing job with their Active Lore… I do like these new features, though I hope that plenty of games still decide to eschew them, as there was something special about oldschool PS1 games and having no fucking idea what is happening or where you’re going.

      Edit: Rise of the Ronin might have a decent in-game info thing, but I think I was actually thinking of Unicorn Overlord that has the wiki-style thing and it’s huge. Either way, it’s a good trend imo.

    • brbposting@sh.itjust.works
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      8 months ago

      diegetic


      especially : existing or occurring within the world of a narrative rather than as something external to that world

      Cool thanks :)

      • Cyrus Draegur@lemm.ee
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        8 months ago

        yeah i thought it was cool how they literally handed the protagonist the notebook and straight up said “this is how you’re going to document your assignments at the academy, also please make sure you summarize other things you learn, and lastly there are reference guides for the magitech tools you’ll be using and various combat scenarios already in it as well”. it’s neat that it’s both a menu element and a prop in the world that is interacted with in-character.

        i’m glad i knew the word ‘diegetic’ to describe it :D

  • grue@lemmy.world
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    8 months ago

    I decided to play Fallout New Vegas for the first time in a while. I started it up, realized that my character is in a sewer “looking for the source of the radiation” and I have no idea why, so I closed it again and played a different game instead.

      • stufkes@lemmy.world
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        8 months ago

        I thought that was Pyanodon. SE is good but can be frustrating with the weir pacing of the space sciences.

        • AngryCommieKender@lemmy.world
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          8 months ago

          Endgame everything is based on random chance, to the point that Nilaus “ended” his playthrough by saying, “Well, technically I’ve won, but I’m not going to run this for however long it takes to actually get the few components I need.”

          Nilaus actually finished his Pyanodon run.

      • yokonzo@lemmy.world
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        8 months ago

        They’re actually making an official space exploration expansion coming later this year

            • AngryCommieKender@lemmy.world
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              8 months ago

              They made all the endgame products based on chance. You’d set up the reaction and there was like a 96% chance you’d get nothing from it, or the wrong things. It took so long to get the right things that Nilaus gave up

          • Moneo@lemmy.world
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            8 months ago

            Spoiler: they didn’t

            There’s an RNG feature added, a sort of rarity for crafted items. But Idk if the same dev is responsible for this feature and to me it doesn’t seem that annoying and completely optional.

  • nytrixus@lemmy.world
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    8 months ago

    Minecraft, for me.

    “Where’s this? What’s this? I don’t remember you or anything of this”

    makes a new world

  • giacomo@lemm.ee
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    8 months ago

    ff iv, earthbound, any yakuza game, my last stellaris attempt. im not starting over tho.

    • Psythik@lemmy.world
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      8 months ago

      Or basically every game ever if you have ADHD. I’ll restart a game up to 3-4 times because it’s been a few years/months/weeks/days since I last played it, and as such I have completely forgotten the plot or even how the controls work.

      My restartitis is so bad that I can count the number games I’ve completed on one hand, with multiple fingers missing. One of the reasons why I prefer multiplayer games is cause I don’t have to worry about beating them.

    • londos@lemmy.world
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      8 months ago

      Borderlands definitely. I spend an hour looking through weapon inventory trying to remember why some are better than others, or what I like about them. Then I give up and shelve it again.

  • yumpsuit@lemmy.world
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    8 months ago

    Renaming desktop shortcuts is a great way to leave yourself game notes if you’re an old like me.

    • Ms. ArmoredThirteen@lemmy.ml
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      8 months ago

      Yeah I’ve got all kinds of tricks like that. Leaving things on the ground to spell out a reminder, if you can add custom map tags or signs I’ll do notes there, sometimes it’s having a system like “if I’m pointing at the ground it means I am not in the middle of anything important and I need to choose my next steps”

    • guitarist123@sh.itjust.works
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      8 months ago

      One of my favorite features on the steam deck is the ability to take notes that sync to each game. I’ve wanted the ability to do that ever since Zero Escape included a notepad for memorizing clues.

  • Belgdore@lemm.ee
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    8 months ago

    See also: when you go back to a multiplayer game after not playing for several months of updates.

  • Stonewyvvern@lemmy.world
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    8 months ago

    Sucks when you want to play “that game” but the updates are gonna take another 20 minutes to download and install…by then I’ve lost my “that game” boner.

  • Alexstarfire@lemmy.world
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    8 months ago

    I just finished an RPG today that I’ve been playing on and off for a couple years. I know the game very well so I can just figure out where I’m at.

    New game + was very grindy.

  • Katana314@lemmy.world
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    8 months ago

    Playing a Neptunia game, and it has one core mechanic hidden behind a certain control combination press, and no menu tutorials to remind you what it is (controls menu just shows individual buttons). First world problems.

    • yamanii@lemmy.world
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      8 months ago

      I think I had that when trying to go finish the other routes in Senran Kagura Shinobi Versus, after not playing for 2 years.