Which seas do you avoid?

  • @[email protected]
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    366 months ago

    Apps. I prefer foss apps. I donate, report, contribute and spread the word.

    Even if I would pirate an app it wouldn’t become open source. I couldn’t contribute. I couldn’t report bugs, suggest ideas, fork and apply my own stuff.

  • @[email protected]
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    216 months ago

    It’s not that I won’t but I do try to go out of my way to support smaller artists I enjoy, especially nowadays.

    Lucky it’s gotten a lot easier with sites like Bandcamp, but it’s better if I can buy directly from the bands own store.

  • @[email protected]
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    186 months ago

    Pretty much anything that I can buy easily without going to second-hand or stupid subscriptions. For me, it’s really a service problem, not a cost problem.

  • @[email protected]
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    6 months ago

    Anything that is an executable on PC (software / games) due to security risk. Game ROMs for emulators are fine.

  • @[email protected]
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    126 months ago

    I extremely rarely pirate games and software. It’s just far too easy an attack vector for malware. The games I want to play are usually worth buying regardless, and free software is good enough for my needs. It isn’t a flat out refusal, I’ve definitely pirated these things, but it’s in niche situations where I need to see something specific, and I always check run it under a vm

  • InfiniteGlitch
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    116 months ago

    Nothing nowadays.

    I’ll pirate indie games, see if it like it and if I do - I buy them to support the developer.

    Similar with ebooks, I pirate them, read and if I like it. I will buy the physical book to support the author.

  • ReallyZen
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    116 months ago

    DRM-free ebooks. I make a point of buying them, of thanking the publisher… And not sharing it on the usual piracy channels.

  • @[email protected]
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    106 months ago

    As long as they participate in Steam sales, assuming they’re on Steam to begin with, PC games are more convenient to have in a library where I don’t have to manually update each game. Valve’s not perfect, with its 30% cut of sales being arguably too high (as is the case for all other platforms that defend its use as being an “industry standard”), but given Nintendo’s monetization of online gameplay and replacing the Virtual Console system with what is essentially console library rentals, I don’t mind putting up with updating Switch ROMs once in a blue moon if it means not supporting anti-consumer practices. Any games I had in my Switch library that are also on Steam I simply repurchased for the sake of convenience, however.

    • @[email protected]
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      46 months ago

      30% allowing to use: Steam servers, Steam Workshop, Steam Cloud, Steamworks, Steam API

      All of this is free for the players and developers they got to find a way to pay for all of this.

      • @[email protected]
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        36 months ago

        Considering that Valve makes more money per employee than most major tech companies, it definitely seems like it would still be turning a profit if its share of sales were reduced to 15 or 20 percent. Steam’s services aren’t free; the 30% fee inflates the price of games by 43%. As with any company Valve needs to have a high enough profit margin to cover long-term costs and R&D budgets, but the 30% cut is an outdated industry standard from when server operating costs were substantially higher than today.

        • @[email protected]
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          16 months ago

          Well I don’t know the internal details but looking at all the benefits and services provided to the developers and players this doesn’t seem unfair.

          • @[email protected]
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            06 months ago

            Aside from hosting cloud saves and Steam workshop data, there aren’t many other services that justify a high fee to offset long-term costs. Steam trading cards, for instance, are just another source of revenue for Valve given that they also take a cut of sales from marketplace transactions.

            Given that Valve’s costs in developing Proton are offset by the higher Steam game purchase rates of Steam Deck users (myself included), the main benefit to developers is Steam’s user base. As with Apple and the iOS app store, however, having what amounts to a monopoly in a market segment is not a justification for high platform access fees.

            • @[email protected]
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              16 months ago

              I mean… there’s Steam Workshop, Steam Voice, all the post, interactions, communities, etc… all of this have to weight a lot on their budget.

            • @[email protected]
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              06 months ago

              My guess is that R&D as well as third-party Steam keys eat into their margins.

              It could be more sustainable with this higher fee as well. Valve supports old games for a long time whereas console manufacturers pull the plug 10 years later. You could argue that Microsoft takes only 12%, but Microsoft has the luxury of being able to exit the PC games market at any time, or they can take a loss on it indefinitely. Valve needs to survive off its PC store because it’s the only thing they really have

  • @[email protected]
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    96 months ago

    Antivirus softwere. i cant even began to describe how horribly wrong can that go

    I mean who the fuck pirate that, you went out of your way to pirate a software from a shady website just to protect yourself from other files u download from other shady websites

    • Ahri Boy
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      26 months ago

      Newer malware wouldn’t be easily detected. Linux app stores should be proactive when reviewing apps.

    • @[email protected]
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      6 months ago

      Back in the day, when I didn’t know better I did try this. With Norton I believe. I’m not gonna drag this story, it ruined my boot, but for some reason it didn’t steal or encrypt anything (Makes me think if I just fucked up the install instead of it being malicious). After re-installing Windows everything went back to normal, and I managed to get BitDefender & Malwarebytes another way xd. Good ol’ times. 2/3 AV worked

    • @[email protected]
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      16 months ago

      ESET Endpoint, ESET used to be easy to pirate, box+Mara fix, then they patched that loophole and I was forced to subscribe to it (until I switched to Linux anyway) but I thought about putting eset on my windows VM and checked out the latest options for pirating it and I found out about ESET Endpoint which is self hosted antivirus for corporate environments. So we have pirates running their own Endpoint servers…virus definitions hosted by other pirates. That scared me a bit.

  • @[email protected]
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    6 months ago

    I pirate everything. If they gain my respect, I then buy it. For example I bought a copy of Witcher 3 I never actually played (because I pirated it).