• maxprime@lemmy.ml
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    10 months ago

    If they finish working on PC support then they’ll have no problem clearing their stock.

  • Patapon Enjoyer@lemmy.world
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    10 months ago

    Who could have foreseen that a $550 peripheral stuck to a $500 console, with no backwards compatibility and bad first party support wouldn’t sell well?

    • Haru@lemmy.world
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      10 months ago

      It’s was the lack of backwards compatibility that killed it for me. I’d had niggling considerations of PSVR1 for some time, then PSVR2 was announced and I was all ready to hand over my money. Until it became clear there was no backward compatibility. So I own neither.

      • Patapon Enjoyer@lemmy.world
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        10 months ago

        Maybe one day PS4+PSVR emulation will viable, and when that happens you should play Astrobot. It’s my favorite VR game and possibly the best platformer of last gen.

    • DustyNipples@lemmy.world
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      10 months ago

      The lack of an AstroBot game is unforgivable, or Blood and Truth for that matter.

      I can’t justify a PS5 never mind another €500 odd for the headset.

      Got a Quest 3 and it’s absolutely brilliant.

  • HerrVorragend@lemmy.world
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    10 months ago

    Well, who could have seen it coming?

    Just about anybody, would be my guess.

    I bought the PSVR1 at launch back in 2016, excited to finally BE in a virtual world. And for some games, I was absolutely blown away by the immersion. Skyrim, Dirt and RE were awesome in VR. Especially Skyrim was everything I was looking for.

    I waited and hoped for more true games but all that kept coming was mostly short ‘experiences’ that felt like early 2000s shovelware, just in VR.

    The best VR games were not Sony games but mostly third party games remade for VR.

    When the PSVR2 came out, I decided to wait and see if Sony had learned their lessons and had at least many deals with third party studios to remake existing games in VR.

    For now, it does not look that way, and a few exclusive tech demo games and some years-old PC ported games just do not justify buying a PSVR2.

  • mrfriki@lemmy.world
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    10 months ago

    People play software, not hardware. No enough quality softwares no sales, period. If we are talking about a niche product this is even more relevant.

  • Omega@lemmy.world
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    10 months ago

    I understand the difficulties, but if they did something to make sure it was backwards compatible, I would consider getting it. If they could get Alyx, I would be buying one now.

    No Man’s Sky is pretty much the only reason why I want to try it. I’m pretty happy with my PSVR1 otherwise.

  • Peffse@lemmy.world
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    10 months ago

    I’d love to see the process they used when they decided to throw away backward compatibility with PSVR1 software. Surely at least one person on the team said it was a bad idea.

    I thought out of all the VR hardware manufactures out there… Sony would be the one who had the best chance to get it right. They’ve got a static SKU of hardware for all software devs to target. They’ve got multiple organizations in every known type of electronic device. Yet here we are on round two of them flubbing the potential.

  • boredtortoise@lemm.ee
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    10 months ago

    The Resident Evils, Pavlov, Gran Turismo are really good. Some more great games and a lower price on the device should increase interest?

  • Grass@sh.itjust.works
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    10 months ago

    It would sell easy if they didn’t use some weird hardware only on a select few PC graphics cards. Even if PC support was enabled by modders it would still sell but the hardware requirements are simply too much of a hindrance