For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!
Discuss all things Starfield below!
I’ll let you know in 2 years when it is on sale for at least 50% off.
and has quite a few decent mods that fix the annoying things like inventory
Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.
Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.
It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting
Yo HO!
Yeah we pay an 80% markup just for existing and I hate it, but the gaming industry has been dropping quality while simultaneously increasing prices for some time now.
The only games in the last couple years I’ve paid full price for are CP2077, BG3 and Battlebit. Everything else is bought during the sales, usually at a steep discount, where many of these games should be priced by default.
Fuckin corpo dogs, they’ll ruin anything and everything they can to make a buck.
Just get Game pass for a month, it launches on there in a couple of days time.
Hello, fellow patient gamer!
Enjoy waiting!
Thanks. I might look into the endless things from 2+ years ago that are on sale now. Probably not though. Too many books to read. 😵💫
Throw some good books my way! I’m always on the lookout
Hyperion+Endymion by Dan Simmons. Such a wonderfully written book that evokes so many sad feelings.
It’s veeeery slow (basically the entire first book is build up for the second one), but it’s so rewarding watching all the threads come together by the end.
I mean, we were clearly all so patiently holding our respective breath for this absolute genius comment of yours to grace our screens, O’ wisest of asses. What’s a little longer, really?
Oh wisest spender of 60 dollars, you are the light. How will I ever decide to expend that amount over the next 24+ months. Lmao. Get your goofy ass on
You spend less than $60 in two years’ time? Your Internet bill must be the cheapest on the planet. Your grocery expenses must also be next to nothing if you’re surviving on the warmth of your hot air whinging alone . Fascinating.
#nopoors
Being a patient gamer isn’t strictly about money. It’s about not getting caught up in hype and making more calculated decisions. Even so, wanting to pay what you think something is worth is just good practice.
What if I told you it’s possible to have money and not want to waste it on dumb shit?
Maybe that’s one of the reasons you have said money?
Holy crap you know I think you might be onto something
Fuck preordering
I clapped. I clapped because I agree. I’m still clapping.
What does this thread have to do with pre-ordering?
Did you actually read the original post?
The original post is incorrect, you didn’t have to pre-order to play early. I bought my copy after reviews dropped.
Good to know, but irrelevant to the point I was making. I wasn’t saying fuck preordering this game. But rather, fuck preordering as a practice.
All it does is incentivize developers to release incomplete games.
Y’all I thought we agreed as a society to not preorder anymore?
which one are you in? I am in society 2.0.1B
I got the premium edition when I bought a new CPU and it came bundled, so I still have my Hardcore Gamer Badge.
…I also got Overwatch 2, but I’m not even going to bother redeeming that one.
You didn’t have to pre-order it for early access.
In my defense, I preordered it after it came out.
Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.
It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.
I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.
I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.
Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.
Reducing them to interaction prompts and cutscenes sort of undersells them to me.
Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.
Why were people expecting this? I agree it would be awesome, but I thought they were pretty clear this wasn’t going to be like no man’s sky
Well. Fuck.
I had this complaint early on. It was very disheartening.
20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.
Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.
I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.
Overall it’s what they promised, modders can anyways “fix” the shortcomings.
This is the exact thing that I expected them to implement, and the dealbreaker for me.
Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.
It’s got the same stiffness, gliding movement, butt-ugly NPC’s, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn’t be able to enjoy it for the same reason I struggled with fallout 4.
Something about how luminescent their eyes are bothers me. But their engine is starting to show it’s age, that’s for sure.
This is their first game on this new engine, so that’s probably not it.
Calling Creation 2 a “new engine” is a little too generous.
It’s an upgrade of their previous engine, which was an upgrade to gamebryo.
Taking a Model T, and dropping the engine into a Porsche doesn’t mean you have a Porsche.
valves new games are still running off code from gold source
‘engine old’ means extremely little and i wish people would stop parroting it
Bethesda really needs to tweak their subsurface scattering for the skin and eyeballs (maybe have a separate render method of eye scatter)
I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.
You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.
Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.
Okay but Bethesdas engine kinda sucks and source engine is still pretty good… Why keep something if it’s not very good, other than to save money of course.
I’m done paying anything above half off a Bethesda games since fallout 4/76 anyway, they were bad and awful.
we’ve never seen a source game at the scale of oblivion and have object permanence so you can’t really compare the two.
Modern game engines are extremely complex machines, starting from scratch would take decades because it’s fundermental things like drawing geometry in a 3D space, getting input, memory handling, garbage collection and all that low level stuff that needs to be re-done. Physics requires lots of work, so much infact for a time HAVOK was the go to plugin for most engines (still kinda is) just because of how God damn hard it is to have nice physics and high frame rates (tried to build a physics engine from scratch in C++ and I couldn’t get past the floating point position problem so anything too far away from 0,0,0 would spaz and handling multiple collisions on an object simultaneously caused all sorts of freaky things to happen).
Then when that’s done you still need to write additional tools and plugins so developers can import assets and scripts into the engine plus a level editor for designers to place objects, triggers and all that fun stuff.
After that you can now start making the game.
Bethesda probably rewrote huge chunks of their engine to support larger texture sizes and improve performance across the board for Starfield.
If they do decide to dump it then they’re most likely to use an existing engine like Unreal or Cry rather than build one from scratch.
Personally I believe the reason why they didn’t re-write the character movement is because it would also mean altering way to much stuff on the front end.
A good example would be if I use FunctionGetVelocity in my script to determine if a player is moving and it use to return an int but now it returns a float because of the rewrite, without conversion would mean you’d probably get a crash.
Another example would be AI related. If I use a variable to get a rot data type but now that’s been replaced with a struct that needs to be split to get rot now suddenly you have to touch the code to make it compliant.
Yeah it’s really weird to feel it again in a game. Especially coming from baldurs gate 3 where the npc interactions and realness of characters is so good
To be thrown into npc dialogue straight at you with no natural movement.
Otherwise the game is really cool so far. Flight is a little complex but I guess I’ll get used to it. The robot even says it’ll be like second nature soon. Assume he was talking directly to the player
It is a new engine for this game.
It’s like arguing the UE5 isn’t new since it’s an upgrade UE4.
They’ve been saying a new engine for a long time. It’s just not. they change subsystems, but people are saying they can feel the morrowind in their latest titles.
I can’t feel the unreal 1 in UE5 games.
Removed by mod
Yes… that’s how engines work unless you rewrite them……
scrapping their engine is a terrible idea, and folks need to stop repeating it
just shows that you dont know what engines are, do or how they evolve
deleted by creator
Not gonna lie, you had me in the first half lol
If you retry character creation with the second controller expansion pack, you can get a green suit.
Wow, very surprising. Dunkey already gave it game of the year.
deleted by creator
I see exactly what I expected. I didn’t bought the hysteria on Youtube/insta/TK.
And I didn’t preorder the game because of that hysteria. The Hysteria looked a lot like the Cyberpunk Fiasco. Realistic expectations, we seem to have lost that capability with upcoming video games. When something sounds too good, It is.
I don’t know what you saw Todd say where but I just read some interviews like this one: https://www.ign.com/articles/todd-howard-interview-starfield-sgf-2023 And in nothing i’ve red from him even slightly resembles the hype around this game.
TH: “We do lock it at 30 [FPS], because we want that fidelity, we want all that stuff.”
That means 1 thing: not a real action game, more in line of FO4, maybe NMS like but more like RDR. A dogfight @30FPS is over before it starts. Beauty is more important then speed for this game.
Speaking about RDR, TH: “So I think it also as a flow, probably has more of a feeling of a [Red Dead Redemption 2]”
Here you have it literally: a game like RDR. Not NMS. Not Elite. Not StarCitizen. But like RDR. That means that the ships are more of a means of transport then a real gameplay mechanic. And space is just the theme.
TH: “this is like five or six games in one, right? It’s the spaceship game, it’s the on the ground game, it’s just a dialogue game, it’s an outpost game, it’s a crafted game. It does all of these things, and so… And it always is tricky for us to get a good game flow where those things don’t feel like they’re separate game”
That means the spaceship part is not front and center. All these things he states are just pieces for a standard RPG:
- Ground game: Loot and shoot.
- Dialogue game: standard RPG.
- Outpost game: base building.
- Crafting? Standard part of every RPG in the last decade.
Add to that it’s build with the Bethesda engine. We know it’s capabilities for what… 2 decades? We flew in FO4. But we didn’t steer… It was on rails
This all meant in my mind that the spaceship part had to be a transportation mini game.
So reading the official stuff, I always expected a mix between FO4 and Mass Effect. With a mobile “base” (your ship) with maybe some light spaceship combat. Sprinkled with some exploration.
Not a game which morphed all those separate game types. Just an FP/3rd p ARPG set in a cool science fiction universe.
I think we’re finally getting Firefly.
Woosh
Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.
the side quest lines are giving me a few interesting options. try the corpo one
One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.
Now that I’m playing the game, it feels significantly more clunky than that, and I haven’t gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.
There’s also significantly more load screens than I had hoped. I’ve been spoiled by No Man’s Sky, thought we’d be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.
What a time to be alive when NMS is the standard that a Bethesda game is being held up to. Hello Games have made the comeback of the century I guess.
I mean I thought fallout 4 was kinda mediocre to bad, and fallout 76 was awful, so I don’t really expect much from Bethesda any more. TES 6 is gonna come out and feel like a 20 year old game, not in a good way.
I think the load screens is what will kill it for me. I’d like to be immersed in a new universe. Not just select places from a menu and then load that place in.
Unfortunately it isn’t what I wanted out of this game.
Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can’t use my spaceship to traverse.
Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.
This is exactly why I didn’t pre order or buy this game, I knew it was going to fall severely short of the expectation.
A bunch of non connected areas and gameplay loops.
They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.
My expectations are set by the gaming landscape as a whole. For example, virtually all games releasing nowadays have a manual save feature. I expect that. A dev coming out during development to say their game doesn’t have manual saving doesn’t suddenly make that okay.
It’s an extreme example, but my point is that a dev disclosing something before release shouldn’t magically negate all criticism of it. People are allowed to be frustrated by things this game does poorly that other games excel at, even if the devs were transparent about those shortcomings.
It’s not even that, I never talked about the space to planet transition because I expected that to be a loading screen.
I’m talking about how the game itself is structured, I thought the space travel and jumping from system to system was going to be more like elite, but it’s just small instances with loading screens. Was that my fault for assuming that? I mean, they focused so hard on ship customization I assumed space travel was a big part of the game. At least the space gameplay, if not the planetary gameplay.
Bethesda was super closed off about how exactly the gameplay loop was structured because they knew the truth was going to reduce sales. So they let the reality of it just go unsaid while they kept you focused on the pretty screenshots.
Good strawman, notice how I never specified planetary landings? Cause I already knew that it was going to be a loading screen.
I’m talking about the fractured nature of the surface and the inability to fly from place to place in space. Or transition from locations in atmosphere. Everything is its own tiny location and fast traveling the rule of thumb. It seems like they kept as little information on this specific aspect as possible until the preorders were in. Probably so that the nature of the game wouldn’t drive away people looking for something with more of an interconnected holistic model of travel. They knew the truth would severely reduce their consumer base so they pretended it was “Star Citizen (with severe limitations)” instead of “Mass Effect: Andromeda (but you can customize and fly the tempest yourself)”
Someone in here said it best, “I have no idea what the purpose of including space ships and space travel even was.” If that’s a legitimate question in your space game, you failed.
At this point, what is functionally the difference between this and The Outer Worlds?
There really doesn’t seem to be one, honestly.
Oh no I was afraid of reading something like this. I love the concept of Star Citizen and got used to never seeing a loading screen and love the flight mechanics and ships (when it’s stable). I was hoping that Star Field could give me a similar experience. Didn’t have to be exactly like SC. I just wanted a stable, beautiful space game with game loops lol.
Guess I’ll wait on this one till there are more mods.
Could give space engineers a go
Upsides:
- side quests other than the radiant ones are mostly cool so far
- stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
- zero g combat in a derelict space station was cool. I hope there’s more of that
- base building seems fine, I’m not sure what it’s for, but it seems fine
Downsides:
- ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
- combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
- the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I’ve ever seen from this studio. The performance is also very good on the Deck, with stable
60FPS30FPS (edit: when I wrote this initially I was just eyeballing it, but didn’t bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60…my bad) in indoor scenes and playable sub-30 in large outdoor areas.…but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven’t played enough to get familiar with everything yet, but I don’t expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it’ll grow on me, but it’s not at all what I was expecting.
EDIT: update after playing some more.
The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I’m at ~9 hours on my Steam Deck, and even with all the FSR blurring I’m enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some “sentient AI” contraband inside and then… I went to sleep because it was late.
So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.
The ship combat is still bland. I found it very easy. Idk if it’s because it’s early in the game, but no enemy has even gotten close to killing me, even when it’s 3 on 1 and we’re using the exact same unmodified ship. On the one hand, that’s boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.
And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn’t have to spend a lot of time in those locations.
I think people were expecting fallout no man’s sky…and I don’t know why.
I’d rather play nms for exploration/sandbox
And then a Bethesda space game for goofyish gunplay with a decent story.
Bethesda’s not exactly known for decent stories though. I mean yeah maybe back in the day, but nothing they’ve released in the past 10-15 years or so.
Removed by mod
The performance is also very good on the Deck, with stable 60FPS in indoor scenes and playable sub-60 in large outdoor areas.
Wow, really? The game has a 1070 Ti minimum requirement, I barely expected this to work on Deck
Minimum requirements are always useless.
The Steam Deck is an extremely low resolution which is why anything works.
I played a few more hours today in handheld (yesterday was on power and connected to an HDMI display).
I did notice worse performance, but that could also be because the content was different. The game is still fully playable, and I had fun murdering a bunch of pirates in an abandoned fracking station. New Atlantis (the first big hub city) ran like dogshit though. It struggled to maintain 30 and was blurry as hell, but yesterday it ran better. Idk, this isn’t scientific at all.
Just adding this extra info in case someone sees my first comment and thinks the game will run perfectly. Playable? Very much so. Recommended? Only if you can’t play on something more powerful.
I wouldn’t take their word. Everything I’ve seen about Deck performance is it runs at a fluctuating 30fps in basic scenes but drops massively in cities etc, on lowest settings with FSR on.
That’s amazing. I hope I have the same luck on the deck. Got a long weekend away from home and I’m itching to playing more.
So far I’m a few hours in and I’ve been having a great time. My hardware is closer to the minimum requirements, so I’ve had some issues with my resolution throttling back to keep framerate up in the busiest areas. So far, no significant bugs experienced, assuming the aforementioned texture resolution fuzzing was intentional.
I will say I’ve found all the complaints about loading screens to be a little silly. Again, I’m closer to the minimum hardware level on PC but most loading screens I encounter have been around 3-5 seconds, and they’re generally made up for with other conveniences like the ability, when planetside, to fast travel not just directly to your ship, but Into the pilot’s seat, so I’m spending a lot less time loading than I would have just walking through doors.
All in all so far it feels like exactly what I was expecting.
specifically to the loading screens point, I guess it’s about expectations. Since this is such a huge game advertised as exploration-based people might find too many loading screens immersion-breaking.
I know I’m spoiled about this since Red Dead 2
What I’m learning is that I’m really glad that I told myself I wouldn’t be buying it until it was on sale post-launch to see if it was even worth the sale price
👍
I waited until I could see video of people actually playing the game. I like how it looks. I decided to just purchase the base game, so I haven’t played it yet but I’m okay with waiting va few days. Also I got my Steam key $5 off on Newegg so paid $65. I’ll wait to buy all of the DLC in a bundle sometime down the road and it will give the game new life for another playthrough.
It’s pretty good. I’m not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I’m in to join a faction and potentially betray another faction.
I am running on a 3080 with no real hiccups. I get 40-80fps. It’s higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.
There are loading screens when you take off and land or enter certain areas. They’re annoying, but usually just 1-2 seconds. I do wish they optimized this more.
Combat is decent. It’s not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don’t take this as gospel though.
The space combat looks like it has the complexity of Call of Duty: Infinite Warfare.
It was an amazing game, but yeah kinda arcade-ish.
I like it. Still has some classic glitches, enemies jumping high into the air after you kill them, grabbing weapons out of a locked container because part of the gun was sticking was sticking out, you know, Bethesda things.
I found that it looks really blurry if I don’t have it on Ultra settings, that’s my only real complaint.
Turn on FSR but keep the resolution scale at 100% if you don’t want it doing any upscaling. This looks a lot sharper to me than native resolution with no FSR.
I wonder if this is because the TAA implementation lacks a sharpening pass.
You might want to check the FSR scaling if the screen looks blurry below ultra. Basically the graphics preset also changes the resolution scaling IIRC with Ultra with the highest percentage.