Let’s go aha (no example, I’m lazy right now)
Games like Apples to Apples, Cards Against Humanity, etc. teach us that the “best” options are often passed over in favor of the hilarious or absurd.
Jenga teaches that it doesn’t matter how well you do something, as long as someone else screws up worse than you.
Secret Hitler demonstrates what’s happening in US politics.
And Settlers of Catan teaches us that, just like in real life, no one at the dinner table wants to buy your sheep.
Factorio teaches that planning and preparation takes hours but saves days.
Tetris teaches that success disappears but failures accumulate.
Superliminal. Some problems aren’t a problem with the right perspective.
Go on…
Superlimanal is a puzzle game which has you changing your perspective to proceed so for example looking at objects from a different angle to create a ramp.
Minecraft You need to be properly dressed and have sufficient provisions for trips
SimCity 4 taught me: NO, JUST ONE MORE LANE WILL NOT SOLVE CRAPPY CITY PLANNING! And it teaches me the value of a good headphone or speaker setup every time i hear that certified banger of a soundtrack!
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