And their speed is faster than your walk/crouch but slower than your run forcing you to stop and go every 3 seconds or they mentally implode if you’re too far away.
Yep, I can’t remember the game anymore, but was super excited to be playing it as a sequel, then came upon the first escort mission… I immediatly turned the game off, and never played it again. Nothing enrages me more than artifically wasting my time/difficulty because the dev’s can’t design a mission properly without using such a shitty crutch…
When BioShock Infinite came out, I thought, “oh, I’m so glad the industry finally figured escort missions out and we won’t have problems with it anymore.”
Escort missions
The only good escort missions are the ones where you aren’t limited at all by the NPC you need to escort, which no longer makes it an escort mission.
And their speed is faster than your walk/crouch but slower than your run forcing you to stop and go every 3 seconds or they mentally implode if you’re too far away.
And “too far away” is generally about 10 paces
Yep, I can’t remember the game anymore, but was super excited to be playing it as a sequel, then came upon the first escort mission… I immediatly turned the game off, and never played it again. Nothing enrages me more than artifically wasting my time/difficulty because the dev’s can’t design a mission properly without using such a shitty crutch…
When BioShock Infinite came out, I thought, “oh, I’m so glad the industry finally figured escort missions out and we won’t have problems with it anymore.”
And yet.